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STALCRAFT: X News

Patch Notes [29.10.2025]

[p][/p][h3]Overview[/h3]
  • [p]Encaged mode updates[/p]
  • [p]Safe zone parameters updates[/p]
  • [p]Profile customisation[/p]
Encaged mode updates
[h3]Visual changes[/h3][p]Enhanced targeting for Hunters — players are now highlighted in red, and objects in orange.[/p][h3]New game format[/h3][p]New 5 player team mode — gameplay without rewards.[/p][h3]Gameplay and balance adjustments[/h3][p]Revised generator spawn algorithm – generators spawn locations are more balanced.[/p][p]Added the ability to switch between players in spectator mode.[/p][p]Survivor cage timer rules updated:[/p]
  • [p]First capture — 2 minutes;[/p]
  • [p]Second capture — 1 minute;[/p]
  • [p]Third and each subsequent capture — 30 seconds.[/p]
Safe zone parameters update
[p]Increased the fission speed at the Scientist NPC.[/p][p]Safe zone values are now as follows:[/p][p]Swamps bases – unchanged;
Roadside bases – 150;
Bar – 200;
North factions bases – 250 (500 with the upgraded Hideout).[/p][p]Increased energy storage at the Scientist NPC.[/p][p]Swamps – 250 000;
Roadside – 500 000;
Bar – 750 000;
North factions bases – 750 000.[/p]
Profile customisation
  • [p]Players who have earned reputation in an allied faction will now receive that faction’s stickers for profile decoration.[/p]
  • [p]Added stickers for ranking of the Inside Out event.[/p]
  • [p]Granted additional stickers for ranking of the Black Raid event.[/p]
[p]Items will be attached to an in-game mail message.[/p][h2]Other changes[/h2]
  • [p]Fixed multiple translation inconsistency bugs across all languages.[/p]
  • [p]Fixed the translation of several items.[/p]
  • [p]Corrected several minor localization bugs in all languages.[/p]

The final word on Encaged

[p]Over the course of the event, there’s been a lot of questions, confusion and negativity around it. We see that the community expects transparency, so we want to clearly explain what happened, why it happened and what comes next.

[/p][h3]Teaming[/h3][p]The situation with teaming and the uncertainty around whether it was allowed or not came down to a simple communication failure within our development team. On one hand, players were gaining large amounts of event currency through unusual means; on the other hand, we had effectively allowed it ourselves. We’ve learned from this. Moving forward, there will be no such inconsistencies with the vague concept of gaming behaviour — we've drawn the appropriate conclusions.

[/p][h3]Economy and drop rates[/h3][p]Teaming certainly affected the in-game economy, but it wasn’t the main issue. The real problem was in our calculations — we underestimated both the hype around the event and how deeply players would engage with it. We didn’t expect people to play 30+ matches in a single evening. We had to adapt quickly, lowering currency income and drop chances to keep the economy and balance from breaking down. Right now, the situation is stable. Yes, we did reduce the chances for key event-case rewards, but they were never “set to zero”, as some might think — they remain roughly on par with the Attack on Perimeter cases. We understand the frustration of players who didn’t get to take advantage of the “feast” on day one, but if we hadn’t acted fast, the entire game’s economy would’ve suffered far more in the long run.

[/p][h3]Event state and what’s next[/h3][p]We want to thank everyone who continues to play and share their feedback — more than 60% of all players log into the event mode daily, which genuinely makes us happy. We’re aware of the issues the community is highlighting, and fixes are already on the way.

Unfortunately, not everything can be patched instantly, and some changes require maintenance work. Soon, the issue of equipment spawning too close together will be fixed, and a “five-player mode” will be added.

The mode will continue to be developed and reused in the future, with new mechanics, classes, killers, and maps planned. Encaged is one of the first “mini-events” that will enter regular rotation, running alongside larger or simpler events.

We know this release didn’t go smoothly. We made mistakes — we’ve identified them, analysed them and drawn our conclusions. Your feedback and reactions matter, and we’re continuing to fix what’s still out of place. Thank you for sticking with us, and to take the edge off the rocky start, here’s a promo code valid until 4 November, 20:59 (UTC) — one use per account:

SCX-28OCT2025-SORRY

Sincerely,
EXBO Team[/p]

Server Maintenance

[p][/p][p]We will be performing server maintenance in the EU, NA, and SEA regions:[/p][p]📆 29 October, 2025[/p][p]06:30 - 12:00 (CET)[/p][p]AM 01:30 - AM 07:00 (EST)[/p][p]PM 01:30 - PM 07:00 (GMT+8)[/p][p]❕ Schedules may change due to unexpected problems.[/p][p]🚧 STALCRAFT: X servers will be unavailable during maintenance. We apologise for any inconvenience this may cause, and we thank you in advance for your understanding and patience. [/p][p]Respectfully,
EXBO Team
[/p]

Hotfix [28.10.2025]

[p][/p][p]The following changes have been made without stopping the game servers:[/p][p]• Fixed an issue that allowed Survivors to climb onto a ledge inaccessible to the Hunter;[/p][p]• Added new destructible obstacles, expanding tactical options during chases;[/p][p]• The Hunter now requires fewer hits to break through closed doors.

Sincerely,[/p][p]EXBO Team[/p]

New artefacts — new builds!

[p]New artefacts — new builds![/p][p]The focus group has assembled several interesting combinations.[/p][p]Now it’s your turn to show your creativity and share your builds in the comments![/p][p][/p]