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  3. [26.03.2026] EXBO stream highlights

[26.03.2026] EXBO stream highlights

[p][/p][h2]Spoilers for April and May (ZIV)[/h2][p]In April, expect the InsideOut event (not the main seasonal event). It will take place in the open world and won’t be fully PvE — something similar to the winter event. (We can’t say for sure yet, but it will most likely remain in the game permanently).[/p][p]The North locations will undergo both visual and technical changes. We plan to merge home locations and contested faction areas into one large location. There will be 5 locations in total in the North. The passage to Forge-11 from your faction base will be removed only the central route through the contested area will remain, but it will be fairly wide, so there’s no need to worry.[/p][p][/p][carousel][/carousel][p]With the update to the northern locations, loot from Forge-11 will be improved.[/p][p]Special radars will appear in faction home locations, which will reveal enemy positions. These radars can be destroyed to avoid being detected.[/p][p]On April 1st (April Fools’ Day), there will be a mini-event with session battles.[/p][p][/p][carousel][/carousel][p]In May, there will be the main seasonal event themed around WWII.[/p][p]In summer, unique content is planned for global servers only.[/p][h2]Battletoad[/h2][p]We are currently working on a solution to prevent NPCs and mutants from suddenly spawning right on top of players. This is still in development.[/p][p]We are creating new concepts and prototypes for mutant AI behavior.[/p][p]In the future, improvements to NPC AI are planned — including movement and positioning: some will attack, while others will take cover or flank you.[/p][p]New FPV drone movement mechanics will be introduced in Operations and the Wild North in the near future.[/p][p]We also plan to improve NPC interactions — how they behave with each other at bases. Additionally, we would like to introduce faction-specific NPC classes with unique abilities. [/p][h2]Doradura[/h2][p]A new engine for weapon animations is currently in development.[/p][p]We are already implementing motion capture into the game. You can see examples of this in NPC animations — for instance, in the Bar: weapon cleaning, assembling and disassembling, sitting on chairs or sofas, scientists interacting with flasks, etc.[/p][p]New vehicle animations will be introduced. They will not be controllable, and it has not yet been disclosed which update they are related to.[/p][h2]Snake[/h2][p]We hope to launch the Global Media Program within the next 2–3 months.[/p][p][/p][p]Media partners will receive a variety of exclusive in-game perks, including access to a dedicated media server for content creation, priority support, monetization options through supporter contributions, a direct chat with developers, and opportunities for direct communication via voice meetings. [/p][p][/p][carousel][/carousel][h2]ZIV[/h2][p]In summer, an event-based feature will be introduced for endgame players, where it will be possible to obtain legendary equipment.[/p][p]An interesting “Evil” update is expected.[/p][p]PvP-oriented quests will become available from captured outposts.[/p][p]A large marketing campaign is planned for global regions around summer, aimed at attracting new players.[/p][p]The English-language forum is currently on hold.[/p][p]The global Lyubech update is not canceled, but postponed indefinitely for now.[/p][p]New routes may appear in the Wild North, and there is a high chance that clan bases will be added there.[/p][p]We are planning to release proximity chat on NA, SEA, and EU regions.[/p]