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  3. Season 4 1.4.0 Patch Notes Part 2

Season 4 1.4.0 Patch Notes Part 2

These Patch Notes are a continuation of Part 1

Characters

Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.

Agent Smith

Ground Side Attack 2
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
  • ~ Hitbox size adjusted to better match visuals
Ground Up Attack
  • - Hitbox size reduced so the attack is less likely to hit behind Agent Smith
Ground Down Attack
  • ~ Knockback angle made more horizontal
  • - Knockback influence multiplier increased to 1.2 from 1.0
Air Up Attack
  • ~ Now limits fall speed during attack recovery
Air Neutral Special
  • Fixed an issue where this attack could be on-hit canceled before all shots were fired, causing inconsistent on-hit cancel combos
Air/Ground Side Special
  • ~ Now limits fall speed during attack recovery
Arya

General
  • + Ground movement speed increased to 2190 from 2125


Ground Down Attack
  • ~ Hitbox size adjusted to better match visuals
Air Neutral Attack
  • ~ Knockback angle made more horizontal
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Air Up Attack
  • ~ Now limits fall speed during attack recovery
Air/Ground Side Special (all versions)
  • ~ Now limits fall speed during attack recovery
Banana Guard

Ground Dash Attack
  • ~ Hitpause reduced
Ground Neutral Attack
  • ~ Hitbox size adjusted to better match visuals
Ground Down Attack
  • + Movement distance from charge increased
  • + On-hit cancel window advanced 2 frames
Air Neutral Attack
  • - Now allows less movement control when used near the ground
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • ~ Now limits fall speed during attack recovery
Air Up Attack
  • - Second hit hitstun reduced
  • ~ Now limits fall speed during attack recovery
Air Down Attack
  • + Hitbox active duration increased 1 frame
Ground Down Special
  • - On-hit cancel window delayed 18 frames
  • - Final hit hitstun reduced
Air Side Special
  • ~ Now limits fall speed during attack recovery
Air Up Special; Ground version unchanged
  • - Final hit knockback reduced to 2300 from 2500
  • ~ Final hit knockback angle made more diagonal
  • - Final hit knockback influence multiplier increased to 1.2 from 1.0
Batman

Passive
  • - Attacks no longer apply weakened debuff on-hit while Batman is invisible
  • + Attacks have a small increase to knockback while Batman is invisible
Ground Side Attack 1
  • - Hitbox size reduced so the attack is less likely to hit behind Batman
Ground Side Attack 2
  • - Hitstun reduced
  • - Hitbox size reduced so the attack is less likely to hit behind Batman
Ground Side Attack 3
  • ~ Hitbox size adjusted to better match visuals
Ground Up Attack
  • - On-hit weakened debuff removed
Ground Down Attack, Kick Follow-up
  • - Knockback reduced to 1850 from 1900
  • - Knockback scaling reduced to 22 from 23
  • - On-hit weakened debuff removed
Ground Down Attack, Sweep Follow-up
  • + On-hit cancel window advanced 4 frames
Air Neutral Attack (Cooldown)
  • ~ Now limits fall speed during attack recovery
Air Side Attack 1
  • ~ Knockback angle made more horizontal
  • - Knockback influence multiplier increased to 1.2 from 1.0
  • ~ Now limits fall speed during attack recovery
Air Side Attack 2
  • - On-hit weakened debuff removed
Air Up Attack
  • - Second hit knockback reduced to 1450 from 1550
  • - Second hit knockback scaling reduced to 12 from 13
  • - Second hit knockback influence multiplier increased to 1.2 from 1.0
  • ~ Now limits fall speed during attack recovery
Air Down Attack
  • ~ Now limits fall speed during attack recovery
Air/Ground Neutral Special
  • - Cooldown increased to 24 seconds from 20 seconds
Ground Up Special
  • - Now prevents fast fall during attack start-up
  • - Full-charge first hit hitbox size reduced so the attack is less likely to hit behind Batman
Ground Down Special
  • + Smoke bomb area of effect is now larger to better match visuals
  • + Smoke bomb now gives allies besides Batman a 20% speed buff
  • + Smoke bomb now removes enemy dodge meter while enemies are inside
  • Fixed an issue where Smoke Bomb was not buffing ally dodge meter regeneration
Air Up Special
  • - Knockback scaling reduced to 14 from 16
Air Down Special
  • Fixed an issue where Batman's hurtboxes would be misaligned when using Air Down Special as part of a dodge attack
Beetlejuice

