Patch (v1.0.10): Roadmap First Draft, Chapter 13 Defeat Condition, Bug Fixes
Hey Everyone!
Let's jump right into the changes and roadmap for this update. Would love your feedback in the comments!
Next up I'm going to tackle a couple more of the little nefarious bugs that are hard to repo. Like when you're spam clicking through dialogue and the Dialogue UI starts behaving in glitchy ways, and potentially even locking player inputs. Or skipping a chapter (if anyone has steps on how to reproduce this, please share!). Or duplicating refinements (sorry I know a lot of you are having fun with this one).
Once I have the bugs down to mostly niche scenarios (though will still be prioritizing any you bring up!), below is a very rough outline of the roadmap I intend to follow.
Would love to hear your thoughts on this roadmap and what you think should be tweaked.
As always, thank you all for the massive support you've shown the game. We hit 100 reviews with a "Very Positive" rating, and I couldn't be more thankful to this wonderful community for making it happen.
Best,
Eldin T.
Let's jump right into the changes and roadmap for this update. Would love your feedback in the comments!
Changelog
- Fix: Fixed an issue where every time you would save in the "battle prep/formation" menu, the elite bonuses on veteran would be applied again.
- Fix: Fixed an issue where going to main menu and then continuing mid-battle could cause recruited units to disappear (though they'd be back next chapter). This was happening because recruitment flags always check against the slot save, but it's now updated to look at the mid-battle save when you're using the "continue" button to continue from the middle of battle. If you ever recruited a character, hit "main menu", and hit "continue", and came back to a unit not being there, this is why.
- Fix: Chapter 13 giving a black screen when trying to load a "mid-battle" save if you try to load the save before hitting the top left cave.
- QoL: In chapter 13, a new defeat condition is now added (chapter 13 spoilers) when Wesley dies, so you can't continue playing the chapter when the win condition is impossible.
Next up I'm going to tackle a couple more of the little nefarious bugs that are hard to repo. Like when you're spam clicking through dialogue and the Dialogue UI starts behaving in glitchy ways, and potentially even locking player inputs. Or skipping a chapter (if anyone has steps on how to reproduce this, please share!). Or duplicating refinements (sorry I know a lot of you are having fun with this one).
Once I have the bugs down to mostly niche scenarios (though will still be prioritizing any you bring up!), below is a very rough outline of the roadmap I intend to follow.
Roadmap (Tentative)
- Gameplay affecting bug fixes. This will always be priority #1.
- A patch focused on base/storage/shop QoL improvements, as well as general QoL. Keep sharing what improvements you'd like to see!
- A patch focused on expanding the story a little bit more. This will mainly involve more support conversations in the latter third of the game, and potentially a few side objectives, maaaybe even some new characters that were designed, but didn't make the original cut. I also want to slightly tweak the epilogue based on some more choices/side objectives, but this will require some work with the voice actor so may happen asynchronously.
- A patch where I implement the most popular weapon/item suggestions from the community. Now that a lot of you have had time to get to know the game's mechanics, I know you have ideas for things you'd like to see in the game, well this will be your chance! Stay tuned for more news on this.
- Controller support, Steam Deck Verification, potentially Steam achievements here as well.
- Brutal difficulty. With the first person to record themselves beating it getting a custom illustrated in-game character that will show up in other brutal mode playthroughs.
- Some level of mod support. Still mulling on what is feasible.
Would love to hear your thoughts on this roadmap and what you think should be tweaked.
As always, thank you all for the massive support you've shown the game. We hit 100 reviews with a "Very Positive" rating, and I couldn't be more thankful to this wonderful community for making it happen.
Best,
Eldin T.