Release Date Announcement - January 27, 2025
Hey everyone!
Getting a little emotional, last one of these updates I'm going to do before the game releases. The first update I did was on February 12, 2022, almost 3 years ago, and here we are now, announcing the release date of January 27, 2025. It's a surreal feeling, and I want to thank each and every one of you who have followed the development of this game.
I've been heads down on the remaining chapters, and I can finally say that we have finished the entire game, with 21 chapters in total (Prologue up to chapter 20). I don't want to spoil all the levels, but I'll show a sneak peak into a later chapter:

I had some extra time to get in the most popular requests, like fixed growths option, a non-permadeath option, difficulty options (planning a "brutal" difficulty after release), persistent blood effects (can be seen in the gif above), etc.

I've also added in the remaining weapons, items, and refinements into the game, bringing the total amount of abilities you have to customize your units with to well over 100.
These final 2 weeks will be spent play-testing, and adding in the final story scenes/supports, but trying to make minimal code changes to have the game be as stable as possible for release.
I'm thinking of doing a dev stream the day of release where I play through the game, and maybe even do live fixes to the most requested features. I've never streamed before, so let me know if that is something that sounds interesting to you and I might try to get a proper camera set up!
Again, thank you all so much for the support you've shown the game through the years. Your feedback through the demo feedback forms has been immensely helpful and encouraging. I couldn't be more excited to get the full game into your hands!
Best,
Eldin T.
Getting a little emotional, last one of these updates I'm going to do before the game releases. The first update I did was on February 12, 2022, almost 3 years ago, and here we are now, announcing the release date of January 27, 2025. It's a surreal feeling, and I want to thank each and every one of you who have followed the development of this game.
I've been heads down on the remaining chapters, and I can finally say that we have finished the entire game, with 21 chapters in total (Prologue up to chapter 20). I don't want to spoil all the levels, but I'll show a sneak peak into a later chapter:

I had some extra time to get in the most popular requests, like fixed growths option, a non-permadeath option, difficulty options (planning a "brutal" difficulty after release), persistent blood effects (can be seen in the gif above), etc.

I've also added in the remaining weapons, items, and refinements into the game, bringing the total amount of abilities you have to customize your units with to well over 100.
These final 2 weeks will be spent play-testing, and adding in the final story scenes/supports, but trying to make minimal code changes to have the game be as stable as possible for release.
Changelog
- All chapter battles complete.
- ~20 new refinements added into the game.
- ~30 new items added.
- ~20 new weapons added.
- 6 voice-acted world map scenes completed.
- Fixed growths mode.
- Non-permadeath mode.
- Difficulty settings.
- Persistent blood option in settings.
- Final game build approved by Valve!
Future
- Put in the remaining story scenes and support conversations.
- Finalize map music.
- Start working on controller support (Won't make it to release unfortunately), and getting Steam Deck certified.
- Work on a "Brutal" difficulty, and potentially having an in-game reward (custom character? custom ability? let me know what you'd want to see!) to the first person who can record themselves defeating it.
- Fixes/iterate on any player feedback once you all have the full game in your hands!
I'm thinking of doing a dev stream the day of release where I play through the game, and maybe even do live fixes to the most requested features. I've never streamed before, so let me know if that is something that sounds interesting to you and I might try to get a proper camera set up!
Again, thank you all so much for the support you've shown the game through the years. Your feedback through the demo feedback forms has been immensely helpful and encouraging. I couldn't be more excited to get the full game into your hands!
Best,
Eldin T.