1. STALCRAFT: X
  2. News

STALCRAFT: X News

Patch Notes [01.04.2026]

[p][/p][p]Content:[/p]
  • [p]Petard Server April Fools session mode;[/p]
  • [p]Temporary side quest;[/p]
  • [p]Auction changes;[/p]
  • [p]Operations fixes;[/p]
  • [p]Wild North updates;[/p]
  • [p]Session modes changes;[/p]
  • [p]Subdivision Battles fixes;[/p]
  • [p]Other.[/p]
[h2]Petard Server April Fools session mode[/h2][p]Added a temporary session mode. Jump into the April Fools server packed with firecrackers. You have 5 days to prove who the real Raincoat boss is and complete challenges in the Event Hub.[/p][p][/p][p]Petard Server will be available until April 6, 05:00 (UTC).[/p][p]Kills and deaths on this map do not count toward Session Battles statistics.[/p][h2]Temporary side quest[/h2][p]Added a time limited quest featuring Automatic Gauss Rifle as a reward. Head to the Bar, find Estacada, and complete this special quest before it’s gone! It will only be active for one day.[/p][p][/p][h2]Auction changes[/h2]
  • [p]Bids placed in the last 60 seconds now extend the auction lot by 60 seconds;[/p]
  • [p]Introduced a minimum bid increase, requiring new bids to be at least 2% higher than the current bid, with the increase capped at 35 000 rubles;[/p]
  • [p]Removed listing fee — commission is now only charged upon sale;[/p]
  • [p]Added the ability to list items without a starting bid (if set to zero). Such items can only be purchased at the specified buyout price;[/p]
  • [p]Added background to item quantity numbers for better readability;[/p]
[p][/p]
  • [p]Maximum listing price is now limited to a 10-digit value.[/p]
[h2]Operations fixes[/h2]
  • [p]Fixed parkour sections in Sea of Exclusion Operation, that were impossible to complete in super-heavy armour;[/p]
  • [p]Fixed doorways in Sea of Exclusion that prevented large NPCs from passing through;[/p]
  • [p]Added interactive objects to The Big Clean Up and Focus Operations;[/p]
  • [p]Updated star requirements for Sea of Exclusion completion:
    17 minutes — 3 stars;
    21 minutes — 2 stars;
    25 minutes — 1 star.[/p]
[h2]Wild North updates[/h2]
  • [p]Added a voice room area before the second anomalous emission zone. Experienced players have set up a gathering spot to find groups and prepare before dangerous runs.[/p]
  • [p]Adjusted drop mechanics for sugar and regular airdrops;[/p]
  • [p]Adjusted spawn chances for mutant events;[/p]
  • [p]Fixed an issue where Rat and Piggy events could fail to spawn;[/p]
  • [p]Increased the radius that prevents events from spawning near players;[/p]
  • [p]Reduced grenade throw range for Murmur fighters;[/p]
  • [p]Fixed patrol behaviour that caused some NPCs to remain stationary;[/p]
  • [p]Fixed continuous drone spawning from Murmur Puppeteer.[/p]
[h2]Session modes changes[/h2][h3]Wormhole[/h3]
  • [p]Reworked covers in the underground tunnel and restored the exit at the end;[/p]
  • [p]Widened doorways for smoother movement.[/p]
[p][/p][h3]GOST-17[/h3][p]Added the ability to wall-jump. Also available in the April Fools mode.[/p][h2]Subdivision Battles fixes[/h2][h3]Coniferous[/h3]
  • [p]Added a breach in the roof at point A;[/p]
[p][/p]
  • [p]Reworked covers in the eastern part of point A;[/p]
[p][/p]
  • [p]Added third-floor space in buildings between A–B and B–C for Mobile camps and Outposts placing;[/p]
[p][/p]
  • [p]Ground-level ramp at point B is now smoother. It can now be blocked with barricades;[/p]
[p][/p]
  • [p]New cover spots added in point B by the stone ramp.[/p]
[p][/p][h2]Other[/h2]
  • [p]Added 1x–1.5x zoom switching for the DOTSAT scope.[/p]
  • [p]Added game code preloading during game launch. This should reduce stuttering, especially during first-time interactions with in-game mechanics (e.g., opening interfaces).[/p]
  • [p]Added bullet impact visuals on various surfaces.[/p]
  • [p]Added explosion impact effects.[/p]
  • [p]Added a “Cosmetics” tag in the in-game shop for cosmetic items.[/p]
  • [p]Shop previews now clearly indicate when an item is cosmetic and does not include gear.[/p]
  • [p]Added a “Temporarily non-transferable cosmetics” tag for Aesthete cases.[/p]
  • [p]Removed the movement speed penalty when player touches walls.[/p]
  • [p]Increased interaction range for ziplines.[/p]

Boundaries are fading

[p]New elements are coming to the game soon: shared lands for factions, adrenaline, and a fresh take on familiar territories.[/p][p]It’s the foundation for future changes: outposts and base perimeter defense. Stay tuned for news, and for now, enjoy these extra screenshots of a future update.
[/p][p][/p]

