Patch Notes [14.01.2026]
[p]
[/p][p]While snowstorms rage outside, the situation in the Zone is heating up. The stakes are rising, and it’s the perfect time to intervene in the affairs of the Murmur fanatics! To prepare yourself for battle, we recommend familiarizing yourself with the latest balance changes.[/p][h2]Contents:[/h2]
With the latest increase in the maximum power of artefacts, these stats were having too much of an impact on player survivability in firefights. On average, half of the bonus containers received in the patchnotes was removed.[/p][p]Strengthened Prism, Fossil, Dumbbell, and Raisin
These artefacts did not have strong additional properties (or they had too little power), which made them insufficiently relevant compared to their equivalents and even lower-level artefacts.[/p][p]Reworked Black Hole
The artefact has had its regeneration reduced in exchange for increased Stamina Improvement and the replacement of the Resistance to fire penalty with a Bleeding Protection.
The old characteristics made Black Hole too versatile, but now its regeneration is inferior to the regeneration of artefacts with an emphasis on regeneration of similar levels. [/p][p]Reworked Dark Viburnum
As with Black Hole, Dark Viburnum was too powerful in several areas at once: regeneration and speed. Speed was reduced in exchange for increased Stamina regeneration. [/p][p]Heavily reduced the amount of damage absorbed by Polyhedron
The ability of the artefact to absorb massive single hits, combined with its other characteristics, made it too powerful, and its widespread use made life excessively difficult for sniper rifles.
In exchange for a significant reduction in damage absorption, the reload time has been significantly reduced.[/p][p]Plates adjustments [/p][h3]Shotgun adjustments[/h3][p]Shotguns focused on close combat performed poorly everywhere except at close range, but at close range they became a real disaster for enemies.
In view of this, and taking into account the weakening of the Polyhedron's damage absorption, their effectiveness in close combat has been reduced.[/p][h3]Sniper rifle adjustment[/h3][p]Bolt-action rifles[/p][p]Reworked bolt-action rifles: bolt-action rifles have become stronger on average, and the high-rate-of-fire subclass has been removed.
Now the main difference in the characteristics of bolt-action rifles lies in their damage multipliers: some, such as the VSSK Vykhlop, have high basic damage and do not increase it when shooting at the head, while others, on the contrary, have low damage to the body but higher damage to the head (e.g. McMillan CS5).[/p][p]Semi-automatic and automatic sniper rifles adjustments[/p][h3]Other weapon changes[/h3][p]Nerfed overly powerful weapons [/p][p]Buffed underperforming or overly unpopular weapons[/p][h3]Ammunition adjustments[/h3][h3]Armour changes [/h3][h3]Magazines adjustments[/h3][p]The bonuses of ergonomic 9×39 and 7.62 NATO magazines are now equal to those of ergonomic 12.7 and 7.62×39 magazines, as being 5 rounds below the weapon’s maximum capacity granted weapons with these magazines excessively strong bonuses.[/p][p]Other changes[/p][h2]Other changes and fixes[/h2]
- [p]Balance changes;[/p]
- [p]Other changes and fixes.[/p]
With the latest increase in the maximum power of artefacts, these stats were having too much of an impact on player survivability in firefights. On average, half of the bonus containers received in the patchnotes was removed.[/p][p]Strengthened Prism, Fossil, Dumbbell, and Raisin
These artefacts did not have strong additional properties (or they had too little power), which made them insufficiently relevant compared to their equivalents and even lower-level artefacts.[/p][p]Reworked Black Hole
The artefact has had its regeneration reduced in exchange for increased Stamina Improvement and the replacement of the Resistance to fire penalty with a Bleeding Protection.
The old characteristics made Black Hole too versatile, but now its regeneration is inferior to the regeneration of artefacts with an emphasis on regeneration of similar levels. [/p][p]Reworked Dark Viburnum
As with Black Hole, Dark Viburnum was too powerful in several areas at once: regeneration and speed. Speed was reduced in exchange for increased Stamina regeneration. [/p][p]Heavily reduced the amount of damage absorbed by Polyhedron
The ability of the artefact to absorb massive single hits, combined with its other characteristics, made it too powerful, and its widespread use made life excessively difficult for sniper rifles.
