1.01 Patch Notes
We wanted to take a moment to thank you all for the helpful feedback on Reddit, Discord and our other social channels. We're diligently consuming all of your suggestions and will be making a number of changes based on the info we've gathered following launch.
Before we dive into various fixes and improvements coming in this patch, we wanted to mention that Iron Giant has been taken back to the shop for maintenance and is not available to play with right now. We should have a status update by next week.
We're also planning to address several highly requested changes soon, such as the additional performance improvements, end of game stats, options to turn off team colors, the ability to swap side and neutral attack, and the addition of adjustable input buffer settings. We'll keep you posted on timing.
Let's dive in and see what's new in this patch.
General
Bug Fixes
Characters
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Arya
Dash Attack
The goal of this change is to reduce the extreme kill power on Banana Guard's side specials and bring it more in line with the damage of the rest of the cast.
Aerial Side Special
Neutral Special
Up Special
The goal of these changes is to prevent Iron Giant from chaining certain sets of attacks infinitely. While these fixes address some of the issues on Iron Giant, it will require additional fixes to bring Iron Giant fully back online. Iron Giant will remain down for repairs until those fixes are implemented in a future patch.
Ground Down Attack
Aerial/Ground Up Special
The goal of this change is to not allow Neutral Air Attack to combo back into the Jab combo at all damage levels. There are feel issues introduced with this change that we will address in the next patch.
Aerial Neutral Air
Wonder Woman's lasso was a bit too oppressive to play against without any limiter, so we decided to add a short cooldown to the ability.
Aerial/Ground Neutral Special
Before we dive into various fixes and improvements coming in this patch, we wanted to mention that Iron Giant has been taken back to the shop for maintenance and is not available to play with right now. We should have a status update by next week.
We're also planning to address several highly requested changes soon, such as the additional performance improvements, end of game stats, options to turn off team colors, the ability to swap side and neutral attack, and the addition of adjustable input buffer settings. We'll keep you posted on timing.
Let's dive in and see what's new in this patch.
General
- Lowered Hit Pause on all Hits by 10% in 1v1 modes
- Players can now try all Fighters in Training Mode, including Fighters they do not own
- Battlepass XP will now be granted after each PvP Match in addition to Events and Missions.
Bug Fixes
- Fixed an issue where players could not complete daily rewards in Rifts Mode
- Fixed an issue that was impacting performance on Xbox Series X|S
- Fixed an issue where beam visual effects were occasionally invisible on PlayStation consoles
- Fixed an issue where certain keyboard configurations would cause phantom inputs in matches
- Fixed an issue with pause input conflicts in Training.
Characters
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Arya
Dash Attack
- ~ Reduced input buffer window for follow-up attacks
The goal of this change is to reduce the extreme kill power on Banana Guard's side specials and bring it more in line with the damage of the rest of the cast.
Aerial Side Special
- - Reduced damage to 10 from 12
- - Reduced damage to 12 from 14
Neutral Special
- Fixed an issue causing the Safe to hit repeatedly and rapidly in succession
- Fixed an issue where Garnet and an enemy could be frozen at the end of her Star Grab
Up Special
- - Ally attach cooldown now begins when Gizmo detaches from his ally, instead of beginning when Gizmo attaches to his ally.
The goal of these changes is to prevent Iron Giant from chaining certain sets of attacks infinitely. While these fixes address some of the issues on Iron Giant, it will require additional fixes to bring Iron Giant fully back online. Iron Giant will remain down for repairs until those fixes are implemented in a future patch.
Ground Down Attack
- ~ Knockback angle is now more horizontal
- ~ Final hit now always knocks away regardless of charge
- - Jab first hitbox is slightly smaller
- ~ Reduced strobing visual effects
- - Reduced final hit damage to 5 from 6
Aerial/Ground Up Special
- Fixed some issues with game performance
- Fixed an issue where one player would disappear when Jason grabbed two players with the sleeping bag
- - Basketball can now only hit one time per target
- Fixed an issue where Marvin could ringout opponents instantly due to a Side Special projectile interaction with Neutral Attack
- ~ Knockback Angle is now more horizontal
- ~ Knockback Angle is now more horizontal
The goal of this change is to not allow Neutral Air Attack to combo back into the Jab combo at all damage levels. There are feel issues introduced with this change that we will address in the next patch.
Aerial Neutral Air
- ~ Base Knockback increased to 1700 from 1300
- ~ Knockback Scaling increased to 14 from 13
- ~ Knockback Angle is more horizontal
- ~ On-Hit cancel window delayed by 10 frames
- ~ Sweet spot hitbox delayed 1 frame later to match when Steven has his hands clapped together
- - On-Hit cancel window delayed by 3 frames
- + More downward momentum is maintained on attack start-up
- + Increased damage on non-cooldown tornado final hit to 8 from 7
Wonder Woman's lasso was a bit too oppressive to play against without any limiter, so we decided to add a short cooldown to the ability.
Aerial/Ground Neutral Special
- - Added an 8 second cooldown for lasso