Patch Notes [11.03.2026]
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[/p][p]Where the Zone’s tides clash with the ocean’s force! The time has come to dive into the first chapter of our grand collaboration, dedicated to the boundless blue horizons and mighty warships.[/p]
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[/p][p]Note: during the Sea of Exclusion event, you don’t need to complete Phil’s assignment in the Bar to start this Operation. Any player can launch it, provided they choose to play using ready-made gear templates. To play with your own gear, you will need to complete Phil’s assignment. The challenges in the Event Hub will last from March 11 to March 18. You can find more details about the rewards below.[/p][p][/p][p]In the Sea of Exclusion Operation, you will need to infiltrate the Murmur territory, refuel the bombers, clear the way with a hydraulic crane, and disable the cruiser’s guns in the Battleship mission.[/p][p]
[/p][p]All these objectives must be carried out under the cruiser’s heavy fire, so staying in open areas for too long is not recommended![/p][p]In one of the objectives, you will need to stabilize the pressure. Please review the instructions below.[/p][p]
[/p][p]After you neutralize the threat from the cruiser’s large-calibre guns, you will need to storm the ship and install decoders on it.[/p][p]
[/p][p]Once control over the cruiser’s generators is established, you will face the boss — Tech.[/p][p]He will attack you with swarms of drones and gravitational charges.[/p][p]
[/p][p]If something like that showed up during the Attack on Perimeter, the Perimeter would be in serious trouble…[/p][h2]Class template[/h2][p]To allow players to take part in Operations without having their own high rank equipment, or to try a different class within the mode, a template system has been introduced.[/p][p]There are three class templates available — one for each class:[/p]
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[/p][p]Each template uses Veteran rank equipment upgraded to level 10.[/p][p]Please note that templates are only available up to Operation Clearance 9. Additionally, if even one member of a squad is using a gear template, the squad will not be able to play Operations above Clearance level 9.[/p][p]When playing with a template gear, the completion reward is reduced, but the weekly reward remains unchanged.[/p][p]Gear templates can also be used to complete special goals and challenges.[/p][p]You can select a class template from the dropdown list on the Operations screen in the Session Battles tab.[/p][p]
[/p][p]Please note: switching back to your own gear does not happen automatically after restarting the game or completing an Operation.[/p][h2]Special goals and rewards[/h2][h2]Temporary reward increase[/h2][p]During the Sea of Exclusion event, guaranteed rewards for completing Sea of Exclusion Operation will be increased by 25%.[/p][p]The guaranteed reward for completing the Focus Operation will be increased by 10%.[/p][p]Rewards for completing the Big Clean Up Operation remain unchanged.[/p][h2]New achievements available in Sea of Exclusion Operation[/h2][p]As a special reward for completing the quest, you will receive a Penetration Stattuete.[/p][p]
[/p][p]This installation came about on its own when one scientist, a fan of naval engineering, got into an argument with his colleague, a tank enthusiast. After a particularly skillful throw by the admirer of land armour, this rather intricate piece of decor appeared. ZIVCAS fighters will gladly provide it to you… If you manage to complete your task, of course.[/p][p]While progressing through the new quests, you will visit the Sea of Exclusion locations and prepare for completing the Operation.[/p][p]Please note: the new quests are permanent, just like the Breach quest.[/p][h2]Improvements to Operations mode[/h2][p]Updated interface:[/p]
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[/p][h2]Added a new mechanic for decor variability when replaying the Operation[/h2][p]The Operation environment is no longer static. When replaying it, decorations change: some objects disappear while others appear, creating the effect of a living environment. Currently, this mechanic works only in the Sea of Exclusion Operation, but it will be added to other Operations in the future.[/p][h2]Changes to modifiers[/h2][p]Weekly modifiers are now assigned separately to each Operation and are displayed on their cards. Modifier sets are not unique, meaning the same ones can appear in multiple Operations.[/p][p]