In exchange for a significant reduction in damage absorption, the reload time has been significantly reduced.[/p]
[p]Prism[/p]
[p]Added Stability: 2.6%[/p]
[p]Raisin[/p]
[p]Removed Bullet resistance: -29.7[/p]
- [p]Added Vitality: -2.7%[/p]
[p]Fossil[/p]
[p]Removed Stamina regeneration: 3.6%[/p]
- [p]Added Periodic healing: 0.5%[/p]
- [p]Periodic healing: 0.6% → 0.2%[/p]
- [p]Stamina regeneration: 1.2% → 3.6%[/p]
[p]Dumbbell[/p]
[p]Healing Effectiveness: 8.7% → 11.5%[/p]
- [p]Laceration protection: 19.5 → 13.7[/p]
- [p]Removed Reaction to laceration: 1.3%[/p]
- [p]Added Vitality: 0.6%[/p]
- [p]Healing Effectiveness: 2.9% → 3.9%[/p]
- [p]Laceration protection: 6.5 → 4.6[/p]
[p]Black Hole[/p]
[p]Removed Regeneration: 3.6%[/p]
- [p]Removed Resistance to fire: -21.7[/p]
- [p]Added Stamina regeneration: 5.1%[/p]
- [p]Added Bleeding Protection: -2.6%[/p]
- [p]Regeneration: 1.2% → 2.3%[/p]
- [p]Stamina regeneration: 3.6% → 1.7%[/p]
[p]Polyhedron[/p]
[p]Stamina: 14.6% → 20.8%[/p]
- [p]Added Stamina regeneration: 3.2%[/p]
- [p]Reduces damage by: 78.5 → 45[/p]
- [p]Reload: 24 sec → 12.5 sec (6.39 sec for the legendary 175% +15)[/p]
- [p]Stamina regeneration: 3.2% → 1.1%[/p]
- [p]Stamina: 4.9% → 7%[/p]
[p]Dark Viburnum[/p]
[p]Regeneration: 4.8% → 4.4%[/p]
- [p]Running speed: 1.55% → 1.15%[/p]
- [p]Removed Speed: 1.15%[/p]
- [p]Added Stamina regeneration: 4.8%[/p]
- [p]Regeneration: 1.6% → 1.5%[/p]
- [p]Speed: 0.4% → 1.15%[/p]
- [p]Stamina regeneration: 4.8% → 1.6%[/p]
[p]Frost[/p]
[p]Healing Effectiveness: 5.8% → 5.4%[/p][p]Bonus properties:[/p]
- [p]Healing Effectiveness: 2% → 1.8%[/p]
[p]Leaded Glass[/p]
[p]Regeneration: 1.5% → 1.4%[/p]
[p]Berry[/p]
[p]Bonus properties:[/p]
- [p]Regeneration: 1.5% → 1.4%[/p]
[p]Lard[/p]
[p]Healing Effectiveness: 5.8% → 5.4%[/p]
- [p]Regeneration: 2.2% → 2%[/p]
- [p]Healing Effectiveness: 2% → 1.8%[/p]
- [p]Regeneration: 0.8% → 0.7%[/p]
[p]Sponge[/p]
[p]Bonus properties:[/p]
- [p]Regeneration: 1.5% → 1.4%[/p]
[p]Phlegm[/p]
[p]Healing Effectiveness: 8.3% → 7.7%[/p][p]Bonus properties:[/p]
- [p]Healing Effectiveness: 2.8% → 2.6%[/p]
[p]Crust[/p]
[p]Regeneration: 2.2% → 2%[/p][p]Bonus properties:[/p]
- [p]Regeneration: 0.8% → 0.7%[/p]
[p]Swamp Rot[/p]
[p]Healing Effectiveness: 4.5% → 4.2%[/p][p]Bonus properties:[/p]
- [p]Healing Effectiveness: 1.5% → 1.4%[/p]
[p]Heart[/p]
[p]Regeneration: 2.5% → 2.3%[/p][p]Bonus properties:[/p]
- [p]Healing Effectiveness: 6.8% → 6.3%[/p]
- [p]Regeneration: 0.9% → 0.8%[/p]
[p]Candlelight[/p]
[p]Regeneration: 1.2% → 1.1%[/p]
[p]Stress fest[/p]
[p]Healing Effectiveness: 11% → 10.2%[/p][p]Bonus properties:[/p]
- [p]Healing Effectiveness: 3.7% → 3.4%[/p]
[p]Colophony[/p]
