1.2.3 Patch Notes
General
General Combat
With the Ground Bounce Auto-Tech system now in place, we're able to start bringing back more ground bounces and improve combo routes and approach options. This is the beginning of this effort.
General Bugfixes
Rifts
Rift Updates
Characters
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Agent Smith
Ground Up Attack
Ground Dash Attack
Garnet
"Marker" Perk
Air/Ground Side Special
Air Down Attack (Basketball and No Basketball Versions)
Morty
This is a revert to the Air Side Attack 1 changes from patch 1.2.0. This should make the Air Side Attack more reliable connecting into Air Side Attack 2 and it should bring back its ground bounce properties due to the knockback angle popping up less.
Air Side Attack 1
Ground Side Attack 1
Rage Air Side Special
Dodge Land
- All fighters are now available for play in local play game modes
- In Ranked modes, players will no longer be matched where there is a difference of more than 2 full tiers in Rank. For 2v2, parties of 2 will be matched based on the higher ranked player in the party.
- In Platinum, Diamond, and Master tiers RP loss is capped at -19.
- If you haven't played a character recently, your win/loss streak will be reset for the purpose of matchmaking. This applies to both Ranked and Unranked modes.
General Combat
With the Ground Bounce Auto-Tech system now in place, we're able to start bringing back more ground bounces and improve combo routes and approach options. This is the beginning of this effort.
- Air Down and Air Down-Forward Dodges will now more reliably land on platforms
- Certain air attacks now maintain less momentum when executed as part of a dodge off of a platform
General Bugfixes
- Fixed an issue where controller rumble was not properly playing
- Fixed an issue where the Marceline Ringout was disabled
- Fixed an issue where Voice Lines were not playing for some characters
Rifts
Rift Updates
- "In The Shadows" gem is now re-enabled
- Fixed issues with the camera preventing progression during the co-op golf mini-game
Characters
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Agent Smith
Ground Up Attack
- + On-hit cancel window advanced 2 frames
- + Repeat-move lockout reduced to 13 frames from 18 frames
- + Start-up window before charge reduced 4 frames
Ground Dash Attack
- + Knockback scaling increased to 20 from 18
- + Damage increased to 9 from 8
- + On-hit cancel window advanced 1 frame
- - Hitstun reduced
- + Start-up window reduced 3 frames
- + Start-up window before charge reduced 4 frames
- + On-hit cancel window advanced 5 frames
- ~ Hitbox updated to better match the fist on up attack
- + Damage increased to 8 from 7
- + Knockback scaling increased to 15 from 13.5
- + Damage increased to 7 from 6
- + Knockback scaling increased to 9 from 8
- Fixed an issue where the bomb visuals would stay on screen if the ground disappeared underneath Beetlejuice
- + Sour Spot Hitbox Damage increased to 7 from 5
- - Sour Spot Hitbox Knockback reduced to 2650 from 2800
- + Knockback Scaling to 15 from 9
Garnet
"Marker" Perk
- ~ Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arena
Air/Ground Side Special
- Fixed an issue where Jake wouldn't look like he was running while moving as a horse
Air Down Attack (Basketball and No Basketball Versions)
- + Now allows fast-fall during attack start-up
- ~ More upward aerial momentum is maintained on attack start-up
Morty
This is a revert to the Air Side Attack 1 changes from patch 1.2.0. This should make the Air Side Attack more reliable connecting into Air Side Attack 2 and it should bring back its ground bounce properties due to the knockback angle popping up less.
Air Side Attack 1
- - Knockback reduced to 1000 from 1300
- - Knockback scaling reduced to 5 from 6
- + Knockback angle made more horizontal allows for more ground bouncing
- + Hitbox start-up time advanced 1 frame; Hitbox active duration increased 1 frame
- ~ Visual effects now better match attack properties
- + Gun tip Hitbox damage increased to 6 from 1
- + Knockback increased to 1350 from 750
Ground Side Attack 1
- - Hitstun reduced
- + Knockback made more downwards to allow ground bounce combos
- + Projectile start-up time reduced 1 frame
Rage Air Side Special
- Fixed an issue where this attack was breaking armor unintentionally
Dodge Land
- Fixed an issue where Taz's dodge land would not slide off of platforms