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  3. Season 4 1.4.0 Patch Notes Part 3

Season 4 1.4.0 Patch Notes Part 3

These Patch Notes are a continuation of Part 1 and Part 2

Characters

Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.

Stripe

General
  • + Ground movement speed increased to 2350 from 2250
  • - Head hurtbox size increased; will fix certain projectiles whiffing versus Stripe on the ground
Air/Ground Neutral Attack
  • - Start-up window increased 1 frame
  • ~ Now limits fall speed during attack recovery
Ground Side Attack 1
  • - Hitbox size reduced so the attack is less likely to hit behind Stripe
Ground Side Attack 2
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
  • ~ Hitbox size adjusted to better match visuals
Ground Up Attack 2
  • ~ Hitbox size adjusted to better match visuals
Ground Down Attack
  • ~ Hitbox size adjusted to better match visuals
Ground Side Special
  • ~ Hitbox size adjusted to better match visuals
Air Side Attack
  • ~ Now limits fall speed during attack recovery
Air Up Attack
  • ~ Now limits fall speed during attack recovery
Air Side Special
  • ~ Hitbox size adjusted to better match visuals
Air/Ground Down Attack
  • ~ Now limits fall speed during attack recovery
Superman

Ground Dash Attack
  • + On-hit cancel window advanced 2 frames
  • ~ Knockback angle made more diagonal
Ground Side Attack 1
  • - Hitbox size reduced so the attack is less likely to hit behind Superman
Ground Side Attack 2
  • - Hitbox size reduced so the attack is less likely to hit behind Superman
Ground Side Attack 3
  • - Hitbox size reduced so the attack is less likely to hit behind Superman
Ground Side Attack 4
  • - Hitbox size reduced so the attack is less likely to hit behind Superman
  • ~ Knockback angle made more horizontal
Ground Down Attack
  • + Uncharged knockback increased to 1350 from 1250
  • - Hitbox size reduced so the attack is less likely to hit behind Superman
  • ~ Knockback angle made more horizontal
Air Neutral Attack
  • - Final hit knockback reduced to 1400 from 1500
  • - Hitbox size reduced so the attack is less likely to hit behind Superman
  • + Now maintains more momentum during attack start-up
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • ~ Hitbox size adjusted to better match visuals
  • - On-hit cancel window delayed 4 frames
Air/Ground Neutral Special
  • ~ Now limits fall speed during attack recovery
Ground Up Special
  • ~ Hitbox size adjusted to better match visuals
Ground Down Special
  • + Head hitbox start-up window reduced 4 frames
  • + Head hitbox active duration increased 6 frames
  • - Head hitbox size reduced so the attack is less likely to hit behind Superman
  • + On-hit cancel window advanced 3 frames
  • - On-whiff cancel window delayed 7 frames
  • ~ Laser explosion hitbox size adjusted to better match visuals
Aerial Down Special
  • ~ Head Hitbox position adjusted to better match visuals
Taz

Ground Down Attack
  • + Knockback increased to 1450 from 1200
  • ~ Knockback angle made more horizontal
  • + On-hit cancel window advanced 2 frames
  • ~ Hitbox size adjusted to better match visuals
Air Neutral Attack
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • + Repeat-move lockout reduced to 12 frames from 15 frames
Air Up Attack
  • ~ Now limits fall speed during attack recovery
Air Down Attack
  • + First hit hitbox active duration increased 1 frame
  • + On-hit cancel window advanced 7 frames
  • + Now allows fast fall during attack start-up
Air/Ground Neutral Special
  • - On-hit weakened debuff removed
Air/Ground Side Special
  • - On-whiff cancel window delayed 12 frames
  • ~ Now limits fall speed during attack recovery
Air/Ground Down Special
  • + On-hit branch window advanced 2 frames
  • ~ Now limits fall speed during attack recovery
The Joker

General
  • + Ground movement speed increased to 2120 from 2040
Ground Side Attack 1
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
  • ~ Hitbox size adjusted to better match visuals
Ground Up Attack
  • - Start-up window increased 1 frame
  • - Hitbox active duration reduced 1 frame
Air Neutral Attack
  • ~ Now limits fall speed during attack recovery
Air Side Attack
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Air Neutral Special
  • ~ Now limits fall speed during attack recovery
Air Side Special
  • ~ Now limits fall speed during attack recovery
Ground Up Special; Air version unchanged
  • ~ Hitbox size adjusted to better match visuals
The Powerpuff Girls

