Patch Notes [03.12.2025]
[p]
[/p][p]Link to video overview of the patch notes with subtitles:[/p][previewyoutube][/previewyoutube][p]The crackling of a Geiger counter is replaced by the crackling of frost on the gas mask lenses. The Zone is changing more rapidly, and not everyone can keep up with its rhythm. The latest changes awaiting us are:[/p]![]()
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[/h2][h2]Season rewards
[/h2][p]The following key rewards are available this season:[/p]
[/p][p]Marten exoarmour — a unique reward for reaching level 500.[/p][h2]Special case[/h2][p]Updated content for the Special case. New unique rewards — Ganymede jumpsuit and CRAW-6 container.[/p][p]
[/p][h2]Season styles[/h2][p]Welcome winter with new skins! Transform your weapons and armour with the following new items:[/p]
[/p][h2]Sub-Zero Zone starter pack[/h2][p]Start the new season not from scratch, but with a starter pack! Here's what's inside: [/p]
[/p][p]At the same time, we are increasing the number of rewards with resources for sale from activities where fragments and data blocks drop.[/p][p]On average, the reward for resources for sale has been increased by 33%.[/p][h2]Change in crafting gear for blueprints[/h2][p]Now, when crafting gear from blueprints found in season crates, you'll need barter resources and rubles.[/p][p]
[/p][p]Previously, players could obtain master gear too early in their progression, which could cause them to end up on servers with a higher matchmaking level. Now, before collecting gear from the blueprints, you will need to obtain the necessary barter resources from the North, i.e. complete the corresponding progression stage.[/p][p]This change also preserves the need to collect barter items, without devaluing the need for progression in the game.[/p][h2]New rewards for daily and weekly tasks[/h2][p]Updated rewards from the Contract provider at the bases of the northern factions.[/p][p]At other bases, rewards for tasks have been increased by 50%.[/p][h2]Changed delivery contracts[/h2][p]
[/p][p]Now, every player in the faction will have deliveries to the same locations, allowing players to cooperate to complete contracts together.[/p][p]In total, excluding deliveries to Stillwaters, there are also 6 contracts available:[/p]
[/p][h2]Delivery reward[/h2][p]The rewards for contracts leading to the Stillwaters have also changed.[/p][p] [/p][h2]Rewards for completing contracts in the Season Pass[/h2][p]Due to the increased difficulty of medium and difficult deliveries, we have increased the number of tasks performed for successful deliveries in the North:[/p][p]Example of new delivery points for the Covenant faction
[/p]
As soon as the player enters, they are teleported to a random Signal location.
[/p][h2]Bubble types[/h2][p]There are 6 types of bubbles.[/p][p]Each bubble differs by:[/p][h2]Location structure[/h2]
[/p][p]Exit point[/p][p]
[/p][h2]Rewards[/h2][p]As a reward for completing the challenge, the player receives a standard Signal reward. [/p][p]The higher the bubble's difficulty, the more valuable the reward.[/p][p]
[/p][p]In addition to the standard reward, the player can receive blueprints for new weapons.[/p]![]()
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[/p][h2]What's next for Signals?[/h2][p]This minor update does not mark the end of our work on signals. In the future, you can expect:[/p]
[/p]
[/p]
- [p]Sub-Zero Zone season;[/p]
- [p]Economy adjustments;[/p]
- [p]Signal dungeons;[/p]
- [p]Fixes to the Bar;[/p]
- [p]Operations adjustments;[/p]
- [p]Other changes.[/p]
Sub-Zero Zone season
[h2]Winter weather[/h2][p]Overnight, the Zone was covered in snow: the paths disappeared under a white blanket, rusty fences turned into ghosts, and familiar places suddenly became unfamiliar.[/p][p]You will see the following changes in the game:[/p]- [p]Added new season effects;[/p]
- [p]Updated old winter weather phenomena;[/p]
- [p]Changed the brightness of winter nights;[/p]
- [p]Updated textures for snow and snow-covered trees.[/p]
- [p]Cobra Two-Tone pistol;[/p]
- [p]M249 SAW machine gun;[/p]
- [p]Expedition Suit;[/p]
- [p]Special case tokens;[/p]
- [p]Frostproof skin;[/p]
- [p]Blood on the Snow charm;[/p]
- [p]Act II tickets;[/p]
- [p]Snow Trail container;[/p]
- [p]Nord charm;[/p]
- [p]Frozen Carabiner charm;[/p]
- [p]Sub-Zero Zone customisation set;[/p]
- [p] Orca style for Mule and Ace suits;[/p]
- [p] Frozen Steel style for KRISS VECTOR;[/p]
- [p] Zero Point style for GLOCK 18X;[/p]
- [p] Notch style for Tactical Katana.[/p]
- [p]10 season pass levels;[/p]
- [p]7 days premium;[/p]
- [p]Two unique Blood on the Ice paints for armour and weapons.[/p]
Economy adjustments