[/p][p]As before, each Operation can have 0 to 3 modifiers, depending on the Clearance level.[/p][h2]Fixes and improvements[/h2]
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[/p][p]In addition to unique motifs, the Aesthete case also gives you a chance to obtain:[/p]
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[/p][p]Torpedo pack includes:[/p]
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[/p][h2]Changes to weapons and ammunition[/h2][h2]Other changes[/h2][p]Fixed item characteristics that were incorrectly changed after the 04.03 update:[/p]
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Content
- [p]Operation Sea of Exclusion;[/p]
- [p]Faction quests;[/p]
- [p]New artefacts;[/p]
- [p]Ship Aesthete case;[/p]
- [p]Balance changes;[/p]
- [p]Other.[/p]
Operation Sea of Exclusion
[p]You can start the new Operation Sea of Exclusion under Session battles → Operations tab. The Operation will always be available.[/p][p]Operations are a session-based mode for three players. You can learn more about the mode here.[/p][p]Sea of Exclusion Event
[p]Along with the launch of the new Operation comes an event dedicated to it. You can find in the Event Hub.[/p][p][p]Complete the Sea of Exclusion Operation[/p]
[p]Core Inhibitor ×100[/p]
[p]Complete the Sea of Exclusion Operation at Clearance level 5 or higher[/p]
[p]Core Inhibitor ×100[/p]
[p]Complete the Sea of Exclusion Operation at Clearance level 9 or higher[/p]
[p]Core Inhibitor ×200[/p]
[p]Complete the Sea of Exclusion Operation at Clearance level 15 or higher[/p]
[p]Core Inhibitor ×300[/p]
[p]Complete the introductory quest for the new Operation[/p]
[p]Season points ×1 000[/p]
[p]Eliminate 10 000 Murmur fighters in a squad[/p]
[p]Core Inhibitor ×500, Season points ×1 000[/p]
[p]Complete the Sea of Exclusion Operation in under 15 minutes[/p]
[p]Core Inhibitor ×300, Season points ×1 000[/p]
[p]Receive the Humanist achievement[/p]
[p]Season points ×1 000[/p]
[p]Receive the Blind Luck achievement[/p]
[p]Season points ×1 000[/p]
[p]Receive the Under Pressure achievement[/p]
[p]Season points ×1 000[/p]
- [p]Assault;[/p]
- [p]Support;[/p]
- [p]Operative.[/p]
[p]Complete the Sea of Exclusion Operation on Clearance level 6 or higher[/p]
[p]Sea of Exclusion background[/p]
[p]Complete the Sea of Exclusion Operation at Clearance level 9 or higher[/p]
[p]Sea of Exclusion pattern, Core Inhibitor ×500[/p]
[p]Complete the Sea of Exclusion Operation at Clearance level 15 or higher[/p]
[p]Sea of Exclusion sticker, Quasi-Destructor[/p]
[p]Complete the Grade 9 Electrician achievement[/p]
[p]Season points ×1 000, Sea of Exclusion vinyl record[/p]
[p]Humanist[/p]
[p]Kill Tech at Clearance 15 or higher and complete the Sea of Exclusion Operation.[/p]
[p]Blind Luck [/p]
[p]During the Battleship stage of Sea of Exclusion Operation, hit the target without using Radar at Clearance level 9 or higher.[/p]
[p]Under Pressure[/p]
[p]During the Pressure Control stage of Sea of Exclusion Operation, keep all controllers in the green state at Clearance level 9 or higher.[/p]
[p]Grade 9 Electrician[/p]
[p]During the battle with Tech in the Sea of Exclusion Operation, do not disable the Tesla Protocol ability even once at Clearance level 9 or higher.[/p]
New faction quests
[p]For players who have completed the Operations Breach quest and belong to the north factions, a continuation of the story connected to the mysterious Areas has been added. Each storyline is unique to its faction and reveals their perspective on the technologies hidden within the depths of subspace.[/p][p]These quests partially reveal the aftermath of the Pole operation on the Mainland, concluding its storyline while hinting at future events.[/p][p]Faction[/p]
[p]Task name[/p]
[p]Who issues[/p]
[p]Mercenaries[/p]
[p]Point of No Return[/p]
[p]Roger[/p]
[p]Rise[/p]
[p]In the Nameless Deep[/p]
[p]Zorge[/p]
[p]Covenant[/p]
[p]Leviathan[/p]
[p]Yeremy[/p]
[p]Frontier[/p]
[p]Vodovorot[/p]
[p]Dublekick[/p]
- [p]Recommended equipment display. Each Clearance level now indicates the recommended equipment rank for completing it.[/p]
- [p]Information about rewards for the Breach quest has been added to the Operations interface. We strongly recommend that you complete the tutorial to better understand how to complete Operations and what led to them.