Ground Neutral Attack
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 2
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
  • ~ Hitbox size adjusted to better match visuals
Air Neutral Attack
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Air Up Attack
  • ~ Now limits fall speed during attack recovery
Air/Ground Neutral Special
  • ~ Now limits fall speed during attack recovery
Black Adam

Ground Neutral Attack
  • + Now grants allies a lightning gauntlet buff on-hit
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 1
  • – Hitbox size reduced so the attack is less likely to hit behind Black Adam
Ground Side Attack 2
  • – Hitbox size reduced so the attack is less likely to hit behind Black Adam
Ground Side Attack 3
  • + Hitbox added to Black Adam’s hand that knocks back enemies that were not grabbed
  • – Hitbox size reduced so the attack is less likely to hit behind Black Adam
Ground Up Attack
  • + Projectile now grants allies a lightning gauntlet buff on-hit
  • ~ Hitbox size adjusted to better match visuals
Air Side Attack
  • ~ Second hit knockback angle made more diagonal
  • ~ Now limits fall speed during attack recovery
Air Up Attack
  • ~ Hitbox size adjusted to better match visuals
Air/Ground Side Special
  • – Movement reduced when Black Adam is fatigued (empty dodge meter)
  • + Projectile now grants allies a lightning gauntlet buff on-hit
  • ~ Now limits fall speed during attack recovery
Ground Down Special
  • + Successfully blocking a projectile now reduces Black Adam’s active cooldowns 7.5%
  • Fixed an issue where the projectile shield would take damage from light projectiles
Air Down Special
  • + Projectile now grants allies a lightning gauntlet buff on-hit
Bugs Bunny

Crouch
  • + Bugs can now pull either a sandwich or a dynamite item from his ACME box
  • + ACME box cooldown reduced to 10 seconds from 15 seconds
  • + ACME box item pull start-up window reduced 10 frames
  • + ACME box item pull now moves toward nearby allies
Ground Dash Attack
  • + Knockback scaling increased to 21 from 18
Ground Neutral Attack
  • – Hitbox size reduced so the attack is less likely to hit behind Bugs Bunny
  • + Maximum charge time reduced 3 frames
Ground Side Attack 1
  • – On-whiff cancel window delayed 4 frames
Ground Side Attack 2
  • – Hitbox size reduced so the attack is less likely to hit behind Bugs Bunny
Ground Up Attack
  • – Hitstun reduced
Air Neutral Attack
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • – Uncharged knockback reduced to 1500 from 1750
  • + Uncharged knockback scaling increased to 16.5 from 14
  • + On-hit cancel window advanced 3 frames
  • – Hitbox size reduced so the attack is less likely to hit behind Bugs Bunny
  • ~ Hitpause reduced
  • ~ Now limits fall speed during attack recovery
Air Up Attack
  • – Knockback reduced to 1500 from 1650
  • + Knockback scaling increased to 19 from 15
  • ~ Knockback angle made more diagonal
  • – Hitstun reduced
  • ~ Now limits fall speed during attack recovery
Air Down Attack
  • – Hitbox size reduced so the attack is less likely to hit above Bugs Bunny
  • + Start-up window reduced 1 frame
Air/Ground Down Attack (Pie Equipped)
  • ~ Uncharged pie launch speed reduced, charged pie launch speed increased
  • ~ Pie projectile now ignores platform collision when colliding with platforms from above
  • + Pie projectile knockback scaling increased to 15 from 1
Ground Side Special
  • + Movement increased
  • + On-hit cancel window advanced 14 frames
  • + Hitbox added to Bugs Bunny’s hand that combos into stun hit
  • + Attack can now be charged, reducing minimum start-up window by 15 frames
Air Side Special (Cooldown)
  • Fixed an issue where Bugs could drift backwards during this attack
  • Fixed an issue where this attack incorrectly broke armor
Air/Ground Up Special (Cooldown)
  • Fixed an issue where this attack incorrectly broke armor
Air/Ground Down Special
  • Fixed an issue where dodged projectiles would not hit enemies after exiting the tunnel
Finn