[h2]Change in the cost of Fragments and Data blocks[/h2][p]Fragments and Data blocks have become a significant part of players' income, which has disrupted the original concept and purpose of these resources. As a result, we have decided to reduce the sale price of these resources in rubles and reallocate the revenue to other activities:[/p]- [p]Daily tasks;[/p]
- [p]Weekly tasks;[/p]
- [p]Delivery contracts.[/p]
[p]Alpha Data Fragment[/p]
[p]290 → 80[/p]
[p]Beta Data Fragment[/p]
[p]600 → 90[/p]
[p]Gamma Data Fragment[/p]
[p]900 → 100[/p]
[p]Lambda Data Fragment[/p]
[p]900 → 100[/p]
[p]Alpha Data Block[/p]
[p]42 000 → 8 000[/p]
[p]Beta Data Block[/p]
[p]60 000 → 9 000[/p]
[p]Gamma Data Block[/p]
[p]90 000 → 10 000[/p]
[p]Lambda Data Block[/p]
[p]90 000 → 10 000[/p]
[p]Daily[/p]
[p]11 250 rubles → 25 000 rubles[/p]
[p]Weekly[/p]
[p]40 700 rubles → 80 000 rubles[/p]
- [p]2 light;[/p]
- [p]1 medium;[/p]
- [p]1 heavy;[/p]
- [p]1 medium (premium);[/p]
- [p]1 heavy (premium);[/p]
[p]Backpack type[/p]
[p]Deposit[/p]
[p]Reward in rubles[/p]
[p]Red Fern[/p]
[p]Substance 07270[/p]
[p]Gamma Data Fragment[/p]
[p]Remains of a Psy-Tracker[/p]
[p]Quantum Battery[/p]
[p]Reputation[/p]
[p]Light[/p]
[p]6 000[/p]
[p]18 000[/p]
[p]42[/p]
[p]80[/p]
[p]25[/p]
[p]27[/p]
[p]20[/p]
[p]32[/p]
[p]Medium[/p]
[p]12 000[/p]
[p]49 500[/p]
[p]60[/p]
[p]114[/p]
[p]35[/p]
[p]38[/p]
[p]28[/p]
[p]40[/p]
[p]Heavy[/p]
[p]18 000[/p]
[p]149 000[/p]
[p]78[/p]
[p]148[/p]
[p]45[/p]
[p]49[/p]
[p]36[/p]
[p]56[/p]
[p]Backpack type[/p]
[p]Deposit[/p]
[p]Reward[/p]
[p]Red Fern[/p]
[p]Gamma Data Fragment[/p]
[p]Remains of a Psy-Tracker[/p]
[p]Quantum Battery[/p]
[p]Reputation[/p]
[p]Light[/p]
[p]6 000[/p]
[p]16 500[/p]
[p]60[/p]
[p]35[/p]
[p]38[/p]
[p]28[/p]
[p]40[/p]
[p]Heavy[/p]
[p]18 000[/p]
[p]40 500[/p]
[p]78[/p]
[p]45[/p]
[p]49[/p]
[p]36[/p]
[p]56[/p]
[p]Light[/p]
[p]1[/p]
[p]Medium[/p]
[p]2[/p]
[p]Heavy[/p]
[p]3[/p]
Signal Dungeons
[p]When searching for signals, you may encounter a new mechanic — Signal Dungeons.[/p][h2]What is it?[/h2][p]This is a small challenge that must be completed in order to receive a reward. [/p][p]It uses locations that are already present in the game. For example, you may meet Master of the Zone or Twins again.[/p][h2]Reaching the location[/h2][p]To reach the Signal location, you must find the signal that will lead you to a special bubble.As soon as the player enters, they are teleported to a random Signal location.
- [p]Difficulty of challenge;[/p]
- [p]Reward for completion.[/p]
[p]White[/p]
[p]1[/p]
[p]Green[/p]
[p]2[/p]
[p]Blue[/p]
[p]3[/p]
[p]Purple[/p]
[p]4[/p]
[p]Red[/p]
[p]5[/p]
[p]Yellow[/p]
[p]6[/p]
- [p]When entering the location, you can use a special box that provides a set of rounds and first aid kits.[/p]
- [p]There is also a bubble at the beginning of the location where you can leave the challenge.[/p]
- [p]After completing the challenge, a bubble appears next to the reward box, which also allows you to leave the location.[/p]
- [p]Exiting through the bubble returns the player to the point where they entered the location.[/p]
- [p]If a player dies, they are sent to the last safe zone.[/p]
- [p]Blueprints can only drop after completing challenges led by Red bubbles and higher.[/p]
- [p]Blueprints can be sold to a fence for rubles.[/p]
- [p]Expansion of the pool of Signal locations and requirements for entering them;[/p]
- [p]Forming closer links between Signals, Caches and Safes;[/p]
- [p]Reworking the visual component of WRD and forming their progression.[/p]
Fixes to the Bar
- [p]Added additional entrances from the street to Dorms and back.[/p]
- [p]Added area with chroma key.[/p]
Operations adjustments
- [p]Fixed incorrect description of the Berserk skill.[/p]
- [p]Updated visual effects for the Storm boss.[/p]
- [p]Fixed a bug where shots fired before the first entry into L.I.F.T. were counted in the accuracy statistics.[/p]
- [p]Added an enhancement icon when using the Death deception ability by the Assault.[/p]
- [p]Updated the icon for the Storm boss's Battery ability.[/p]
- [p]Added stun indicator for the Storm boss.[/p]
- [p]Fixed incorrect behaviour of the Thermos and Finisher modules when shooting at training targets.[/p]
- [p]Fixed bugs with the display of weak points and point capture progress in Operations.[/p]
Other
- [p]The Arsenal Art motif is now available for all Arsenal weapons by default, except for the Arsenal Rune.[/p]
- [p]Some characteristics that were redundant are no longer displayed for grenade launchers. These characteristics are now displayed in a separate block and depend on the grenade charged.[/p]
- [p]Updated display of charged rounds and grenade launcher grenades in the interface — now it shows the type of ammunition for basic variants and an abbreviated name for special ones.
[/p]
- [p]Updated character selection screen and music.[/p]
- [p]Updated Magpul RVG and FX PTKB FAB Defense models.[/p]