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Patch (v1.1.5): Small Bug Fixes, Balancing, Story Update Progress

Hey everyone!

Just wanted to push out a little bug fix/balance update as I am wrapping up the story patch. I'm expecting to get it released this Friday, April 4th.

(Example of one of my favorite new Elite Abilities: Martyr)

I'm done with all the elite abilities, characters, items, weapons, and refinements. All that's left is the additional support conversations, recruitment of the two new characters, and some additional side objectives in the last quarter of the game.

Changelog
  • Fix: Button clicks on bows in the action bar to function properly with auto ability select.
  • Fix: Row highlights now cleared in shop and inventory when using a controller.
  • Fix: Fixed an issue where the "cursor" was lingering on Steam Deck when using a controller.
  • Fix: Small typo fixes in tooltips and dialogue.
  • QoL: Total charges now shown on all abilities in the promotion UI.
  • Balance: Longbowman "Arched Shot" can now multi-hit. HIT penalty per tile traveled reduced from 10->5. Charges reduced from 3->2.
  • Balance: Chapter 13 spoiler. Increased Wesley from 19 to level 21 to better align with the average level of the chapter. Stats scaled accordingly. You will still pick his tier 3 promo on level up. Also his AGL/DEF wasn't scaled correctly, so those have been increased to better reflect his growths.
  • Balance: Fated refinement no longer loses ATK on odd turns.


Also wanted to give an update to those of you who may be newer to following the game, this is what I have planned for the roadmap of the game, and what has been completed so far.

Updated Roadmap
  1. Gameplay affecting bug fixes. This will always be priority #1.
  2. A patch focused on base/storage/shop QoL improvements, as well as general QoL. Keep sharing what improvements you'd like to see!
  3. (Releasing April 4th) A patch focused on expanding the story a little bit more. This will mainly involve more support conversations in the latter third of the game, and potentially a few side objectives, maaaybe even some new characters that were designed, but didn't make the original cut. I also want to slightly tweak the epilogue based on some more choices/side objectives, but this will require some work with the voice actor so may happen asynchronously.
  4. (Releasing April 4th) A patch where I implement the most popular weapon/item suggestions from the community. Now that a lot of you have had time to get to know the game's mechanics, I know you have ideas for things you'd like to see in the game, well this will be your chance! Stay tuned for more news on this.
  5. (Controller support is done, hopefully a few more days of Steam Deck approval. Planning on achievements after the story patch!) Controller support, Steam Deck Verification, potentially Steam achievements here as well.
  6. A pass through for more performance optimization.
  7. Brutal difficulty. With the first person to record themselves beating it getting a custom illustrated in-game character that will show up in other brutal mode playthroughs.
  8. Some level of mod support. Likely to do with a pre-built save file so you can edit character starting stats/growths/classes/inventory.


Thank you all who have taken the time to play the game and leave your feedback. Hopefully the new planned content will provide many more hours of enjoyment, and some fresh new play-throughs!

Best,
Eldin T.