Patch (v1.1.1): Voting Begins! Quicker End Turn, Main Branch Controller Support
Hey everyone!
Let's go through the changes first, as I had some time to add some QoL that has been requested since launch.

With this patch, everything from patch v1.1.0 (controller support), is also now in the game ("default branch"), you can read more about it here.
I've also closed the item submission form yesterday, and coalesced all of the responses into different tabs in a Google Sheet. I'm really excited to get some new weapons/shields/items/refinements into the game!! How voting will go:
NOTE: For the most part, I have not modified responses. That means that the final output of an ability is subject to change for balancing/thematic purposes before it is put into the game. If something cannot realistically be implemented into the game in a reasonable time-frame, it may be edited to better fit. But I wanted to leave things unfiltered as that way I can get a good idea on the kinds of things people want to see.
Thank you all who took the time to leave their ideas. It's been great reading through them, and I'm excited at the idea of implementing community driven items into the game. Happy voting!
I also want to mention that I'll be visiting family over the next week, so I won't be at my main development computer. However, I'll still be available through all the regular channels (forums/email/Discord). I'll be working on the story update patch (writing support conversations/new potential characters), as well as filling out the Wiki that was so generously started up by @SigismundsWrath as I can do those on my laptop. Thank you all again for your outstanding support, couldn't do this without all of you!
Best,
Eldin T.
Let's go through the changes first, as I had some time to add some QoL that has been requested since launch.

Changelog
- QoL: You can now hold down space to end your turn. A popup will show up giving you time to do it.
- QoL: Weapons in the units inventory in base will now also show upgrades/refinements.
- QoL: Added D-Pad support for controllers in menus.
- QoL/Balance: If you have perma-death turned off, and are playing on casual/normal difficulties, you now need to lose all three mains for a "game over" on the chapter. For all veteran play-throughs or if you have perma-death enabled, this will not change. I've heard a lot of frustration voiced around having to redo a chapter when you're close to the end, and since there is no rewinding mid-battle, this feels like a good middle ground for those who don't enjoy the more punishing experience.
- QoL: You can now exit the player unit info UI in base by hitting E (the same button used to open it).
- QoL: Updated escape tile victory condition to state "any single unit".
- Balance: Short and Long bow given a refinement slot to help them feel a bit closer to the Horn bow power wise.
- Fix: Carry weight of late game units fixed.
- Fix: Fixed a bug where Warrior's weapon master ability was affecting shields when equipping them, allowing people to go over the weight limit.
- Fix: Small typo fixes in dialogue.
- Fix: END GAME SPOILER Only lose 1 unit in the end game depending on choices. Accidentally left in code that had you lose a few more units than anticipated.
With this patch, everything from patch v1.1.0 (controller support), is also now in the game ("default branch"), you can read more about it here.
I've also closed the item submission form yesterday, and coalesced all of the responses into different tabs in a Google Sheet. I'm really excited to get some new weapons/shields/items/refinements into the game!! How voting will go:
- Open the sheet and browse through the submissions and make note of your favorites you want to see in game, keeping in mind you can vote for 3 in each category (Weapons/Shields/Items/Refinements). Sheet with all items to browse through and pick your favorites here.
- Open the voting form, and choose UP TO 3 for each category and submit. Voting form here.
- In the interest of fair voting (1 per person), an email/account is required. If you don't want to login to Google to vote, you can email me your choices at [email protected], or post a comment on this thread, and I'll record them.
NOTE: For the most part, I have not modified responses. That means that the final output of an ability is subject to change for balancing/thematic purposes before it is put into the game. If something cannot realistically be implemented into the game in a reasonable time-frame, it may be edited to better fit. But I wanted to leave things unfiltered as that way I can get a good idea on the kinds of things people want to see.
Thank you all who took the time to leave their ideas. It's been great reading through them, and I'm excited at the idea of implementing community driven items into the game. Happy voting!
I also want to mention that I'll be visiting family over the next week, so I won't be at my main development computer. However, I'll still be available through all the regular channels (forums/email/Discord). I'll be working on the story update patch (writing support conversations/new potential characters), as well as filling out the Wiki that was so generously started up by @SigismundsWrath as I can do those on my laptop. Thank you all again for your outstanding support, couldn't do this without all of you!
Best,
Eldin T.