General
  • + Air movement speed increased to 1900 from 1775
  • ~ Boots of speed buff visuals updated
Passive
  • + Ally coin buff increased to 2 damage per stack from 1 damage per stack
  • + Ally coin buff now loses only 1 stack on-hit, down from all stacks
  • + Ally coin buff now grants armor break on max (5) stacks
Ground Neutral Attack
  • + Knockback scaling increased to 18 from 15.5
  • ~ Hitpause increased
  • – On-whiff cancel window delayed 10 frames
Ground Side Attack 1
  • ~ Animation and attack properties have been updated, hitbox size adjusted to match new visuals
Ground Side Attack 2
  • ~ Animation and attack properties have been updated, hitbox size adjusted to match new visuals
Ground Side Attack 3
  • + Damage increased to 6 from 5.5
  • – Knockback reduced to 1750 from 1900
  • – Knockback scaling reduced to 16 from 18
  • ~ Knockback angle made more horizontal
  • + Hitstun increased
Ground Up Attack
  • – Uncharged knockback reduced to 1100 from 1350
  • ~ Finn now launches himself to one height, regardless of charge
Ground Down Attack
  • + First hit knockback influence multiplier decreased to 0 from 1.0
  • ~ Second hit hitbox size adjusted to better match visuals
  • – Second hit knockback influence multiplier increased to 1.15 from 1.0
  • – On-hit cancel window delayed 3 frames
Air Neutral Attack
  • ~ Knockback angle made more horizontal
  • – Hitstun reduced
  • – Knockback influence multiplier increased to 1.15 from 1.0
Air Side Attack 1
  • + Hitstun increased
  • ~ Hitpause reduced
  • + On-hit cancel window advanced 1 frame
  • – On-hit cancel window into Air Down Attack delayed 6 frames
  • + On-whiff cancel window advanced 15 frames; now matches on-whiff cancel into Air Side Attack 2
  • – Hitbox size reduced so the attack is less likely to hit behind Finn
Air Side Attack 2
  • – On-hit cancel window delayed 8 frames
  • – Hitbox size reduced so the attack is less likely to hit behind Finn
Air Up Attack
  • + Knockback increased to 1300 from 1100
  • + Knockback scaling increased to 14 from 10
  • ~ Knockback angle made more horizontal
  • – On-hit cancel window delayed 10 frames
  • – On-whiff cancel window delayed 8 frames
  • ~ Hitbox size adjusted to better match visuals
  • + Now maintains more momentum during attack
Air/Ground Neutral Special
  • – Start-up window increased 2 frames
  • + Hitbox active duration increased 2 frames
  • + Ally shockwave now always spawns when high-fiving an ally
  • ~ Now limits fall speed during attack recovery
Air/Ground Neutral Special (BMO)
  • – Hitbox size reduced so the attack is less likely to hit behind Finn
  • + Now breaks armor
Air Side Special
  • – Now no longer automatically tracks towards nearest enemy or enemy projectile
  • – Now no longer has an active hitbox while Finn is dashing
  • + Finn can now intentionally angle his side special dash up or down
  • + Attack can now be charged, reducing minimum start-up window until movement by 8 frames
  • + Sweetspot hitbox added to Finn’s sword tip
Garnet

Ground Neutral Attack
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 1
  • – Hitbox size reduced so the attack is less likely to hit behind Garnet
Air Neutral Attack
  • ~ Hitbox size adjusted to better match visuals
Air Up Attack
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Air Down Attack
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
  • Fixed an issue where Garnet’s hurtboxes would be misaligned when using Air Down Attack as part of a dodge attack
Gizmo

General
  • + Ground movement speed increased to 1900 from 1850
Ground Side Dodge
  • Fixed an issue where Gizmo had fewer invulnerability frames than the cast during his ground side dodge
Ground Side Attack 1
  • – Hitbox size reduced so the attack is less likely to hit behind Gizmo
Ground Down Attack
  • ~ Hitbox size adjusted to better match visuals
Air Side Attack
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Air Up Attack
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Ground Side Special
  • – Car explosion hitbox size reduced
Air Side Special
  • ~ Now limits fall speed during attack recovery
Air Down Special
  • ~ Now limits fall speed during attack recovery
Harley Quinn

Ground Down Attack 1
  • – Hitstun reduced
  • + On-hit cancel window advanced 1 frame
  • + On-hit cancel window into Ground Down Attack 2 advanced 1 frame
Ground Down Attack 2
  • + Damage increased to 8 from 7
  • + Knockback increased to 1850 from 1750
  • + Knockback scaling increased to 19 from 18
  • ~ Knockback angle made more horizontal
  • + On-hit cancel window advanced 4 frames
Ground Side Attack 2
  • – Hitstun reduced from 2.25 to 2.1
  • This is to prevent an infinite loop
Air Neutral Attack
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • ~ Now limits fall speed during attack recovery
Air/Ground Side Special
  • ~ Now limits fall speed during attack recovery
Air Up Special; Ground version unchanged
  • – Now prevents fast fall during attack
Iron Giant