[p]Regeneration: 2.9% → 2.7%[/p][p]Bonus properties:[/p]
- [p]Regeneration: 1% → 0.9%[/p]
[p]Spiral[/p]
[p]Bonus properties:[/p]
- [p]Healing Effectiveness: 7.7% → 7.2%[/p]
[p]Dark Crystal[/p]
[p]Regeneration: 2.3% → 2.2%[/p]
[p]Proto-Onion[/p]
[p]Healing Effectiveness: 5.2% → 4.8%[/p][p]Bonus properties:[/p]
- [p]Healing Effectiveness: 1.8% → 1.6%[/p]
- [p]Regeneration: 1.4% → 1.3%[/p]
[p]Lemna[/p]
[p]Regeneration: 1.6% → 1.5%[/p][p]Bonus properties:[/p]
- [p]Regeneration: 0.6% → 0.5%[/p]
[p]Snail[/p]
[p]Regeneration: 1.4% → 1.3%[/p]
[p]Inkwell[/p]
[p]Regeneration: 2.9% → 2.7%[/p][p]Bonus properties:[/p]
- [p]Regeneration: 1%→ 0.9%[/p]
[p]Firebird[/p]
[p]Regeneration: 2% → 1.9%[/p]
- [p]Healing Effectiveness: 11% → 10.2%[/p]
- [p]Healing Effectiveness: 3.7% → 3.4%[/p]
[p]Fahrenheit[/p]
[p]Bonus properties:[/p]
- [p]Regeneration: 1.6% → 1.5%[/p]
[p]Gills[/p]
[p]Regeneration: 3.2% → 3%[/p][p]Bonus properties:[/p]
- [p]Regeneration: 1.1% → 1%[/p]
[p]Hoop[/p]
[p]Regeneration: 3.2% → 3%[/p][p]Bonus properties:[/p]
- [p]Regeneration: 1.1% → 1%[/p]
[p]Scrubber[/p]
[p]Healing Effectiveness: 5.8% → 5.4%[/p][p]Bonus properties:[/p]
- [p]Healing Effectiveness: 2% → 1.8%[/p]
[p]Gum[/p]
[p]Regeneration: 1.5% → 1.4%[/p]
[p]Shard[/p]
[p]Healing Effectiveness: 8.7% → 8.1%[/p][p]Bonus properties:[/p]
- [p]Healing Effectiveness: 2.9% → 2.7%[/p]
[p]Helium[/p]
[p]Regeneration: 2.3% → 2.1%[/p][p]Bonus properties:[/p]
- [p]Regeneration: 0.8% → 0.7%[/p]
[p]Heel[/p]
[p]Healing Effectiveness: 16.5% → 15.3%[/p][p]Bonus properties:[/p]
- [p]Healing Effectiveness: 5.5% → 5.1%[/p]
[p]Viburnum Branch[/p]
[p]Healing Effectiveness: 13.8% → 12.8%[/p][p]Bonus properties:[/p]
- [p]Healing Effectiveness: 4.6% → 4.3%[/p]
[p]Rubik[/p]
[p]Bonus properties:[/p]
- [p]Regeneration: 2% → 1.9%[/p]
- [p]Healing Effectiveness: 7.7% → 7.2%[/p]
[p]Tallow[/p]
[p]Healing Effectiveness: 11% → 10.2%[/p]
- [p]Regeneration: 2% → 1.9%[/p]
- [p]Healing Effectiveness: 3.7% → 3.4%[/p]
[p]Inside Out Rose[/p]
[p]Healing Effectiveness: -19.1% → -17.7%[/p]
[p]Bismuth[/p]
[p]Regeneration: 3% → 2.8%[/p]
[p]Larva[/p]
[p]Healing Effectiveness: 7.7% → 7.2%[/p][p]Bonus properties:[/p]
- [p]Healing Effectiveness: 2.6% → 2.4%[/p]
[p]Mug[/p]
[p]Bonus properties:[/p]
- [p]Regeneration: 2% → 1.9%[/p]
[p]Timber[/p]
[p]Bonus properties:[/p]
- [p]Regeneration: 2% → 1.9%[/p]
[p]Experimental plate[/p]
[p]The plate has been removed from the supply range in Subdivision Battles[/p]
- [p]Upon arrival at the outpost, a fourth-level ceramic plate is now issued[/p]
In view of this, and taking into account the weakening of the Polyhedron's damage absorption, their effectiveness in close combat has been reduced.[/p]
[p]KS-23[/p]
