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1.2.3 Patch Notes

General

  • All fighters are now available for play in local play game modes
  • In Ranked modes, players will no longer be matched where there is a difference of more than 2 full tiers in Rank. For 2v2, parties of 2 will be matched based on the higher ranked player in the party.
  • In Platinum, Diamond, and Master tiers RP loss is capped at -19.
  • If you haven't played a character recently, your win/loss streak will be reset for the purpose of matchmaking. This applies to both Ranked and Unranked modes.


General Combat

With the Ground Bounce Auto-Tech system now in place, we're able to start bringing back more ground bounces and improve combo routes and approach options. This is the beginning of this effort.
  • Air Down and Air Down-Forward Dodges will now more reliably land on platforms
  • Certain air attacks now maintain less momentum when executed as part of a dodge off of a platform


General Bugfixes

  • Fixed an issue where controller rumble was not properly playing
  • Fixed an issue where the Marceline Ringout was disabled
  • Fixed an issue where Voice Lines were not playing for some characters


Rifts

Rift Updates

  • "In The Shadows" gem is now re-enabled
  • Fixed issues with the camera preventing progression during the co-op golf mini-game


Characters

Legend:

+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.

Agent Smith

Ground Up Attack
  • + On-hit cancel window advanced 2 frames
Air Up Attack
  • + Repeat-move lockout reduced to 13 frames from 18 frames
Air Neutral Special
  • + Start-up window before charge reduced 4 frames
Beetlejuice

Ground Dash Attack
  • + Knockback scaling increased to 20 from 18
  • + Damage increased to 9 from 8
Ground Side Attack 2
  • + On-hit cancel window advanced 1 frame
  • - Hitstun reduced
Ground Side Attack 3
  • + Start-up window reduced 3 frames
Ground Down Attack
  • + Start-up window before charge reduced 4 frames
Ground Up Attack
  • + On-hit cancel window advanced 5 frames
  • ~ Hitbox updated to better match the fist on up attack
Air Side Attack
  • + Damage increased to 8 from 7
  • + Knockback scaling increased to 15 from 13.5
Air Up Attack
  • + Damage increased to 7 from 6
  • + Knockback scaling increased to 9 from 8
Ground Down Special
  • Fixed an issue where the bomb visuals would stay on screen if the ground disappeared underneath Beetlejuice
Air Side Special
  • + Sour Spot Hitbox Damage increased to 7 from 5
  • - Sour Spot Hitbox Knockback reduced to 2650 from 2800
  • + Knockback Scaling to 15 from 9

Garnet

"Marker" Perk
  • ~ Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arena
Jake

Air/Ground Side Special
  • Fixed an issue where Jake wouldn't look like he was running while moving as a horse
LeBron

Air Down Attack (Basketball and No Basketball Versions)
  • + Now allows fast-fall during attack start-up
Air Neutral Attack
  • ~ More upward aerial momentum is maintained on attack start-up


Morty

This is a revert to the Air Side Attack 1 changes from patch 1.2.0. This should make the Air Side Attack more reliable connecting into Air Side Attack 2 and it should bring back its ground bounce properties due to the knockback angle popping up less.

Air Side Attack 1
  • - Knockback reduced to 1000 from 1300
  • - Knockback scaling reduced to 5 from 6
  • + Knockback angle made more horizontal allows for more ground bouncing
Air Down Attack
  • + Hitbox start-up time advanced 1 frame; Hitbox active duration increased 1 frame
  • ~ Visual effects now better match attack properties
Ground Up Attack
  • + Gun tip Hitbox damage increased to 6 from 1
  • + Knockback increased to 1350 from 750
Reindog

Ground Side Attack 1
  • - Hitstun reduced
Air Side Attack
  • + Knockback made more downwards to allow ground bounce combos
Air Neutral Attack
  • + Projectile start-up time reduced 1 frame
Shaggy

Rage Air Side Special
  • Fixed an issue where this attack was breaking armor unintentionally
Taz

Dodge Land
  • Fixed an issue where Taz's dodge land would not slide off of platforms