Start of OTS Modules
If you are on the list, a letter will be sent to the email address of your last active character with notification of access to the OTS.[/p][p][/p][h2]Holding dates[/h2][p]The OTS will start on October 15 and will last until October 17 inclusive. [/p][p]Note! This is a test server. It may stop or restart to implement changes.[/p][p][/p][h2]What do we expect from this OTS?[/h2][p]Now we would like to know your opinion about the Modules. To make them interesting and valuable, we rely on your feedback![/p][p]We ask for your understanding regarding any flaws. We will continuously make improvements and adjustments based on the test results.[/p][p][/p][h2]Testing participants[/h2][p]All active players from global regions whose gear level corresponds to the Master rank have been granted access to the test.[/p][p]Please note that if additional Module tests are held in the future, players who have already participated will not be able to join again.[/p][p][/p][h2]OTS for GLOBAL is open again![/h2][p]Players from the GLOBAL region, as well as those playing via Steam, can now participate in testing.[/p][p]A single server will be open for the GLOBAL region — combining EU, NA, and SEA. Unfortunately, players from NA and SEA may experience higher ping.[/p]
[p]GLOBAL regions can access OTS only through Steam![/p][p]Important! [/p][p]In Steam, the option to download the beta version is available to everyone — even those not included in the participant list.[/p][p]To start testing Modules via Steam, you’ll need to opt into the available beta version in the settings.[/p][p]
- [p]Mode: 20v20 players;[/p]
- [p]Map: Colosseum.[/p]
- [p]Add-on — a positive base property that affects weapon characteristics by percentage.[/p]
- [p]Concept — a positive base property that affects weapon characteristics by percentage, or grants a special effect.[/p]
- [p]Deviation — a negative base property that affects weapon characteristics by percentage.[/p]
[p]Name[/p]
[p]Description[/p]
[p]Category[/p]
[p]Corrective[/p]
[p]Reduces hip-fire spread[/p]
[p]Accuracy[/p]
[p]Coherent[/p]
[p]Reduces spread[/p]
[p]Accuracy[/p]
[p]Focative[/p]
[p]Reduces aiming time[/p]
[p]Accuracy[/p]
[p]Compensatory[/p]
[p]Reduces recoil[/p]
[p]Control[/p]
[p]Lateral[/p]
[p]Reduces horizontal recoil[/p]
[p]Control[/p]
[p]Gradient[/p]
[p]Reduces recoil increase[/p]
[p]Control[/p]
[p]Expressive[/p]
[p]Reduces draw time[/p]
[p]Speed[/p]
[p]Optical[/p]
[p]Increases speed while aiming[/p]
[p]Speed[/p]
[p]Locomotor[/p]
[p]Increases speed with a weapon[/p]
[p]Speed[/p]
[p]Anthropoadaptive[/p]
[p]Increases weapon ergonomics[/p]
[p]Convenience[/p]
[p]Equilibrational[/p]
[p]Increases stabilization[/p]
[p]Convenience[/p]
[p]Harmonious[/p]
[p]Reduces sway[/p]
[p]Convenience[/p]
[p]Name[/p]
[p]Description[/p]
[p]Category[/p]
[p]Projector[/p]
[p]Reduces hip-fire spread[/p]
[p]Accuracy[/p]
[p]Dispenser[/p]
[p]Reduces spread[/p]
[p]Accuracy[/p]
[p]Formatter[/p]
[p]Reduces aiming time[/p]
[p]Accuracy[/p]
[p]Regulator[/p]
[p]Significantly reduces recoil increase up to the point of recoil vector change[/p]
[p]Accuracy[/p]
[p]Deviator[/p]
[p]Reduces recoil[/p]
[p]Control[/p]
[p]Stabilizer[/p]
[p]Reduces horizontal recoil[/p]
[p]Control[/p]
[p]Actuator[/p]
[p]Reduces recoil increase[/p]
[p]Control[/p]
[p]Extractor[/p]
[p]Reduces draw time[/p]
[p]Speed[/p]
[p]Focuser[/p]
[p]Increases aiming time[/p]
[p]Speed[/p]
[p]Translocator[/p]
[p]Increases speed while aiming[/p]
[p]Speed[/p]
[p]Biostabilizer[/p]
[p]Increases weapon ergonomics[/p]
[p]Convenience[/p]
[p]Damper[/p]
[p]Increases stabilization[/p]
[p]Convenience[/p]
[p]Variator[/p]
[p]Reduces sway[/p]
[p]Convenience[/p]
[p]Remnant[/p]