[p]Damage to mutant: 1.65 → 2.3[/p]
- [p]Speed: 0 → -3%[/p]
- [p]Damage: 480 → 448[/p]
- [p]Minimum damage: 200 → 222[/p]
- [p]Recoil: 20° → 10°[/p]
- [p]Hip-fire spread: 2.75° → 3°[/p]
- [p]Weapon holster time: 0.15 sec → 0.2 sec[/p]
- [p]Slightly increased deceleration of the shooter after firing[/p]
- [p]Speed: 0 → 1%[/p]
- [p]Speed: 0 → 2%[/p]
- [p]Hip-fire spread: 0 → 33.3%[/p]
- [p]Aiming time: 0 → -25%[/p]
- [p]Recoil: 0 → 100%[/p]
[p]AEK-965[/p]
[p]Damage to mutant: 1.75 → 1.9[/p]
- [p]Speed: 0 → -2%[/p]
- [p]Hip-fire spread: 2.75° → 3°[/p]
- [p]Damage: 400 → 384[/p]
- [p]Minimum damage: 190 → 200[/p]
- [p]Weapon holster time: 0.15 sec → 0.2 sec[/p]
- [p]Slightly increased deceleration of the shooter after firing[/p]
[p]Pancor Jackhammer[/p]
[p]Damage: 200 → 180[/p]
- [p]Damage to mutant: 1.85 → 2.05[/p]
- [p]Added master-level LD to basic characteristics to compensate for the absence of side/top rails for LD installation.[/p]
[p]SPAS-15[/p]
[p]Added master-level LD to basic characteristics to compensate for the absence of side/top rails for LD installation.[/p]
Now the main difference in the characteristics of bolt-action rifles lies in their damage multipliers: some, such as the VSSK Vykhlop, have high basic damage and do not increase it when shooting at the head, while others, on the contrary, have low damage to the body but higher damage to the head (e.g. McMillan CS5).[/p]
[p]Mosin’s Carbine[/p]
[p]Damage: 65.4 → 65[/p]
- [p]Minimum damage: 65.4 → 65[/p]
[p]Mosin’s Rifle[/p]
[p]Damage: 73.9 → 73[/p]
- [p]Minimum damage: 73.9 → 73[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
[p]Mauser 98k[/p]
[p]Damage: 78 → 70[/p]
- [p]Minimum damage: 78 → 70[/p]
- [p]Headshot damage: 1.4 → 1.75[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
- [p]Spread: 0.1° → 0.08°[/p]
[p]Worn Winchester M70[/p]
[p]Damage: 86.8 → 86[/p]
- [p]Minimum damage: 86.8 → 86[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
[p]Shaman's Boomstick[/p]
[p]Damage: 91.1 → 90[/p]
- [p]Minimum damage: 91.1 → 90[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
[p]Steyr Scout[/p]
[p]Damage: 68 → 80[/p]
- [p]Minimum damage: 68 → 80[/p]
- [p]Spread: 0.09° → 0.08°[/p]
- [p]Rate of fire: 72 → 40[/p]
- [p]Headshot damage: 1.25 → 1.75[/p]
[p]Winchester M70[/p]
[p]Damage: 108.2 → 108[/p]
- [p]Minimum damage: 108.2 → 108[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
[p]Worn M40A5[/p]
[p]Damage: 128.6 → 130[/p]
- [p]Minimum damage: 128.6 → 130[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
[p]Alpine TPG-1[/p]
[p]Damage: 133.9 → 173[/p]
- [p]Minimum damage: 133.9 → 173[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
- [p]Headshot damage: 1.4 → 1[/p]
