Patch (v1.3.0): Brutal Mode Challenge Begins!
[p]Hey everyone![/p][p][/p][p]If you're reading this, you should shortly be seeing the download for patch v1.3.0, kicking off the race to complete the new Brutal Mode difficulty![/p][p][/p][p]
[/p][p][/p][p]For those of you wanting to participate for a chance to immortalize yourself with a custom in-game character, here are the ground rules.[/p][p][/p]
Rules
- [p]The winner will be the first person to send me the save file of their completed Brutal mode run. Emailed to [email protected]. Winner is decided on first to hit my email inbox. I'll take a few days to process and verify all the entries. Please title your submission "Brutal Mode Completed Submission" to make it easier on me to filter.
- [p]Local save location: C:\\Users\\{your_username}\\AppData\\LocalLow\\eBrothers LLC\\Those Who Rule\\thoseWhoRuleSaveFinalV1_{X}.es3 (Where 'X' is the save slot).[/p]
- [p]This is not an ironman challenge, you may restart chapters as many times as you need.[/p]
- [p]You may still choose between random or fixed growths.[/p]
- [p]I've decided to not require a video recording of the entire play-through, as I know this will make it too cumbersome on many people who'd like to attempt the challenge. Instead, I've added some protections against cheating, and detection for any tampering.[/p]
- [p]Hacking or save tampering of any kind will disqualify you.[/p]
- [p]Knowingly abusing a bug to gain an advantage will disqualify you. If you run into one on accident, please email me so I can patch it out instead.[/p]
- [p]If I don't receive any finished runs within 3 weeks, I may tone down the difficulty a bit. I still haven't beaten the last chapter, so if you complete it you'll truly be the first person to complete a full brutal run, even before the dev![/p]
- [p]In the off chance you run into any game breaking bugs/freezes, you may send me your save file and I'll try to fix it ASAP. I'm not aware of any currently in game.[/p]
Changelog
- [p]Performance: Optimization changes to chapter 8 and 18 that were causing high GPU load.[/p]
- [p]Fix: Fixed grouping issues in various chapters on all difficulties.[/p]
- [p]Fix: Fixed instances of longbowmen in the late game instead of snipers.[/p]
- [p]Fix: Fixed an issue where units with abilities that granted extra follow-up attacks weren't displaying preview damage correctly on the "secondary affected units" HP bar blink.[/p]
- [p]Balance: Added more elites to chapter 20 for all difficulty levels.[/p]
- [p]QoL: Slightly increased the speed of holding space bar to end your turn.[/p]