[p]Increases the damage to the last 5 shots in the magazine[/p]
[p]Convenience[/p]
[p]Warmer[/p]
[p]Increases the damage to the first 5 shots in the magazine[/p]
[p]Convenience[/p]
[p]Frenzier[/p]
[p]Increases the damage for each missing percentage of the target's health
Increases recoil and horizontal recoil[/p]
Increases recoil and horizontal recoil[/p]
[p]Impactor[/p]
[p]Pressor[/p]
[p]Increases damage to plate durability[/p]
[p]Impactor[/p]
[p]Targeter[/p]
[p]Increases head damage
Increases limb damage
Reduces plate durability damage[/p]
Increases limb damage
Reduces plate durability damage[/p]
[p]Impactor[/p]
[p]Deformer[/p]
[p]Increases minimum damage, decreases maximum damage[/p]
[p]Anomaly[/p]
[p]Decompressor[/p]
[p]Increases maximum damage, decreases minimum damage[/p]
[p]Anomaly[/p]
[p]Decompressor[/p]
[p]Increases limb damage[/p]
[p]Anomaly[/p]
[p]Piercer[/p]
[p]After killing an enemy, increases speed for 7.5 seconds[/p]
[p]Anomaly[/p]
[p]Aggressor[/p]
[p]After killing an enemy, increases healing effectiveness and grants healing for 7.5 seconds[/p]
[p]Anomaly[/p]
[p]Attractor[/p]
[p]After killing an enemy, decreases recoil for 7.5 seconds[/p]
[p]Anomaly[/p]
[p]Name[/p]
[p]Description[/p]
[p]Category[/p]
[p]Dispersive[/p]
[p]Increases hip-fire spread[/p]
[p]Accuracy[/p]
[p]Divergent[/p]
[p]Increases spread[/p]
[p]Accuracy[/p]
[p]Lamellar[/p]
[p]Increases aiming time[/p]
[p]Accuracy[/p]
[p]Reactive[/p]
[p]Increases recoil[/p]
[p]Control[/p]
[p]Torsional[/p]
[p]Increases horizontal recoil[/p]
[p]Control[/p]
[p]Cumulative[/p]
[p]Increases recoil increase[/p]
[p]Control[/p]
[p]Inert[/p]
[p]Increases draw time[/p]
[p]Speed[/p]
[p]Antivisual[/p]
[p]Decreases aiming time[/p]
[p]Speed[/p]
[p]Stratified[/p]
[p]Decreases speed with weapon[/p]
[p]Speed[/p]
[p]Uncomfortable[/p]
[p]Decreases weapon ergonomics[/p]
[p]Convenience[/p]
[p]Oscillative[/p]
[p]Decreases stabilisation[/p]
[p]Convenience[/p]
[p]Impulsive[/p]
[p]Increases sway[/p]
[p]Convenience[/p]
[p]Quality[/p]
[p]Common[/p]
[p]Uncommon[/p]
[p]Special[/p]
[p]Rare[/p]
[p]Exclusive[/p]
[p]Legendary[/p]
How to create a Module
[p]After obtaining a Module Core, take it to the Noomachine to create a Module.[/p][p]- [p]Remove and destroy the Module.[/p]
- [p]Remove without destroying — requires a Quasi-destructor.[/p]
- [p]Created Modules;[/p]
- [p]Transferable Quasi-destructors;[/p]
- [p]Module Cores.[/p]
[p]Challenge[/p]
[p]Reward[/p]
[p]Create 10 weapon Modules of any quality[/p]
[p]10 Advanced Tools[/p][p]20 Advanced Spare Parts [/p]
[p]Create 15 weapon Modules of any quality[/p]
[p]10 Advanced Tools[/p][p]20 Advanced Spare Parts[/p][p]15 Morphines[/p]
[p]Create 20 weapon Modules of any quality[/p]
[p]10 Advanced Tools[/p][p]20 Advanced Spare Parts[/p][p]10 Alcobulls[/p]
[p]Kill 100 players with a weapon equipped with a Module of any quality[/p]
[p]10 Advanced Tools[/p][p]20 Advanced Spare Parts[/p]
[p]Kill 10 players with a pistol equipped with a Module of any quality[/p]
[p]10 Advanced Tools[/p][p]20 Advanced Spare Parts[/p]
[p]Kill 30 players with a sniper rifle equipped with a Module of any quality[/p]
[p]10 Advanced Tools[/p][p]20 Advanced Spare Parts[/p]
[p]Kill 30 players with a shotgun equipped with a Module of any quality[/p]
[p]10 Advanced Tools[/p][p]20 Advanced Spare Parts[/p]
[p]Kill 30 players with an SMG equipped with a Module of any quality[/p]
[p]10 Advanced Tools[/p][p]20 Advanced Spare Parts[/p]
[p]Kill 30 players with an assault rifle equipped with a Module of any quality[/p]
[p]10 Advanced Tools[/p][p]20 Advanced Spare Parts[/p]
[p]Kill 30 players with a machine gun equipped with a Module of any quality[/p]
[p]10 Advanced Tools[/p][p]20 Advanced Spare Parts[/p]
Sincerely,
EXBO Team[/p][p]
[/p]