1. STALCRAFT: X
  2. News
  3. Patch Notes [18.03.2026]

Patch Notes [18.03.2026]

[p][/p][h3]Content[/h3]
  • [p]Advanced case;[/p]
  • [p]Operations fixes;[/p]
  • [p]Session battles fixes;[/p]
  • [p]Balance changes;[/p]
  • [p]Other fixes and changes.[/p]
[h2]First Season Pack[/h2][p]Spring is here — and with it come new opportunities. While some run into a stone wall, those in the know find a way that leads to a perfect door.[/p][p]The pack includes:[/p]
  • [p]50 000 Season Points;[/p]
  • [p]40 Strategic Reserve cases;[/p]
  • [p]2 Access charms.[/p]
[p]When a charm is issued, it is assigned a random number and an access level.[/p][p][/p][p][/p][p][/p][h2]Advanced case[/h2][p]The long-awaited Advanced case is back to the shop! With it you can receive: Albatross Interceptor, Elbrus SRD, WRD PIONEER, IWI Tavor X95, and the cherry on top — HK MP7A2![/p][p][/p][p]Note that this is the last chance to have HK MP7A2 from Advanced case during this Act. So if you like the gun — hurry up to get it! But if you wont get it from the case this time — don't worry. You wiil have a chance to get it in the future.[/p][h2]Operations fixes[/h2][h3]Tech boss changes and improvements[/h3]
  • [p]Added a checkpoint after defeating Tech, before the parkour segment.[/p]
  • [p]Tech’s abilities can no longer be interrupted.[/p]
  • [p]Tech now exits stun when transitioning between stages.[/p]
  • [p]Changed drone spawn behaviour at the boss arena. Drones now appear at the edges of the arena.[/p]
  • [p]The Tesla Protocol ability effect now correctly disappears after the boss’s death.[/p]
  • [p]Removed knockback from explosions for Tech.[/p]
[h3]Cruiser[/h3]
  • [p]Improved the firing mechanics of Gauss EMCP-71 against players in cover.[/p]
  • [p]Increased the render distance of visual effects for Gauss EMCP-71.[/p]
  • [p]Added a guide with combat tactics against Gauss EMCP-71 and naval artillery in the “How to play” tab.[/p]
  • [p]In several sections of the “Assault on the Cruiser” and “Pressure Control” tasks, replaced trampoline anomalies with ziplines for more dynamic gameplay.[/p]
[h3]Drones[/h3]
  • [p]Added a guide on tactics for fighting Murmur Puppeteer in the “How to Play” tab.[/p]
  • [p]Added a visual indicator for the Puppeteer’s drone summoning ability.[/p]
  • [p]Disabled explosion of Murmur drones when destroyed by player gunfire.[/p]
  • [p]The warning for the Murmur Shadow attack is now shown only to players targeted by it.[/p]
[h3]Operations mode improvements[/h3]
  • [p]Fixed an issue when some enemies would not spawn after restarting a stage.[/p]
  • [p]Fixed incorrect reward display if the player died at the moment the Operation was completed.[/p]
  • [p]Increased visual effects render distance.[/p]
  • [p]Increased guaranteed rewards for Focus and Sea of Exclusion Operations by 10%.[/p]
  • [p]Updated Murmur medic model for better visual identification.[/p]
[p] [/p][h3]Other[/h3]
  • [p]Adjusted the rarity of achievements in Sea of Exclusion Operation from legendary to master rank.[/p]
  • [p]Fixed the behaviour of Storm boss in Focus Operation when played in a group of three.[/p]
  • [p]Fixed enemy spawn issues in the Battleship task.[/p]
  • [p]Fixed radar marker functionality in the Battleship task.[/p]
[p][/p][p] [/p]
