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Hotfix (v1.0.5) (BENCHED UNIT RESET FIX, RECRUITABLE UNITS NO LONGER DISAPPEAR)

Please accept my deepest apologies that this took so long, it was a nasty bug and I've been working on it for the better part of a dozen hours. I am incredibly sorry for those of you who had runs affected by this, I know it is just about the worst kind of bug to run into when you work so hard to train your favorite characters. This update will not retro-actively fix your save, so if you want it fixed please keep reading.

IF YOU WERE AFFECTED BY EITHER OF THESE BUGS AND WOULD LIKE YOUR UNITS RESTORED YOU HAVE A COUPLE OPTIONS, ALL INVOLVE SENDING ME YOUR SAVE AND ME EDITING IT AND SENDING BACK

[h3]Benched units being reset[/h3]
  • If you tell me the rough level they were at and their promotions, I can manually reset their stats back to what they should be.
  • I can also set them to the average level of your party.

[h3]Recruitable units lost[/h3]
  • Send me your save and I will toggle on every recruitable flag in your save. This may end up giving you some extra characters, but it's better than losing ones you've trained.
Local save location: C:\Users\{your_username}\AppData\LocalLow\eBrothers LLC\Those Who Rule\thoseWhoRuleSaveFinalV1_{X}.es3 (Where 'X' is the save slot, 0 if it's a mid-battle "continue save").

My email: [email protected]

Changelog
  • Fix: Benched units will no longer reset their levels/inventory in scenarios described below!
  • Fix: Recruitable units (Finn, Melanie, Sven, Hilda, Quincy, etc) will no longer disappear seemingly randomly!
  • Fix: Small dialogue fixes (punctuation, wording).
  • QoL: "Quit" will now show "Save & Quit" during battles to better reflect actual behavior and clear up confusion.
Technical details (I owe you an explanation):

Why was this happening? The game has a cached save mechanism, as well as a battle save for events happening mid-battle. For performance, when I load up the game, and you choose a slot, I copy the "slot save" into the "battle save" cache. This allows us to start the battle with all of our units/stats correctly loaded. Well, once you finish a chapter and go to the next, this "battle save" gets written back the "slot save" so we can save new levels/items/promotions/etc, that happened in battle. We then blow away the continue save cache and go to the next chapter with the slot save. THE ISSUE is that I wasn't putting the "slot save" back into the "battle save" so when we start the battle and go to create the "hard copy" of the battle save from cache, since the cache is empty we can only save the data we loaded into the scene (your starting units). Your benched units do not get persisted, as well as the recruitment flags, and that's why they're reset to base level and the game no longer knows who you recruited. If you go on to beat the chapter without restarting, and you save into the slot again, this shortened "battle save" will be persisted back into the "slot save" and you will lose your recruitment flags and benched units.

Now, this would only happen if you beat two chapters straight after chapter 8, without restarting the game. So if this happened to you, you're 1. kind of cracked at the game or 2. doing an iron-man (also cracked).

Either way, I'm incredibly sorry if this happened to you. With this patch you should not see new instances of this issue. I was able to reproduce the issue, as well as test that the issue went away with the fix. If you have any save files where you're missing recruitable characters that you'd like me to fix, please send them my way! I'd be more than happy to assist.

As always, thank you for your support and patience.

Best,
Eldin T.