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- [p]Updated pop-up notification that appears when voting to restart a stage.[/p]
- [p]Messenger now voices key Operation events, helping you navigate the situation faster and enhancing the overall gameplay experience.[/p]
[p]Name[/p]
[p]Description[/p]
[p]Interaction method[/p]
[p]Explosive Barrels[/p]
[p]When their durability is fully depleted, they explode and deal damage to everyone nearby.[/p]
[p]Shooting[/p]
[p]Steam Pipes[/p]
[p]When their durability is fully destroyed, the pipe bursts and releases a column of steam for several seconds, damaging anyone inside it.[/p]
[p]Shooting[/p]
[p]Explosive Pipes[/p]
[p]When their durability is fully depleted, they explode and damage everyone nearby.[/p]
[p]Shooting[/p]
[p]Medical Locker[/p]
[p]Fully restores health and provides one injector.[/p]
[p]Hold interaction key[/p]
- [p]Squad members are now moved to a safe zone when launching an Operation from the Hideout.[/p]
- [p]Disabled wind sounds in all Operations except Storm’s boss arena.[/p]
- [p]Added sounds for the intermission (the screen between Operation stages).[/p]
- [p]Fixed an issue where removed armour disappeared after restarting a stage.[/p]
New artefacts
[p]Added 2 new artefacts that can be found in the open world during the event. A dedicated event related to them can also be found in the Event Hub. These artefacts can be obtained after eruptions for three weeks from March 11 to April 1.[/p][p]Ship Pack
[p]A pack for conquering the season waves is now available in the shop.[/p][p]The pack includes:[/p]- [p]50 Overdrives;[/p]
- [p]10 Strategic Reserve crates;[/p]
- [p]Sextant charm;[/p]
- [p]One unique Riveted paint for armour and one for weapon.[/p]
Ship Motifs
[p]All hands on deck! The captain’s gear is waiting for its owner. Weapon and armour motifs will give your gear a true rugged character. Face the storm fully armed with the Old Salt cosmetic pack.[/p][p]In includes:[/p]- [p]Captain’s motif for Ace and Mule Exoarmour;[/p]
- [p]Anchor motif for FAMAS G2;[/p]
- [p]Torpedoist motif for RSh-12;[/p]
- [p]Brave Captain skin;[/p]
- [p]2 Marshal’s Star charms;[/p]
- [p]3 unique Marshal paints for armour and 3 for weapon.[/p]
Ship Aesthete case
[p]Yo-ho-ho! Feel like a true sailor with the new Aesthete case. Inside you’ll find a collection of unique motifs that will highlight the style of your gear and give it a truly harsh look. Pick the style that suits you best.[/p][p]- [p]Anchor Chain — bolt particle;[/p]
- [p]Breakwater — Tactical katana style;[/p]
- [p]Unsinkable — Centurion Armoured Suit motif;[/p]
- [p]Admiral — TDI KRISS Vector motif;[/p]
- [p]Kraut — Hector Exoarmour motif;[/p]
- [p]Seaman — Scythian-5 Armouted Suit motif;[/p]
- [p]Squid — Punisher Exoarmour motif;[/p]
- [p]Tugboat — ASh-12 motif;[/p]
- [p]Orca-1 — KS-1 motif;[/p]
- [p]Vessel — SR-3M motif.[/p]
Profile design
[p]Two new naval-themed profile customisation packs have appeared in the shop. One offers a harsh northern aesthetic, while the other features underwater dynamics with animated bubbles. Backgrounds, patterns, and stickers — choose the wave that suits you.[/p][p]Sea Behemoth pack includes:[/p]- [p]Sea Behemoth background;[/p]