  • [p]Improved announcer voice-over in faction quest Operation segments.[/p]
[h2]Session battles fixes[/h2][p] [/p]
[p]Location / Mode[/p]
[p]Changes[/p]
[p][/p]
[p]Collapse, Colosseum, Mole-2, Streets Of Pripyat[/p]
[p]Total points: +30%[/p][p]Maximum personal reward score threshold: −33%[/p]
[p][/p]
[p]Hospital, Inferno[/p]
[p]Total points:  +25%[/p][p]Maximum personal reward: +25%[/p][p]Maximum personal reward score threshold: −33%[/p]
[p][/p]
[p]Prison[/p]
[p]Maximum personal reward score threshold: −40%[/p]
[p][/p]
[p]GOST-17, Glass DM, Hospital DM[/p]
[p]Total points: +33%[/p][p]Maximum personal reward score threshold: −50%[/p]
[p][/p]
[p]The change in points is aimed at increasing the farming efficiency of Battle Packs on large and medium maps and balancing the farming speed on small maps.[/p][h2]Balance changes[/h2][p][/p][h3]Consumables[/h3]
[p]Vodka[/p]
[p]Effect does not disappear after death[/p]
[p][/p][h3]Weapon[/h3][p]Restored the damage of double-barrelled shotguns: the values have been reverted to those prior to the last update, as the previous nerf, combined with other changes, had made the weapon insufficiently effective.[/p][p] [/p]
[p]Saiga-12[/p]
[p]Minimum damage: 40 → 39[/p]
  • [p]Added 3% recoil increase starting the fourth shot[/p]
[p][/p]
[p]KS-23, AEK-965[/p]
[p]Reduced deceleration of the shooter after firing[/p]
[p][/p]
[p]TOZ-34 Sawed-Off[/p]
[p]Damage: 118 → 119[/p]
  • [p]Minimum damage: 52.2 → 53.6[/p]
[p][/p]
[p]TOZ-34[/p]
[p]Damage: 175 → 181[/p]
[p][/p]
[p]Gramps TOZ[/p]
[p]Damage: 190.5 → 198[/p]
[p][/p]
[p]TOZ-55[/p]
[p]Damage: 207 → 215[/p]
[p][/p]
[p]TOZ-57[/p]
[p]Damage: 246 → 255[/p]
[p][/p]
[p]TOZ-84[/p]
[p]Damage: 280 → 290[/p]
[p][/p]
[h3]Grenades[/h3][p] [/p]
[p]Sickness[/p]
[p]Priority: 10 → 8[/p]
  • [p]Frost: -1 → -2[/p]
  • [p]Burning: -1 → -2[/p]
[p][/p]
[p]Frost, Snowstorm[/p]
[p]Priority: 10 → 9[/p]
  • [p]Frost: 1.5 → 1.5[/p]
  • [p]Burning[/p]
[p][/p]
[p]Napalm, Hot Jack[/p]
[p]Frost: 1.25 → -3[/p]
[p][/p]
[p]Molotov Cocktail[/p]
[p]Added Frost: -3[/p]
[p][/p]
[h2]Other changes and fixes[/h2]
  • [p]Fixed an issue in the Vodovorot quest that could block progression if the game crashed after rescuing the Frontier fighters.[/p]
  • [p]Updated the reward system for the Vodovorot quest: the final reward now depends on the number of rescued Frontier fighters. Players who have already completed the quest will receive appropriate compensation after maintenance.[/p]
  • [p]Expanded the lore for In the Nameless Deep quest: new information can now be found while searching the library at the beginning of the mission.[/p]
  • [p]Fixed rewards for the Leviathan quest: the Penetration Stattuete is now granted for any successful completion, not just one specific outcome. Compensation for players who have already completed the quest will be issued automatically after maintenance.[/p]
  • [p]Adjusted the visual effects of the /seppuku and Breakwater styles when viewed in third-person.[/p]
  • [p]Added a default mount for the SR-3 and SR-3M.[/p]
  • [p]Fixed incorrect paint for the black weapon skin.[/p]
  • [p]Fixed multiple naming inconsistency bugs.[/p]
  • [p]Fixed multiple translation inconsistency bugs across all languages.[/p]
  • [p]Fixed the translation of several legacy items.[/p]