[p]SV-98[/p]
[p]Damage: 128 → 135[/p]
- [p]Minimum damage: 128 → 135[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
[p]MTs-116M[/p]
[p]Damage: 110 → 131[/p]
- [p]Minimum damage: 110 → 131[/p]
- [p]Spread: 0.12° → 0.08°[/p]
- [p]Rate of fire: 72 → 40[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
- [p]Headshot damage: 1.25 → 1.75[/p]
[p]M40A5[/p]
[p]Damage: 146.8 → 156[/p]
- [p]Minimum damage: 146.8 → 156[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
[p]MTs-558[/p]
[p]Damage: 113 → 202[/p]
- [p]Minimum damage: 113 → 202[/p]
- [p]Spread: 0.1° → 0.07°[/p]
- [p]Recoil: 2.4° → 3.1°[/p]
- [p]Rate of fire: 72 → 40[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
- [p]Headshot damage: 1.25 → 1[/p]
- [p]Stopping power: 100 → 110[/p]
- [p]Magazine capacity: 6 → 5[/p]
[p]Cheytac M300[/p]
[p]Damage: 170 → 196[/p]
- [p]Minimum damage: 170 → 196[/p]
- [p]Rate of fire: 37 → 40[/p]
- [p]Speed while aiming: -30% → -40%[/p]
- [p]Headshot damage: 1.4 → 1.15[/p]
[p]Cheytac M300 (A)[/p]
[p]Damage: 177.5 → 205[/p]
- [p]Minimum damage: 177.5 → 205[/p]
- [p]Rate of fire: 37 → 40[/p]
- [p]Speed while aiming: -30% → -40%[/p]
- [p]Headshot damage: 1.4 → 1.15[/p]
[p]Karbach OTL-03[/p]
[p]Damage: 124 → 170[/p]
- [p]Minimum damage: 136 → 170[/p]
- [p]Rate of fire: 72 → 40[/p]
- [p]Spread: 0.1° → 0.07°[/p]
- [p]Headshot damage: 1.25 → 1.5[/p]
- [p]Stopping power: 100 → 110[/p]
[p]VSSK Vykhlop[/p]
[p]Damage: 130 → 233[/p]
- [p]Minimum damage: 130 → 233[/p]
- [p]Rate of fire: 72 → 40[/p]
- [p]Spread: 0.1° → 0.06°[/p]
- [p]Headshot damage: 1.25 → 1[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
- [p]Stopping power: 100 → 110[/p]
- [p]Magazine capacity: 6 → 5[/p]
- [p]Recoil: 2.7° → 3°[/p]
- [p]Horizontal recoil: 0.9° → 1°[/p]
[p]McMillan CS5[/p]
[p]Damage: 162.9 → 150 [/p]
- [p]Minimum damage: 162.9 → 150[/p]
- [p]Recoil: 2.56° → 3°[/p]
- [p]Headshot damage: 1.4 → 1.75[/p]
[p]L96A1[/p]
[p]Damage: 168.2 → 179[/p]
- [p]Minimum damage: 168.2 → 179[/p]
- [p]Speed: -3% → -4%[/p]
- [p]Speed while aiming: -30% → -40%[/p]
[p]Gauss Rifle[/p]
[p]Damage: 180 → 247[/p]
- [p]Minimum damage: 180 → 247[/p]
- [p]Recoil: 3° → 0.05°[/p]
- [p]Horizontal recoil: 0.2° → 0.05°[/p]
- [p]30% armour-penetration removed[/p]
- [p]Damage to plates durability: 0.5 → 1 [/p]
- [p]Aiming time: -30% → -40%[/p]
[p]WA2000[/p]
[p]Damage: 120 → 125[/p]
- [p]Minimum damage: 115 → 120[/p]
[p]VSK-94 (A)[/p]
[p]Damage: 45.5 → 46[/p]
- [p]Minimum damage: 42 → 42.5[/p]
- [p]Horizontal recoil: 0.12° → 0.1°[/p]
- [p]Recoil increase: 4% → 3%[/p]
- [p]Aiming time: 0.25 sec → 0.2 sec[/p]
[p]VSK-94[/p]
[p]Damage: 43.5 → 44[/p]
- [p]Minimum damage: 40.3 → 40.8[/p]
