Content Update! (v1.2.0): New Characters, Community Weapons, Supports, and More!
Hey everyone!
I'm excited to announce the release of the largest content update to Those Who Rule yet!

Two new characters that come with their own unique personal skills.
And last but not least, some new elite abilities to spice up the late game. I tried to make abilities that will push some of the more popular strategies to their limits.
I've also made some increases to denari income in the late game to compensate for the increase amount of elites in later chapters. I hope this patch can lift the final quarter of the game to be a similar challenge level to the chapters that precede it.
I knew early on I wanted to do something like this as a small way of saying THANK YOU to the amazing SRPG community on Steam. I know our genre isn't as popular as some, but I was blown away at the reception to Those Who Rule. To everyone who has played, reviewed, or even just followed the progress of the game, I couldn't do this without you. I hope you enjoy the additional content!
Best,
Eldin T.
I'm excited to announce the release of the largest content update to Those Who Rule yet!
Content
- 2 new characters with unique abilities.
- 14 new unique, community driven weapons, items, and refinements.
- 7 new support conversations.
- 9 new elite enemy abilities, including unique ones for the three final bosses.
- Reworked item drops in the last quarter of the game to scale with enemy difficulty.
New Characters

Two new characters that come with their own unique personal skills.
- Drunkard: Status effect duration on this unit is doubled. For each status effect, gain 2 STR and SPD, and 1 DEF.
- Ambush: When initiating combat without moving, gain 6 ATK and 30 HIT.
Community Suggested & Voted Items


- Yew Bow: SS Rank Bow. Restore {0}% of this unit's health according to stacks on this weapon, consuming used stacks. Gain a stack every time you defeat an enemy with this weapon.
- Throwing Knives: Throw the knife at an enemy. Apply 20% bleed for 2 turns. Can multi-hit. (2 Range) (3 charges)
- Javelin: Throw the javelin at an enemy, dealing double weapon damage to staggered enemies or enemies without block. Refresh a charge on kill with this ability. (2-3 Range) (1 charge)
- Maul: SS Rank Battleaxe. Doubles weapon damage against armored units (Defenders and their promotions). If this strike defeats an armored enemy, fully restore the health of the lowest ally within 2 tiles (including self).
Armor Bane. - Parrying Dagger: Gain 3 ATK and 15 AVD when facing the enemy, and your block is full.
- Swordbreaker: Gain 10 AVD when facing the enemy, and your block is full. If you dodge an attack with full charge, stagger the enemy at the end of combat.
- Ethal's Kite Shield: Block regenerates according to the user's unused weight. Any regeneration over the shields block amount is restored as vitality.
- Weapon Training Manual: Doubles weapon EXP gain. Proficiency required to equip any weapon is reduced by 1 level.
- Coin Pouch: Store 100 denari each time you defeat an enemy with this item equipped. Store up to 5,000 denari total. Obtain all stored denari upon selling this item.
- Cloak: Gain 15 AVD.
- Shieldmaster's Gauntlets: Gain 2 DEF against frontal attacks with a shield equipped. Double shield regeneration.
- Featherweight Refinement: Gain 1 SPD for each unused carry weight.
- Drakkar's Bloodlust Refinement: Heal unit for 25% of the vitality damage they deal (rounded down). Reduce this weapon's damage by half.
- Counter Refinement: Gain 6 ATK, enemies always strike first.
Elite Abilities
And last but not least, some new elite abilities to spice up the late game. I tried to make abilities that will push some of the more popular strategies to their limits.
- Back From The Dead (UNIQUE): The first time this unit's vitality would reach 0 from an attack each chapter, end combat and gain 10 Fortify and 5 Frenzy for 2 turns and fully restore your vitality.
- Manipulator (UNIQUE): Takes no damage while there are allies within 2 tiles.
- Young Lion (UNIQUE): Gain 2 ATK/SPD/DEF, and 10 HIT for every enemy within 3 tiles.
- Sure Strike: Guaranteed to hit.
- Invincible: Take no damage from the first 2 rounds of combat each turn. (Multiple hits count as one round of combat).
- Martyr: On death, give allies within 3 tiles 4 Frenzy and Fortify for 2 turns. Deal 25% VIT damage to enemies within 3 tiles.
- Iron Marshal: Gives self and allies within 3 tiles 4 DEF.
- Shadowblade: Gain 50 AVD for the first 3 rounds of combat each turn. (Multiple hits count as one round of combat).
- Patient: Gain 1 STR and 5 HIT for each turn in the chapter.
I've also made some increases to denari income in the late game to compensate for the increase amount of elites in later chapters. I hope this patch can lift the final quarter of the game to be a similar challenge level to the chapters that precede it.
I knew early on I wanted to do something like this as a small way of saying THANK YOU to the amazing SRPG community on Steam. I know our genre isn't as popular as some, but I was blown away at the reception to Those Who Rule. To everyone who has played, reviewed, or even just followed the progress of the game, I couldn't do this without you. I hope you enjoy the additional content!
Best,
Eldin T.