Passive
  • ~ Now limits fall speed during hover
Air Neutral Attack
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • ~ Now limits fall speed during attack recovery
Jake

General
  • + Ground movement speed increased to 2150 from 2100
Ground Side Attack 1
  • – Hitbox size reduced so the attack is less likely to hit behind Jake
  • – Movement reduced
Ground Up Attack
  • + On-hit cancel window advanced 1 frame
  • – Knockback influence multiplier increased to 1.5 from 1.0
Ground Down Attack
  • ~ Knockback angle made more downward to allow ground bounces
  • – Knockback influence multiplier increased to 1.25 from 1.0
Air Neutral Attack
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • + Uncharged damage increased to 5 from 4
  • + Uncharged sweetspot damage increased to 6 from 5
  • + Uncharged sweetspot knockback increased to 1450 from 1300
  • + Uncharged sweetspot knockback scaling increased to 18 from 17
  • + Repeat-move lockout reduced to 14 frames from 20 frames
  • – On-whiff cancel window delayed 6 frames
Air Up Attack
  • ~ Now limits fall speed during attack recovery
Air Down Attack
  • + Second hit start-up window reduced 2 frames
  • ~ Hitbox size adjusted to better match visuals
  • + Now maintains more momentum during attack
Air/Ground Neutral Special
  • – On-hit weakened debuff removed
Air/Ground Side Special
  • + Now maintains more momentum during attack
  • ~ Now limits fall speed during attack recovery
Jason

Ground Neutral Attack
  • – Hitbox active duration reduced 4 frames
Ground Side Attack 1
  • – Hitbox size reduced so the attack is less likely to hit behind Jason
Ground Side Attack 2
  • – Hitbox size reduced so the attack is less likely to hit behind Jason
Air Neutral Attack
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • – Hitbox size reduced so the attack is less likely to hit behind Jason
Air Up Attack
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Ground Neutral Special
  • Fixed an issue where certain grab attacks would not properly break Jason’s gray health armor
Air Neutral Special
  • ~ Hitbox size adjusted to better match visuals
LeBron

General
  • + Ground movement speed increased to 2180 from 2000
  • + Air movement speed increased to 1900 from 1600
Ground Side Attack 1
  • – Hitbox size reduced so the attack is less likely to hit behind LeBron
Air Neutral Attack
  • ~ Now limits fall speed during attack recovery
Air Neutral Attack (No Basketball)
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • ~ Hitbox size adjusted to better match visuals
  • – On-Hit cancel window delayed 5 frames
  • – On-Whiff cancel window delayed 10 frames
Air Side Attack (No Basketball)
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Air Down Attack (No Basketball)
  • – Start-up window increased 2 frames
  • + Hitbox active duration increased 1 frame
  • – Hitbox size reduced so the attack is less likely to hit above LeBron
Air/Ground Side Special
  • ~ Now limits fall speed during attack recovery
Marvin

Ground Side Attack 1
  • – Hitbox active duration reduced 1 frame
Ground Down Attack
  • + Damage increased to 9 from 8
  • + Knockback increased to 1500 from 1400
  • + Knockback scaling increased to 18 from 17
Dash Attack
  • + Final hit damage increased to 9 from 7
  • + Base knockback increased to 1750 from 1600
  • ~ Knockback angle on all hits made more horizontal to improve consistency
Air Neutral Attack
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • + Uncharged damage increased to 7 from 6
  • + Uncharged knockback increased to 1600 from 1000
  • – Knockback scaling reduced from 21 to 19
  • ~ Knockback angle made more diagonal
  • – On-hit branch window delayed 1 frame
  • – Hitstun reduced
  • + Now maintains more momentum during attack start-up
Air Down Attack
  • – Hitbox size reduced so the attack is less likely to hit above Marvin
Air Side Special
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Air/Ground Neutral Special
  • ~ Now limits fall speed during attack recovery
Air/Ground Up Special
  • Fixed an issue where the Rocket projectile would occasionally inherit the attack properties of Marvin’s charge attacks
Morty

General
  • + Ground movement speed increased to 2080 from 1950
Ground Side Attack, Neutral Attack Follow-up (Whip)
  • ~ Visuals adjusted to better match hitbox size
Air Side Attack 1
  • ~ Now limits fall speed during attack recovery
Air Side Attack 2
  • – Hitbox size reduced so the attack is less likely to hit be
Nubia

