Patch (v1.3.2): Balancing Patch, Fixes
[p]Hey everyone![/p][p][/p][p]I've been taking notes over the past months of your feedback, particularly what classes/items have felt under-powered, and wanted to do a patch to stabilize some power levels between the under-used characters, classes, and items.[/p][p][/p]
Changelist
- [p]Balance: Fury (Kaelith) - If this unit is hit, gain 2->3 ATK, 2>3 SPD, and 1>2 MOV until the end of your next turn.[/p]
- [p]Balance: Iron Maiden (Quincy) - Now grants ATK and SPD alongside DEF per stack. "On being hit, gain 1 stack, up to 5 stacks. Each stack grants 1 (+ATK), (+SPD), DEF and 4 HIT. Lose a stack on round start."[/p]
- [p]Balance: Guardian (Arland): Now triggers for any injured ally instead of only ones under 50% HP.[/p]
- [p]Balance: Skewer (Lancer) - Ability can now multi-hit.[/p]
- [p]Balance: Rally (Centurion) - Fortify adjacent allies for 2->4 DEF.[/p]
- [p]Balance: Stregthen Resolve (Centurion): Fortified allies within 2 tiles gain 2->3 ATK and 0->3 SPD.[/p]
- [p]Balance: Concussive Blow (Marshal): Now staggers elites since elites can't be stunned. Also guaranteed to hit.[/p]
- [p]Balance: Steel Boots: Now adds stagger to the kick along with increasing Kick damage and range.[/p]
- [p]Balance: Bear Effigy: After defeating an enemy, fortify a random ally within 2 tiles for 3->4 DEF for 1->2 turns.[/p]
- [p]Balance: Whetstone: All weapons gain 1->2 ATK.[/p]
- [p]Balance: Drakkar's Idol: Now fully restores VIT on death instead of to 1.[/p]
- [p]New: Added the first three brutal completionists to the end game credits.[/p]
- [p]New: On promoting to exalted, gain minimum B rank in all available weapon types.[/p]
- [p]QoL: Dialogue conversation highlight colors changed to be brighter when selected for easier readability.[/p]
- [p]Fix: Fixed an issue where you would get a black screen in the formations menu. This was caused by having permadead units keeping their old formation menu tile assignments. Haunting your game from the grave![/p]
- [p]Fix: Certain items weren't dropping if you saved in battle prep and restarted the chapter. This was mainly for the featherweight refinement in chapter 11.[/p]
- [p]Fix: Drakkar's bloodlust refinement triggering on weapons where it isn't equipped.[/p]
- [p]Fix: Hunters could walk onto chests and some abilities could knock enemies onto chest tiles.[/p]
- [p]Fix: Fixed an issue with enemy group movement in Brutal mode where they could get an extra movement point to traverse forest tiles when they didn't have one of your units to attack (but they still wouldn't attack).[/p]
Porting to Other Platforms
[p]I've applied to GoG and the major console developers to see if they are interested in adding TWR to their catalogue. The wait has been a bit long, but hopefully I will hear back soon. If accepted, and I have the requirements in hand for what really needs to be done, I can then make a better informed decision on whether it's worth it to work on a port to specific consoles.[/p][p][/p][p]Full disclosure, if it looks like the porting process takes longer than a month or two, I think I would rather spend time working on a second game.[/p][p][/p][p]Due to Epic Games requiring integration of their APIs into the game, I won't be pursuing launching on the Epic Store.[/p][p][/p]Mod Support
[p]I've also been working on a bit of mod support, and will hopefully have that out to you all soon. Still not 100% sure what I'll be able to expose, but I'm pushing myself to get as much as I can. It will mostly be utilizing the save system so people can read the files in plain text and won't require any programming knowledge.[/p][p][/p][p]Again, thank you all for your overwhelming support since launch. I hope with these balance changes and upcoming mod support you can get some more good times out of the game![/p][p][/p][p]Best,[/p][p]Eldin T.[/p]