- [p]Horizontal recoil: 0.12° → 0.1°[/p]
- [p]Recoil increase: 4% → 3%[/p]
- [p]Aiming time: 0.25 sec → 0.2 sec[/p]
[p]VSS-M "Vintorez"[/p]
[p]Recoil increase: 4% → 3%[/p]
- [p]Aiming time: 0.25 sec → 0.2 sec[/p]
[p]VSS Vintorez[/p]
[p]Recoil increase: 4% → 3%[/p]
- [p]Aiming time: 0.25 sec → 0.2 sec[/p]
[p]FN SCAR SSR[/p]
[p]Damage: 69 → 70.5[/p]
- [p]Minimum damage: 66.5 → 68[/p]
- [p]Recoil: 0.8° → 0.65°[/p]
- [p]Recoil increase: 4% → 3%[/p]
[p]Mk 14 EBR[/p]
[p]Damage: 55 → 56[/p]
- [p]Minimum damage: 52.5 → 53.5 [/p]
- [p]Recoil: 0.62° → 0.58°[/p]
[p]All weapons[/p]
[p]Spread while moving multiplier: 1.5 → 1.4[/p]
[p]HK MP7A2[/p]
[p]Damage: 39 → 38.5[/p]
[p]MG 3[/p]
[p]Damage: 31 → 30.5[/p]
- [p]Horizontal recoil: 0.16° → 0.18°[/p]
[p]АМ-17[/p]
[p]Damage: 48.5 → 49[/p]
- [p]Minimum damage: 34 → 34.5[/p]
[p]LR-300[/p]
[p]Minimum damage: 23 → 24[/p]
[p]PPK-20[/p]
[p]Minimum damage: 27.5 → 28[/p]
[p]6P62 Little Boy[/p]
[p]Damage: 75 → 78.5[/p]
- [p]Weight: 18 kg → 16 kg[/p]
[p]DSA RPD[/p]
[p]Minimum damage: 30 → 30.5[/p]
[p]A-762 Ares[/p]
[p]Minimum damage: 28.5 → 30[/p]
- [p]Recoil: 0.6° → 0.66°[/p]
[p]AEK-973 Mars[/p]
[p]Damage: 36 → 36.2[/p]
- [p]Minimum damage: 25.1 → 25.2[/p]
- [p]Recoil: 0.62° → 0.67°[/p]
[p]HK416[/p]
[p]Minimum damage: 25 → 25.5[/p]
[p]HK416 (A)[/p]
[p]Minimum damage: 28.5 → 29[/p]
[p]АК-12[/p]
[p]Minimum damage: 30 → 30.5[/p]
- [p]First shot recoil multiplier: 2 → 1.5[/p]
[p]AK-12 (A)[/p]
[p]Minimum damage: 34 → 34.5[/p]
- [p]First shot recoil multiplier: 2 → 1.5[/p]
[p]OTs-33 Pernach[/p]
[p]Minimum damage: 27 → 30[/p]
[p]Old FN FAL[/p]
[p]Minimum damage: 32.3 → 33.2[/p]
[p]АК-308[/p]
[p]Minimum damage: 34 → 35[/p]
[p]АК-308 (А)[/p]
[p]Minimum damage: 35.5 → 36.5[/p]
[p]FN SCAR-H[/p]
[p]Minimum damage: 39 → 40[/p]
[p]FN SCAR-H (A)[/p]
[p]Minimum damage: 40.5 → 41.7[/p]
[p]HK417[/p]
[p]Minimum damage: 41 → 42[/p]
[p]HK417 (А)[/p]
[p]Minimum damage: 42.5 → 43.8[/p]
[p]FN FAL[/p]
[p]Minimum damage: 35 → 36[/p]
[p]FN FAL (А)[/p]
[p]Minimum damage: 36.5 → 37.5[/p]
[p]Flamethrower[/p]
[p]Damage: 9 → 10[/p]
- [p]Minimum damage: 9 → 10[/p]
- [p]Damage to mutants: 3 → 4[/p]
[p]Tinderbox[/p]
[p]Damage: 9 → 10[/p]
- [p]Minimum damage: 9 → 10[/p]
- [p]Damage to mutants: 3 → 4[/p]
[p]Coldcutter[/p]
[p]Damage: 12 → 13[/p]
- [p]Minimum damage: 12 → 13[/p]
- [p]Spread: 1° → 1.5°[/p]
- [p]Hip-fire spread: 1° → 1.5°[/p]
- [p]Damage to mutants: 3 → 4[/p]
[p]Frostthrower[/p]
[p]Damage: 12 → 13[/p]
- [p]Minimum damage: 12 → 13[/p]
- [p]Spread: 1° → 1.5°[/p]
- [p]Hip-fire spread: 1° → 1.5°[/p]
- [p]Damage to mutants: 3 → 4[/p]
[p]Inverter[/p]
- [p]Inverter (A)[/p]
[p]Significantly increased base stabilisation[/p]