General
  • + Ground movement speed increased to 2275 from 2250
Air Neutral Attack
  • + First hit now more reliably combos into second hit
  • – On-whiff cancel window delayed 2 frames
  • ~ Now limits fall speed during attack recovery
Air Down Attack
  • ~ Now limits fall speed during attack recovery
Air/Ground Neutral Special
  • – On-hit cancel window delayed 3 frames
  • Fixed an issue where all projectile blocks were stopping Nubia’s spear
Ground Side Special
  • – On-hit cancel window delayed 4 frames
Air Side Special
  • + First hit now more reliably combos into second hit at high damages
Air/Ground Down Special
  • + Now more reliably dashes to ally position
Reindog

General
  • + Ground movement speed increased to 2165 from 2150
Ground Side Attack 1
  • – Hitbox size reduced so the attack is less likely to hit behind Reindog
Air Side Attack
  • ~ Now limits fall speed during attack recovery
Air/Ground Neutral Special
  • ~ Tether projectile now ignores platform collisions
  • ~ Tether projectile now ignores blast zone collisions
Air Side Special
  • ~ Now limits fall speed during attack recovery
Rick

Ground Side Attack 2
  • – Hitbox size reduced so the attack is less likely to hit behind Rick
Ground Down Special
  • + Running Meeseeks hitbox size increased
Air Side Attack
  • – Knockback influence multiplier increased to 1.1 from 1.0
  • ~ Knockback angle made slightly more horizontal
  • ~ Now limits fall speed during attack recovery
Air/Ground Side Special (Cooldown)
  • ~ Hitbox size adjusted to better match visuals
Air/Ground Up Special
  • ~ Hitbox size adjusted to better match visuals
Samurai Jack

Passive
  • – Focus special attacks no longer apply weakened debuff on-hit
Ground Side Attack 1
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 2
  • ~ Hitbox size adjusted to better match visuals
Ground Up Attack
  • + Samurai Jack can now cancel the attack on-hit after the first hit before the second hit has begun
  • Fixed an issue where Samurai Jack could slide off the ledge during this attack
Air Neutral Attack
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • ~ Hitbox size adjusted to better match visuals
Air Neutral Special
  • + Hitbox added to Samurai Jack’s arm that knocks back enemies that were not grabbed
  • ~ Now limits fall speed during attack recovery
Air Down Special
  • ~ Hitbox size adjusted to better match visuals
Air/Ground Up Special
  • ~ Hitbox size adjusted to better match visuals
Focus Air Down Special
  • ~ Hitbox size adjusted to better match visuals
Shaggy

Ground Neutral Attack
  • – Hitbox size reduced so the attack is less likely to hit behind Shaggy
Ground Side Attack 2
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
  • ~ Hitbox size adjusted to better match visuals
Ground Up Attack
  • + Uncharged knockback increased to 1550 from 1450
  • – On-hit cancel window delayed 8 frames
  • – On-whiff cancel window delayed 6 frames
Ground Down Attack
  • – On-hit cancel window into Ground Side Attack removed
Ground Down Attack 2
  • ~ Hitbox size adjusted to better match visuals
Air Neutral Attack
  • ~ Now limits fall speed during attack recovery
Air/Ground Side Special
  • ~ Now limits fall speed during attack recovery
Ground Up Special; Air version unchanged
  • – Now prevents fast fall during attack start-up
Ground Down Special
  • – Sandwich damage reduced to 5 from 9
  • – Sandwich knockback reduced to 1600 from 2900
  • – Sandwich knockback scaling increased to 15 from 12.5
Air Down Special
  • Fixed an issue where fighters grabbed by Shaggy could become stuck in terrain
Rage Air/Ground Up Special
  • + Early hits now more reliably combo into final hit
  • – On-hit weakened debuff removed
Rage Air/Ground Down Special
  • – Shockwave on-hit weakened debuff removed
Rage Air/Ground Neutral Special
  • – On-hit weakened debuff removed
Steven Universe

Ground Side Attack 2
  • – Hitbox size reduced so the attack is less likely to hit behind Steven
Air Side Attack
  • ~ Now limits fall speed during attack recovery
Air/Ground Side Special
  • ~ Shields now slowly descend when anything is on top of them
Air/Ground Side Special (Cooldown)
  • ~ Now limits fall speed during attack recovery
Air/Ground Up Special
  • ~ Shields now slowly descend when anything is on top of them


These patch notes are continued in Part 3