General
  • + Allies now gain a speed buff while Bubbles is the active leader
  • + Allies now gain a knockback buff while Buttercup is the active leader
  • ~ The Powerpuff Girls size reduced 13%
  • Fixed an issue where certain attacks were not properly triggering controller rumble
Air Neutral Attack
  • - Knockback reduced to 1850 from 2800
  • + Knockback scaling increased to 18 from 0
  • ~ Knockback angle made more vertical
  • ~ Now limits fall speed during attack recovery
  • - Now maintains less momentum during attack start-up
  • - On-hit cancel window delayed 8 frames
Air Side Attack
  • + Now maintains more momentum during attack start-up
  • ~ Now limits fall speed during attack recovery
Air Up Attack
  • + On-hit cancel window into Air/Ground Up Special advanced 8 frames
  • + On-whiff cancel window advanced 5 frames
  • ~ Now limits fall speed during attack recovery
Air Down Attack
  • - Repeat-move lockout increased to 25 frames from 16 frames
Ground Neutral Special; Air version unchanged
  • + Buttercup attack knockback increased to 2200 from 1950
  • ~ Buttercup attack knockback angle made more horizontal
  • + Blossom attack final hit knockback increased to 1400 from 1200
  • + Blossom attack final hit knockback scaling increased to 22 from 12
  • - Blossom attack on-hit ice debuff reduced to 4 stacks from 5
Ground Side Special
  • + Buttercup throw knockback scaling increased to 15 from 6
  • + Bubbles throw knockback scaling increased to 26 from 13
  • ~ Bubbles throw knockback angle made more diagonal towards the other girls
  • + On-hit cancel window advanced 5 frames
  • + Start-up window before charge reduced 5 frames
Ground Down Special
  • + On-hit cancel window advanced 6 frames
Air Side Special
  • + Knockback scaling increased to 20 from 18
  • + Bubbles leader dash hitbox knockback increased to 3000 from 2400
  • + Buttercup leader dash hitbox knockback increased to 2450 from 2400
  • ~ Buttercup leader dash hitbox knockback angle made more vertical
  • - Hitstun reduced
  • - On-hit cancel window delayed 6 frames
Air Down Special
  • - Knockback reduced to 1800 from 2000
  • + Knockback scaling increased to 24 from 19
  • ~ Knockback angle made more vertical
  • + On-hit cancel window advanced 17 frames
“Rainbow Dash” Perk
  • - Knockback reduced to 2000 from 2600
  • - Hitstun reduced
  • ~ Knockback angle made more downwards
  • - Knockback influence multiplier increased to 1.25 from 1.0
Tom & Jerry

General
  • + Ground movement speed increased to 2175 from 2125
Ground Side Attack 1
  • - Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry
Ground Side Attack 2
  • - Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry
Ground Side Attack 3
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 4
  • ~ Hitbox size adjusted to better match visuals
Air Side Attack
  • ~ Hitbox size adjusted to better match visuals
  • ~ Now limits fall speed during attack recovery
Air Down Attack
  • ~ Hitbox size adjusted to better match visuals
Ground Down Special
  • ~ Hitbox size adjusted to better match visuals
Air Side Special
  • ~ Now limits fall speed during attack recovery
Velma

General
  • + Ground movement speed increased to 2065 from 2050
Ground Side Attack 1
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 2
  • ~ Hitbox size adjusted to better match visuals
Ground Side Attack 3
  • ~ Hitbox size adjusted to better match visuals
Air Side Attack
  • ~ Now limits fall speed during attack recovery
Air Down Attack
  • ~ Hitbox size adjusted to better match visuals
Ground Down Special (Mystery Machine)
  • Fixed an issue where fighters could disappear permanently after being captured by the Mystery Machine
Air Side Special
  • + On-hit cancel window advanced 1 frame
  • + Now maintains more momentum during attack
  • ~ Hitbox size adjusted to better match visuals
Wonder Woman

Ground Side Attack 1
  • - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Ground Side Attack 2
  • - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Ground Side Attack 3
  • - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Air Side Attack
  • - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
Air Up Attack
  • ~ Hitbox size adjusted to better match visuals
Ground Side Special
  • - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman