1. STALCRAFT
  2. News
  3. đź“° Patchnote [24.04.24]

đź“° Patchnote [24.04.24]


[h2]"Arena of Slavs"[/h2]



The brave defenders of Hyperborea managed to save Baikal from desecration by pitiful lizards. The cowardly bastards are defeated and retreating, which means that the seasonal event "Arena of Slavs" is over!



Promotional sets and discounts have been removed from the in-game store.



[h2]Balance[/h2]
All balance changes are written out in a separate article:


[h2]The final stage of the "Folktale Spring" season[/h2]
[h3]Season pass points from open world events[/h3]
For the final phase of the season pass, we've added an ability to get season pass points in open world events.



Excluding caches and signals, they were not part of the deal.

A small portion of the points will be received instantly when clearing the event. These points will be given to each participant of the event in equal amounts.

The larger part will be given as a new resource with barter mechanics, at the base it can be sold to the exchanger, the merchant of the current season, at the rate of 1 resource per 25 points of season pass.



Since this is a barter resource, it will drop on death of the character into the backpack along with all other barter resources.

[h3]New open world events[/h3]
We are adding bosses as new events. Bosses are introduced at the following locations:

  • The Cordon,
  • Agroprom,
  • The Dark Valley,
  • The Pit,
  • The Forest,
  • Dead City,
  • Graveyard,
  • Red Forest,
  • Yanov Outskirts.

The instant XP given to players for killing a boss is greatly increased, as opposed to clearing all other events.


New boss Matryoshka


[h2]New challenges, daily and weekly tasks[/h2]

New daily tasks have been introduced to those already introduced at the beginning of the season.


In addition to daily tasks, weekly challenges and trials have been updated to focus on the game's activities.

[h2]Consumables[/h2]
[h3]Price revision[/h3]
We analyzed the current prices of items in the consumable store and concluded that some prices did not fully reflect the importance and impact of items on the gameplay. As a result, the pricing of the product range has been revised to better reflect performance and play value.

Thanks to this, the connection between the cost of a product and its benefits in the game became more clearly visible.

[h3]Changing the discount system[/h3]
The discount system has been updated according to the new pricing logic:

  • Prices for consumables will now be the same at each base.
  • Players will receive a permanent discount of 2.5% from the original price of consumables upon reaching certain levels at various bases:


If the player has skipped any of the levels listed above, the discount will be calculated taking into account that level.

This update aims to create a more consistent and clear approach to consumable costs, as well as provide transparency in the pricing system.



[h2]Changing the operation of limits on the purchase of items[/h2]

Previously, the timer until the limit was restored began counting from the moment the item was purchased and was applied to each unit separately.

This caused two problems:
  • It is unclear from what moment the limit timer starts counting;
  • It is unclear when the item will be available for purchase again.

Now the limit reset time is tied to the real time of the server and does not depend on the number of purchases.

Also in the description of items at the merchant, a display of the remaining time after which the limits will be updated has been added.



The number of items available for purchase cannot exceed the limits set on them, so buy up all stocks in advance before the reset time.

↓ The operation of limits has been changed for the following traders ↓

[h3]Exchanger[/h3]
For items purchased with crimson casings and received in the “exchange” tab, the operation of limits has been changed as follows:



[h3]Subdivision Intendant[/h3]
For chrono installation the limits have been changed in the following way:



The number of items that are available for purchasing remains unchanged.

[h2]«Standoff» Session Battle Mode[/h2]
Increased the number of prizes on the maps:



  • The time for grenades to appear in the store is increased to 5 minutes on all maps.
  • The rate of corpses disappearing has increased.

[h2]«Dead Time» Session Battle Mode[/h2]
[h3]Balance Fixes[/h3]
Sniper
  • The weapon is changed to SV-98 | +10;
  • Added the Ceramic Plate II.
Shooter
  • The weapon is changed to SVD | +10;
  • Secondary weapon is changed to IMI Micro Uzi | +5.
Grenadier

  • Now the grenadier's healing grenade puts 50% stamina on allies;
  • Secondary weapon is changed to APS | +10;
  • The weapon is changed to AK-74M | +15 with a barrel;
  • The container's bullet proof is increased -49 → -25.


[h2]«Duel» Session Battle Mode[/h2]
The duels equipment has been updated:



[h2]Models[/h2]
[h3]Armour[/h3]
The following models have been updated: Expedition Suit, Centurion Armored Exoskeleton, Reinforced Hunter’s Cloak and Reinforced Cloak:


[h3]Camouflages[/h3]
  • The frequency of applying all standard (available in the preview) camouflage has been reduced (the camouflage pattern has become larger);
  • The junction points of camouflage and the direction of applying camouflage have been adjusted for many armored suits.


[h2]Other changes[/h2]
[h3]Radio[/h3]
The safe zone radio playlist has been updated.

[h3]Barter Coupons[/h3]
Armor discount coupons are now also applicable for container barter offers.

[h3]Proto electro clusters[/h3]
Filler recourses and barter recourses amount has been halved at Rostok Factory, Army Warehouses, and The Path of Fools.



[h3]Flashbangs[/h3]
Changed the effect of being hit by a flashbang. Instead of complete blinding, disorientation effect now occurs.

Thank you for your attention,
And good hunting in the Zone!