The final word on Encaged
[p]
Over the course of the event, there’s been a lot of questions, confusion and negativity around it. We see that the community expects transparency, so we want to clearly explain what happened, why it happened and what comes next.
[/p][h3]Teaming[/h3][p]The situation with teaming and the uncertainty around whether it was allowed or not came down to a simple communication failure within our development team. On one hand, players were gaining large amounts of event currency through unusual means; on the other hand, we had effectively allowed it ourselves. We’ve learned from this. Moving forward, there will be no such inconsistencies with the vague concept of gaming behaviour — we've drawn the appropriate conclusions.
[/p][h3]Economy and drop rates[/h3][p]Teaming certainly affected the in-game economy, but it wasn’t the main issue. The real problem was in our calculations — we underestimated both the hype around the event and how deeply players would engage with it. We didn’t expect people to play 30+ matches in a single evening. We had to adapt quickly, lowering currency income and drop chances to keep the economy and balance from breaking down. Right now, the situation is stable. Yes, we did reduce the chances for key event-case rewards, but they were never “set to zero”, as some might think — they remain roughly on par with the Attack on Perimeter cases. We understand the frustration of players who didn’t get to take advantage of the “feast” on day one, but if we hadn’t acted fast, the entire game’s economy would’ve suffered far more in the long run.
[/p][h3]Event state and what’s next[/h3][p]We want to thank everyone who continues to play and share their feedback — more than 60% of all players log into the event mode daily, which genuinely makes us happy. We’re aware of the issues the community is highlighting, and fixes are already on the way.
Unfortunately, not everything can be patched instantly, and some changes require maintenance work. Soon, the issue of equipment spawning too close together will be fixed, and a “five-player mode” will be added.
The mode will continue to be developed and reused in the future, with new mechanics, classes, killers, and maps planned. Encaged is one of the first “mini-events” that will enter regular rotation, running alongside larger or simpler events.
We know this release didn’t go smoothly. We made mistakes — we’ve identified them, analysed them and drawn our conclusions. Your feedback and reactions matter, and we’re continuing to fix what’s still out of place. Thank you for sticking with us, and to take the edge off the rocky start, here’s a promo code valid until 4 November, 20:59 (UTC) — one use per account:
SCX-28OCT2025-SORRY
Sincerely,
EXBO Team[/p]
[/p][h3]Teaming[/h3][p]The situation with teaming and the uncertainty around whether it was allowed or not came down to a simple communication failure within our development team. On one hand, players were gaining large amounts of event currency through unusual means; on the other hand, we had effectively allowed it ourselves. We’ve learned from this. Moving forward, there will be no such inconsistencies with the vague concept of gaming behaviour — we've drawn the appropriate conclusions.
[/p][h3]Economy and drop rates[/h3][p]Teaming certainly affected the in-game economy, but it wasn’t the main issue. The real problem was in our calculations — we underestimated both the hype around the event and how deeply players would engage with it. We didn’t expect people to play 30+ matches in a single evening. We had to adapt quickly, lowering currency income and drop chances to keep the economy and balance from breaking down. Right now, the situation is stable. Yes, we did reduce the chances for key event-case rewards, but they were never “set to zero”, as some might think — they remain roughly on par with the Attack on Perimeter cases. We understand the frustration of players who didn’t get to take advantage of the “feast” on day one, but if we hadn’t acted fast, the entire game’s economy would’ve suffered far more in the long run.
[/p][h3]Event state and what’s next[/h3][p]We want to thank everyone who continues to play and share their feedback — more than 60% of all players log into the event mode daily, which genuinely makes us happy. We’re aware of the issues the community is highlighting, and fixes are already on the way.
Unfortunately, not everything can be patched instantly, and some changes require maintenance work. Soon, the issue of equipment spawning too close together will be fixed, and a “five-player mode” will be added.
The mode will continue to be developed and reused in the future, with new mechanics, classes, killers, and maps planned. Encaged is one of the first “mini-events” that will enter regular rotation, running alongside larger or simpler events.
We know this release didn’t go smoothly. We made mistakes — we’ve identified them, analysed them and drawn our conclusions. Your feedback and reactions matter, and we’re continuing to fix what’s still out of place. Thank you for sticking with us, and to take the edge off the rocky start, here’s a promo code valid until 4 November, 20:59 (UTC) — one use per account:
SCX-28OCT2025-SORRY
Sincerely,
EXBO Team[/p]