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DREAMOUT News

The Story of Dreamout: How It All Began

Let me start from the end.
Dreamout was born during Ludum Dare 48 - a tiny jam game with barely any mechanics, clumsy controls, and a rather boring gameplay loop.
And yet, even in that rough little prototype, there was already something - a mix of awkward charm, warmth, and a dreamy melancholy that would later become the heart of the project.
That’s what it looked like back then.



I used to take part in many jams, but right before Ludum Dare 47 I met an artist - not only talented, but someone I could work with almost wordlessly.
We instantly clicked, made our first jam project together, and realized: we want to make games together - not just for jams, but for real.

Here’s what that first project looked like.


When Ludum Dare 48 came around, we already had some experience and knew what to expect.
That’s how Dreamout came to life - a story about a drunk but adorable alpaca wandering through a surreal world where everything feels just a little off.

The game turned out simple and a bit strange - but that was its charm.
It felt like one of those dreams that seem meaningless at first, but when you wake up, you can’t shake the feeling that you understood something about yourself.

We were happy with the result and decided not to stop there.
We wanted to expand the idea, give it meaning, music, atmosphere - make it whole.
That’s how the long road toward a full release began.

Development started in 2020 and moved at a glacial pace.
We both had our own things going on - the artist had a full-time job, and I was busy with other projects.
During that time, Dreamout was like a plant in hibernation - alive, but not really growing.

Every now and then, the artist sent me new backgrounds, characters, and sketches.
I added them to the build, tested some level ideas, and thought:
"Someday we’ll finish this. Just… not yet."



Then came the turning point - the artist decided to quit his job and become a full-time indie developer.
That’s when Dreamout truly began to take shape.

In January 2024, I finished one of my previous projects and finally switched to Dreamout full-time.
From that moment, everything started to move fast - almost too fast.

In just one year, we:
- finished all the remaining art,
- wrote the story,
- assembled the levels,
- implemented every core mechanic

And most importantly, finally understood what this game is really about.

It’s probably an odd path - spending three years making 20% of the game, and then the remaining 80% in just one.But that’s our story.
And honestly, I think it helped. Those three “quiet” years gave me time to grow, learn, and return to the project with a clearer vision.

If we had finished Dreamout back in 2020, it wouldn’t have been the same game.
Now it’s something we truly believe in - a small, strange adventure that we hope will make you smile, maybe think, and definitely dream a little.


Join the Dreamout Playtest and Take On the Challenge!


[h2]The Alpaca’s Pouring - Dreamout Playtest Has Begun![/h2]

Starting today, everyone who signed up for the Dreamout playtest has been granted access and can dive into the adventures of a slightly tipsy, but undeniably charming alpaca - all before the full release on October 20 at 11:00 AM PDT.

From now on, all participants can also take on a unique challenge and earn a reward! More details below.

If you haven’t received access yet - or haven’t applied at all - but feel like sharing a drink with our party-loving alpaca, there’s still time! Just click “Request Access” on the game’s Steam page.
We’re reviewing all requests - and once approved, you’ll be notified automatically.

But don’t wait too long - time is limited to complete the challenge!

https://store.steampowered.com/app/1820100/DREAMOUT/



[h2]The Challenge & The Reward[/h2]

Add Dreamout to your wishlist and complete the playtest build in under 20 minutes. If you do, you’ll unlock the exclusive Steam achievement: "Play very well tested!"

This is a limited-time event - once Dreamout launches on October 20 at 11:00 AM PDT, the playtest and the challenge will both end.

[h3]Complete the challenge and receive a key for one of the other games from Game Dynasty.
Keys will be sent out after the official release.[/h3]

[h3]We’d Love Your Feedback[/h3]

Share your thoughts via the Steam Community, our Discord, or the in-game Google Form.

Dreamout Playtest on October 3rd. Full Release on October 20th.


[h3]Hey friends![/h3]

[h3]The Dreamout playtest kicks off on October 3rd![/h3]

This version includes two Steam achievements - one of them is tied to completing the game in a time challenge. And here’s a little bonus:
If you complete the game in time and earn the achievement, we’ll send you a key for one of the other games from Game Dynasty.

To sign up, click “Request Access” on the game’s Steam page.
You’ll receive a notification once the test begins.



[h3]Full Release[/h3]

And on October 20th, Dreamout will launch in full.
This will be the complete version of the game - and to be honest, we’re both excited and a little nervous to finally share it with you. We’ve poured a lot of love, effort, and ideas into Dreamout, and we can’t wait to take you on this journey with us.

Add it to your wishlist!

https://store.steampowered.com/app/1820100/DREAMOUT/

Dreamout Joins Sword Celebration!



Hello!
From September 1st to 8th, 2025, Dreamout is taking part in Sword Celebration — a special Steam festival dedicated to games featuring swords.

Dreamout is a wild journey through twisted realities, where a drunken alpaca wielding a sword cuts down enemies without giving them a single chance. Humor, absurdity, and steel blend into a unique experience that perfectly fits the spirit of Sword Celebration.

Add the game to your wishlist so you don’t miss the upcoming full release and special rewards for participating in the playtests!

[h2]ABOUT THE PLAYTESTS[/h2]
[h3]Remember, the playtest will include two Steam achievements. One of them — for completing the game in a time challenge — grants a reward: a game key for one of the other titles from Game Dynasty.[/h3]

The playtest start date will definitely be announced in advance.

[h2]INFORMATION FROM THE PUBLISHER[/h2]

Discover new worlds, fresh ideas, and unique atmospheres in other games, each of which reveals the power of the sword and the spirit of adventure in its own way.

Test yourself in a hardcore RPG with a non-linear story and survival elements.

https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/

You are not a hero. You are a contractor managing a mercenary guild with sword and calculation. Try the demo and immerse yourself in a world where morality has a price, and survival is everything. Playtest sign-ups are open!

https://store.steampowered.com/app/3180000/Blades_For_Hire/

Immerse yourself in turn-based strategy with RPG elements in the spirit of Heroes of Might and Magic. Demo available now.

https://store.steampowered.com/app/2779310/Stones_Keeper_II_Chaos_Lord/

Hardcore battles in the spirit of Dark Souls, a variety of deadly swords and weapons, a dark atmosphere, and challenges worthy of true warriors.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

Tiny Teams 2025: Sign Up for the Dreamout Playtest!


Dreamout is taking part in Tiny Teams 2025 — this week the game is featured on a special Steam event page dedicated to the best indie projects from small development teams.

To mark the occasion, sign-ups for the upcoming playtest are now open. This will be a limited version of Dreamout, giving selected players early access to the game before its full release.

[h3]The playtest includes two Steam achievements. One of them — for completing the game in a time challenge — unlocks a special reward: a game key for one of the other titles from Game Dynasty.[/h3]

To sign up, click “Request Access” on the game’s Steam page.
You’ll receive a notification once the playtest begins.