Fourth Hotfix is Live! (v1.0.4) (Bleed Freezing Game, Deleting Saves, Sliders!)
Hey everyone!
Another hotfix hot off the press. It seems like yesterday's fix solved a lot of the storage issues I was seeing pop up, but there are still a few issues with benched units resetting that I need to solve.
This time, I dedicated a little bit of time to a feature that has been requested that was easy to implement, a way to reduce edge movement (or turn it off completely), you'll find it in the game settings.

Also a tool-tip has been added for all new game options:

My next main focus is going to be on the bug where benched units are getting reset. It seems this isn't an issue to do with the cached saves. If this has happened to you, please send me your save files, as well as Player.log files in the same folder! I'm going to be prioritizing anything that makes you lose any amount of progress today.
As mentioned above, going heads down on anything that makes you lose any amount of progress today. I haven't been able to reproduce it yet, but thank you everyone who has sent me their saves! It really helps a ton with cross checking data.
And I want to take a second to thank you all for being an amazing community. You've been super patient and understanding as I'm fixing everything. I really enjoy interacting with each and every one of you, so thank you for making this release such an enjoyable time in my life.
Best,
Eldin T.
Another hotfix hot off the press. It seems like yesterday's fix solved a lot of the storage issues I was seeing pop up, but there are still a few issues with benched units resetting that I need to solve.
This time, I dedicated a little bit of time to a feature that has been requested that was easy to implement, a way to reduce edge movement (or turn it off completely), you'll find it in the game settings.

Also a tool-tip has been added for all new game options:

My next main focus is going to be on the bug where benched units are getting reset. It seems this isn't an issue to do with the cached saves. If this has happened to you, please send me your save files, as well as Player.log files in the same folder! I'm going to be prioritizing anything that makes you lose any amount of progress today.
Changelog
- QoL/Feature: Slider for edge of screen movement speed. You can make it faster, or you can even set it to 0 if you want to disable it.
- Fix: (Bleed, Poison, Burn) Causing game to freeze when killing an enemy. This was caused by two things, the unit dying to bleed and then attempting to regenerate shield on a dead unit, as well as dying and trying to trigger turn start effects (like being on a mushroom). I've now hard coded a max of 5 seconds the game will wait for the status, and then it will return control to the player. I also check for the unit being dead before doing any shield regen, or start of round effects. I tested this by putting bleed on about 50 units and having them die one by one, and gave control back to the player every time, so if you're still seeing any weirdness around this please let me know!
- Fix: Dove Effigy refreshing turn even when ally is healed to full if the healer is injured.
- Fix: On deleting a save and starting a new file, the cached save wouldn't get cleared, causing storage to carry over in a weird "new game plus" lol. We now clear the cached save when deleting a file. Sorry NG+ enjoyers.
- QoL: Tooltip added for all the new game options. Just hover over the row and a tooltip should come up!
- Balance: A slight nerf to (chapter 8 spoiler) Finn, with both SKL and AGL growth dropping by 5% down to 60%. He's meant to be slow to start and eventually get really strong, but he's ramping up way quicker than I planned. He'll still be very good, just a light slap on the wrist... for now.
- Balance: A 20% boost to EXP on casual mode. Also, allied units no longer get the stat penalties that enemies do, helping them hold their own in a certain chapter 6.
As mentioned above, going heads down on anything that makes you lose any amount of progress today. I haven't been able to reproduce it yet, but thank you everyone who has sent me their saves! It really helps a ton with cross checking data.
And I want to take a second to thank you all for being an amazing community. You've been super patient and understanding as I'm fixing everything. I really enjoy interacting with each and every one of you, so thank you for making this release such an enjoyable time in my life.
Best,
Eldin T.