- [p]Sea Behemoth pattern;[/p]
- [p]Sea Behemoth sticker;[/p]
- [p]Anchor sticker.[/p]
- [p]Torpedo background;[/p]
- [p]Torpedo pattern;[/p]
- [p]Torpedo sticker;[/p]
- [p]Bubbles sticker.[/p]
Ship decoration
[p]Hear the sound of waves? It’s your hideout gaining a nautical soul. Admiral’s Table, flags, and a squadron of miniature ships — now your Hideout smells like salt and adventure.[/p][p]Available in the shop:[/p]- [p]Admiral’s Table;[/p]
- [p]Sets of ships which colours can be changed;[/p]
- [p]Flags set.[/p]
Balance adjustments
[h2]Wild North[/h2]- [p]Added an alternative way to access the Wild North for players who haven’t completed the Northern faction’s storyline. You can now talk to Curie at the Drunken Geiger Bar and pay him 10 000 000 rubles to unlock the passage to the Underground.[/p]
- [p]The detection range of players detected by Murmur fighters in the Wild North (except for snipers) has been reduced by 10 metres. The changes only affect the distance from which Murmur fighters first open fire on the player. Return fire range remained unchanged.[/p]
[p]Vodka[/p]
[p]• Rank: Picklock → Newbie[/p][p]• Purpose: Radiation Cleansing → Enhancement[/p][p]• Effect priority: 1 → 3[/p][p]• Removed Radiation: -10[/p][p]• Removed Stamina regeneration: 10%[/p][p]• Duration: 5 sec. → 30 min.[/p][p]• Added Poison: 20[/p][p]• Added Speed: 1%[/p][p]• Added Running speed: 1%[/p][p]• Added Stamina: 37.1%[/p]
[p]Industrial Alcohol[/p]
[p]• Purpose: Radiation Cleansing → Output[/p][p]• Effect priority: 1 → 4[/p][p]• Duration: 5 sec. → 3 sec.[/p][p]• Poison: 100 → 75[/p][p]• Radiation: -5 → -30[/p][p]• Added Psy-emissions: -30[/p][p]• Added Radiation resistance: 100%[/p][p]• Added Psy-emission resistance: 100%[/p]
[p]Lemongrass Pulp[/p]
[p]• Regeneration: 5.3% → Stamina: 37.3%[/p]
[p]All bolt-action rifles and PTRD-M[/p]
[p]• Removal time: 0.4 sec. → 0.5 sec.[/p]
[p]KS-23[/p]
[p]• Damage: 468 → 440[/p][p]• Minimum damage: 300 → 240[/p][p]• Maximum damage distance: 2 → 1[/p][p]• Minimum damage distance: 20 → 38[/p][p]• Spread: 0.38° → 0.44°[/p][p]• Limb damage: 0.875 → 0.9[/p][p]• Removed damage increase for target's lack of health[/p][p]• Removal time: 0.4 sec → 0.5 sec[/p][p]KS-23 Pistol Grip[/p][p]• Hip-fire spread: +33.3% → +25%[/p][p]KS-23 Short Barrel[/p][p]• Spread: +100% → +50%[/p]
[p]AEK-965[/p]
[p]• Damage: 385 → 360[/p][p]• Minimum damage: 220 → 192[/p][p]• Maximum damage distance: 8 → 7[/p][p]• Minimum damage distance: 26 → 36[/p][p]• Spread: 0.38° → 0.48°[/p][p]• Limb damage: 0.875 → 0.9[/p][p]• Removed damage increase for target's lack of health[/p][p]• Removal time: 0.4 sec. → 0.5 sec.[/p]
[p]Buckshot 23×75[/p]
[p]• Removed penalty for damage[/p][p]• Removed bonus damage to plate durability[/p]
[p]Saiga-12[/p]
[p]• Draw time: 0.5 sec. → 0.95 sec.[/p]
[p]BM-16 Sawed-Off[/p]
[p]• Rate of fire: 150 → 100[/p]
[p]TOZ-34 Sawed-Off[/p]
[p]• Damage: 116 → 118[/p][p]• Rate of fire: 150 → 100[/p][p]• Spread: 0.4° → 0.5°[/p]
[p]Cryolator[/p]
[p]• Rate of fire: 200 → 100[/p][p]• Damage: 175 → 181[/p][p]• Minimum damage: 61.3 → 63.4[/p]
[p]BM-16[/p]
[p]• Rate of fire: 150 → 100[/p][p]• Maximum damage distance: 8 → 7[/p][p]• Minimum damage distance: 57 → 52[/p][p]• Removal time: 0.15 sec. → 0.3 sec.[/p]
