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  3. Patchnote [18.06.2025]

Patchnote [18.06.2025]

[p][/p][h2][/h2][p]We've all got used to the grim atmosphere of the Zone, but it feels different now — tense and loud. S.S.P.P. soldiers are thoroughly examining every inch of the territory, clearly pursuing their own interests. Gunfire echoes across the Zone, confusion spreads. Their helicopters hover above anomalies, and their troops check every corner looking for something crucial.  What are they really after? And why does it feel like this chaos is only the calm before the storm?[/p][p][/p][h2]Events changes[/h2][p]After eruptions, neutral Outposts and Forge-11 Strongholds are now under S.S.P.P. control.[/p][h2][/h2][h2]Consumables price changes[/h2][p]Prices are up again! Military forces are blocking supply lines. As a result, the third week brings us another 10% increase for consumables prices, including in session modes. Frontier is not affected by these changes.[/p][p][/p][h2]Season Pass dailies changes[/h2][p]We continue refining daily tasks based on your feedback.[/p][p][/p][h3]Combat[/h3][p]Reduced the number of completions required for the following tasks:[/p]
  • [p]Elimination of enemy sappers;[/p]
  • [p]Elimination of enemy Strike Groups;[/p]
  • [p]Clearing-out enemy camps.[/p]
[p][/p][h3]Changes in categories[/h3][p]Exploration — reduced the required completions for the Dark Ghouls hunting task.[/p][p]Science — increased the required completions for Collecting pulp and Gathering of minerals tasks.[/p][p][/p][h3]Session modes[/h3][p]Added a headshot kill task on session modes.[/p]
[p]We introduced it as an alternative for tracking the number of headshots, seeking to adjust the task so that it would be performed with approximately the same efficiency regardless of the type of weapon.[/p]
[p]Returned the task to complete the session battles, but now with the requirement to score at least 1000 points to complete it.[/p]
[p]Initially, we liked this task, but it provoked the appearance of players who simply went AFK to get the reward. Although such farming was not very effective, this behaviour had a negative impact on the experience of other participants. To prevent this, we have introduced a minimum score threshold to complete the task.[/p]
[p][/p][h3]Subdivision battles[/h3]
  • [p]Added a headshot kill task on Subdivision Battles;[/p]
  • [p]Reduced the number of required completions for the Eliminate enemies and Assist in killing enemies tasks;[/p]
  • [p]Reduced the amount of damage required in the Damage enemies and Damage enemy structures tasks;[/p]
  • [p]Reduced the number of points required in the Scoring for capturing points in subdivision battles and Scoring personal points in subdivision battles tasks;[/p]
  • [p]Removed the Reviving allies from knockdown in subdivision battles task.[/p]
[p]The task turned out to be extremely rarely completed and rather took away the opportunity to effectively replace another task. In addition, it provided opportunities for abuse.[/p]
[p]We would like to remind you that we are continuing to balance the Season Pass tasks and are also planning to add new ones! [/p][p][/p][h2]Compensation[/h2][p]Everyone who upgraded the temporary IATMS SSPP suit issued to complete the temporary quest chain for Rise will be refunded to the mail in a week.[/p][p][/p][h2]Tasks changes[/h2]
  • [p]Reduced grenade throwing range for sappers;[/p]
  • [p]Fixed a bug that caused not all items of the Red Fern type to count towards the Gathering bush plants task;[/p]
  • [p]Fixed a bug causing the Defending scientists from mutants task to appear for players who are not members of the Northern factions;[/p]
  • [p]Made adjustments and updates to a number of open world events;[/p]
  • [p]Fixed a number of daily faction tasks: fixed bugs that caused some new events to not count towards completion.[/p]
[p][/p][h2]Interface fixes[/h2]
  • [p]Fixed a bug that caused the time left to complete daily tasks to be displayed incorrectly;[/p]
  • [p]Fixed mistakes in the description of the premium.[/p]