- [p]Added a master-rank LD to the base stats to compensate for the lack of side/top rails for mounting an LD.[/p]
[p]23x75 Buckshot[/p]
[p]Number of projectiles: 8 → 6[/p]
[p]12.7 mm Sniper Round[/p]
[p]Stopping power: 90 → 100[/p]
[p]12.7 mm Round[/p]
[p]Stopping power: 60 → 70[/p]
[p]12.7 mm SMG Round[/p]
[p]Stopping power: 60 → 70[/p]
[p]7.62 mm Incendiary Round[/p]
[p]Fixed incorrectly low weight: 8 g → 16 g[/p][p]As with other calibers, the incendiary round’s weight is now equal to the armor-piercing round’s weight.[/p]
[p]MIS-X ATLAS[/p]
[p]Bullet resistance: 165 → 178[/p]
- [p]Explosion protection: 101 → 109[/p]
- [p]Laceration protection: 94 → 101[/p]
[p]Antares Exoarmor[/p]
[p]Resistance to electricity: 150 → 300[/p]
- [p]Resistance to fire: 150 → 300 [/p]
- [p]Resistance to chemicals: 150 → 300[/p]
[p]Ergonomic Magazine for VSS/Val[/p]
[p]Reload: 2.6 sec → 2.85 sec[/p]
- [p]Tactical Reload: 2.08 sec → 2.28 sec[/p]
- [p]Aiming time: -13% → -9.75%[/p]
- [p]Hip-fire spread: -13% → -9.75%[/p]
- [p]Speed: 1.6% → 1.2%[/p]
[p]Ergonomic magazine 9x39[/p]
[p]Reload: 2.5 sec → 2.75 sec[/p]
- [p]Tactical Reload: 2 sec → 2.2 sec[/p]
- [p]Aiming time: -15% → -11.25% [/p]
- [p]Hip-fire spread: -15% → -11.25%[/p]
- [p]Speed: 2% → 1.5%[/p]
[p]Ergonomic magazine 7.62 NATO[/p]
[p]Reload: 2.5 sec → 2.75 sec[/p]
- [p]Tactical Reload: 2 sec → 2.2 sec[/p]
- [p]Aiming time: -15% → -11.25%[/p]
- [p]Hip-fire spread: -15% → -11.25%[/p]
- [p]Speed: 2% → 1.5%[/p]
[p]AA-12 Drum Magazine[/p]
[p]Reload: 5.25 sec → 4.38 sec [/p]
- [p]Tactical Reload: 4.2 sec → 3.5 sec [/p]
- [p]Aiming time: 12.5% → 10%[/p]
- [p]Hip-fire spread: 12.5% → 10%[/p]
- [p]Speed: -1.5% → -1%[/p]
[p]Stopping power[/p]
[p]Passive removal rate: 80% per second → 60% per second[/p]
[p]Burning[/p]
[p]Healing Effectiveness: -75% → -65% [/p]
- [p]Regeneration: -2.5% → -5%[/p]
[p]Plantain[/p]
[p]Removed bleeding reduction -2.5[/p]
- [p]Removed the transfer of the main weapon’s overheat status to the secondary weapon and vice versa.[/p]
- [p]Added the ability to sell vynil records to the Fence.[/p]
- [p]Removed offers with functional objects for the Hideout at the Dealer until the quest granting access to the Hideout is completed.[/p]
- [p]Fixed non-functioning scanning on the Elbrus Elbrick motif.[/p]
- [p]Fixed incorrect firing mode after switching between primary and secondary weapons.[/p]
- [p]Fixed inability to load certain types of ammunition.[/p]
- [p]Added a new game setting: Hide death waypoints in Session Modes.[/p]
- [p]Changed quick attachment instalation: when using Shift+LMB, the attachment is now prioritised to the weapon currently in hand, and only then applied to the first suitable equipped weapon.[/p]