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DREAMOUT News

Playtest Is Over - Rewards Await the Winners!


[h3]Thank you to everyone who took part in the Dreamout Playtest![/h3]

Now it’s time to claim your well-deserved rewards.
We’ve prepared a short guide to help you collect your prize.

Just follow these simple steps:
- Launch the Playtest (make sure the app is updated first).
- Click “Claim Reward”.
- Activate the Steam key you receive.

[h3]Take a look at the GIF below for a quick walkthrough.[/h3]
[h3]The key is granted automatically if you’ve earned the "Play very well tested!" achievement on Steam.[/h3]



[h3]If something doesn’t work, reach out to us on Discord — we’ll help you sort it out![/h3]

Follow our publisher to stay updated on future giveaways and events:
https://store.steampowered.com/publisher/Valkyrie_Initiative

1 Day Till Launch!

[h3]Time to bring out the drinks from the cellar[/h3]

Tomorrow, Dreamout is finally launching!
Adventure, puzzles, and a touch of booze - everything you need for a perfect evening.

Only 2 Days Left Until Launch!

Just 2 days left until the launch of Dreamout!

To celebrate the release, we’ve prepared a special 15% launch discount, available during the entire first week after release.

Base launch price (before discount): $9.99.

Dev Diary | Scenes No One Asked For





When we were developing Dreamout, we didn’t really set any limits for ourselves.
If an idea popped up - no matter how weird - we didn’t try to justify it or fit it into the concept. We just made it.

Both of us were huge Evangelion fans, so at some point we decided: we’re not just going to reference it - we’re going to recreate an entire scene from the ending.
In the game, it’s just a tiny side quest that lasts maybe two minutes.
But it took us more than two weeks to make it happen: we had to draw unique assets, design the setting, code the whole sequence, and somehow explain why the player suddenly ends up standing in front of a giant head staring right at them.

That Evangelion-inspired scene wasn’t the only one that got out of hand.
There’s also a mini shoot ’em up section - another small, two-minute quest that took us weeks to finish.
We basically had to make a game inside the game: custom controls, enemies, scripts, effects... the whole deal.



Was it worth it? I’m not sure.
But it’s definitely weird and funny - and that’s exactly what we were aiming for.

Another “why not” moment was the shooter section at the cemetery.



Honestly, I don’t even remember how we came up with it (probably someone played too much DOOM), but we never doubted for a second that it had to be there.

And I’m curious - how do you usually react to moments like that in games?

Only 3 Days Left Until Dreamout Launches!

Hi everyone!
[h3]Are you ready for an adventure with the most unpredictable alpaca out there?[/h3]

The full release of Dreamout is coming on October 20 at 11:00 AM PDT!
In just three days, you’ll be able to dive into an atmospheric and funny adventure with a slightly tipsy but utterly charming alpaca.

If you haven’t added Dreamout to your wishlist yet - now’s the perfect time!
Add it to your wishlist and be among the first to play Dreamout on release day.

https://store.steampowered.com/app/1820100/DREAMOUT/

[h2]Midway Results of the Playtest Challenge[/h2]

The playtest is nearing its end, and we’ve already received a lot of great feedback!
So far, over half of all participants have successfully completed the challenge - finishing the game in under 20 minutes and unlocking the achievement "Play very well tested!".

If you haven’t made it yet - there’s still time! The challenge will remain open until the full release on October 20 at 11:00 AM PDT. Everyone who completes it before then will receive their well-earned reward.

We plan to distribute reward keys for our previous Game Dynasty titles on October 19,
to make the final days of waiting a bit more exciting.

Keys will be available automatically by launching the playtest.
We’ll share more details in a separate announcement.

See you soon!