[p]TOZ-34[/p]
[p]• Damage: 181 → 175[/p][p]• Rate of fire: 150 → 100[/p][p]• Maximum damage distance: 9 → 8[/p][p]• Minimum damage distance: 58 → 53[/p][p]• Removal time: 0.15 sec. → 0.3 sec.[/p]
[p]Gramps TOZ[/p]
[p]• Damage: 198 → 190.5[/p][p]• Rate of fire: 150 → 100[/p][p]• Maximum damage distance: 9 → 8[/p][p]• Minimum damage distance: 58 → 53[/p][p]• Removal time: 0.15 sec. → 0.3 sec.[/p]
[p]TOZ-55[/p]
[p]• Damage: 215 → 207[/p][p]• Rate of fire: 150 → 100[/p][p]• Maximum damage distance: 9 → 8[/p][p]• Minimum damage distance: 59 → 54[/p][p]• Removal time: 0.15 sec. → 0.3 sec.[/p][p]• Damage to mutant: 2.8 → 3[/p]
[p]TOZ-57[/p]
[p]• Damage: 255 → 246[/p][p]• Rate of fire: 150 → 100[/p][p]• Maximum damage distance: 9 → 8[/p][p]• Minimum damage distance: 60 → 55[/p][p]• Removal time: 0.15 sec. → 0.3 sec.[/p][p]• Damage to mutant: 2.8 → 3[/p]
[p]TOZ-84[/p]
[p]• Damage: 290 → 280[/p][p]• Rate of fire: 150 → 100[/p][p]• Maximum damage distance: 9 → 8[/p][p]• Minimum damage distance: 61 → 56[/p][p]• Removal time: 0.15 sec. → 0.3 sec.[/p][p]• Damage to mutant: 2.8 → 3.5[/p]
[p]Chiappa Triple Crown[/p]
[p]• Rate of fire: 240 → 200[/p][p]• Maximum damage distance: 9 → 8[/p][p]• Minimum damage distance: 58 → 55[/p][p]• Removal time: 0.15 sec. → 0.3 sec.[/p][p]• Damage to mutant: 2.8 → 3[/p]
[p]Sawed-off Chiappa Triple[/p]
[p]• Rate of fire: 240 → 200[/p][p]• Damage to mutant: 2.8 → 3[/p]
- [p]Karbach OTL-03, Steyr Scout, L96A1, Mk 14 Ebr, Raisin, Inside Out Rose, Bismuth, Dark Viburnum and other.[/p]
- [p]Damage: 21.7 → 19.4[/p]
- [p]Minimum damage: 14.9 → 13.3[/p]
Other changes and fixes
- [p]Now, damage from the eruption affects regeneration, reducing it by 80%.[/p]
- [p]Burning chance in weapon stats is now displayed as a percentage rather than a probability.[/p]
- [p]Recoil parameter for attachments has been renamed to Vertical recoil.[/p]
- [p]Added display of usage time in consumables specifications:[/p]
- [p]Fixed an issue where animations would not play correctly when rising from a lying position on your side using the Ctrl key.[/p]
- [p]Fixed animation when a character without a weapon turns sharply while moving. Now the character's lean is the same regardless of the weapon in their hands.[/p]
- [p]Fixed animation inconsistency when standing up from a lying position by pressing Ctrl and Space. Now, when character stands, the same animation is played regardless of which button is pressed.[/p]
- [p]Signal search is no longer reset when moving or sorting inventory.[/p]
- [p]Added bolt flight acceleration depending on the character's speed.[/p]
- [p]Updated the icons for the Season Pass and Season Levels.[/p]
- [p]Added a new version of the Glass map — bolt-action only. In this mode, containers, backpacks, the PTRD-M, and all weapons except sniper rifles with a fire rate below 72 rounds per minute and knives will be removed and returned after leaving the match.[/p]
- [p]Updated Currant Ghillie Suit model.[/p]
- [p]Change from 04.03: added the ability to mark lost backpacks as trash.[/p]
- [p]Fixed multiple translation inconsistency bugs across all languages.[/p]
- [p]Corrected several minor localization bugs in all languages.[/p]