[26.03.2026] EXBO stream highlights

[p][/p][h2]Spoilers for April and May (ZIV)[/h2][p]In April, expect the InsideOut event (not the main seasonal event). It will take place in the open world and won’t be fully PvE — something similar to the winter event.[/p][p]The North locations will undergo both visual and technical changes. We plan to merge home locations and contested faction areas into one large location. There will be 5 locations in total in the North. The passage to Forge-11 from your faction base will be removed only the central route through the contested area will remain, but it will be fairly wide, so there’s no need to worry.[/p][p][/p][carousel][/carousel][p]With the update to the northern locations, loot from Forge-11 will be improved.[/p][p]Special radars will appear in faction home locations, which will reveal enemy positions. These radars can be destroyed to avoid being detected.[/p][p]On April 1st (April Fools’ Day), there will be a mini-event with session battles.[/p][p][/p][carousel][/carousel][p]In May, there will be the main seasonal event themed around WWII.[/p][p]In summer, unique content is planned for global servers only.[/p][h2]Battletoad[/h2][p]We are currently working on a solution to prevent NPCs and mutants from suddenly spawning right on top of players. This is still in development.[/p][p]We are creating new concepts and prototypes for mutant AI behavior.[/p][p]In the future, improvements to NPC AI are planned — including movement and positioning: some will attack, while others will take cover or flank you.[/p][p]New FPV drone movement mechanics will be introduced in Operations and the Wild North in the near future.[/p][p]We also plan to improve NPC interactions — how they behave with each other at bases. Additionally, we would like to introduce faction-specific NPC classes with unique abilities. [/p][h2]Doradura[/h2][p]A new engine for weapon animations is currently in development.[/p][p]We are already implementing motion capture into the game. You can see examples of this in NPC animations — for instance, in the Bar: weapon cleaning, assembling and disassembling, sitting on chairs or sofas, scientists interacting with flasks, etc.[/p][p]New vehicle animations will be introduced. They will not be controllable, and it has not yet been disclosed which update they are related to.[/p][h2]Snake[/h2][p]We hope to launch the Global Media Program within the next 2–3 months.[/p][p][/p][p]Media partners will receive a variety of exclusive in-game perks, including access to a dedicated media server for content creation, priority support, monetization options through supporter contributions, a direct chat with developers, and opportunities for direct communication via voice meetings. [/p][p][/p][carousel][/carousel][h2]ZIV[/h2][p]In summer, an event-based feature will be introduced for endgame players, where it will be possible to obtain legendary equipment.[/p][p]An interesting “Evil” update is expected.[/p][p]PvP-oriented quests will become available from captured outposts.[/p][p]A large marketing campaign is planned for global regions around summer, aimed at attracting new players.[/p][p]The English-language forum is currently on hold.[/p][p]The global Lyubech update is not canceled, but postponed indefinitely for now.[/p][p]New routes may appear in the Wild North, and there is a high chance that clan bases will be added there.[/p][p]We are planning to release proximity chat on NA, SEA, and EU regions.[/p]

Auction adjustments

[p][/p][p]In the April 1, 2026 update, players can expect several changes to the auction system. One of them is the removal of the lot creation deposit, so we strongly recommend refraining from placing items on the auction until the update is released.[/p][p]Deposit fees paid for items that remain listed during the update will not be compensated, so please take this into account when trading through the auction.[/p]

Game servers online

[p]Server maintenance is completed, game servers are back online. The following changes are now available in the game:[/p][p]Operations fixes[/p]
[p]• Updated mines model and texture;[/p][p]• Added scaling to the amount of health restored by Murmur Voice;[/p][p]• Added scaling for the distance at which Murmur Voice restores health. From 5 meters at Clearance 1 up to 15 meters at Clearance 15;[/p][p]• Added health scaling for Murmur Drones summoned by Tech boss;[/p][p]• Fixed visual duplication of the Vampirism modifier on the character;[/p][p]• Fixed an issue where Murmur Shadow could teleport into a non-combat area during the fight with Tech;[/p][p]• Increased the interaction zone for ziplines.[/p]
[p]Balance changes[/p]
[p]• Blitz Tactical Grip[/p][p]Aiming time: -40% → -35%.[/p][p]• STRIKE[/p][p]Instant healing: 6.3 → 3.2.[/p][p]• STOMP[/p][p]Instant healing: 7.1 → 3.6.[/p][p]• Saiga-12[/p][p]Damage: 93.5 → 92.5.[/p][p]• CR-380[/p][p]Removed Burning.[/p][p]Removed Bleeding penalty (due to Burning removal).[/p][p]Plate durability damage: 0.05 → 1.[/p][p]Aiming speed: -25% → -30%.[/p][p]• All bolt-action rifles[/p][p]Movement speed reduced by 2%.[/p][p]Movement speed while aiming reduced by 10%.[/p][p]Holster time: 0.5 sec → 0.6 sec.[/p][p]Aiming time increased by 0.05 sec. [/p][p]• Bleeding [/p][p]Speed penalties removed (up to -15% at max level).[/p]
[p]Respectfully,
EXBO Team[/p]