Dev Update (July 2024)
Hey everyone!
All moved into the new place and have a ton of new stuff to show, let's jump right in!

Warrior - Crushing blow: Perform a massive swing, dealing and taking double damage this round of combat. If the unit is killed, fear any enemies around the unit until the end of their next turn.

Hero - Heroic Charge: Charge an enemy within 3 tiles, knocking aside any units in the path, and staggering them if they're enemies. Unit gains fortify equal to 50% of their def, rounded down.

Rogue - Concealed Movement - If there are no enemies within 1 tile on turn start, gain Hidden, letting you pass through enemy ZoC.

Scout - Keen Eye - At the start of your turn, apply the Marked status to the enemy with the least HP within 3 tiles, reducing their defense and avoid.

Arland promoting into one of the three promotion options of the Defender class: Knight, Sentinel, Crusader
I want to let the work do the talking, so I won't blather on too much, but thank you all so much for your support, especially through these past 2 months of life transitions. I'm nailing down a new cadence that is allowing me to move a lot quicker, let's see how much we can crank out in July!
Best,
Eldin T.
All moved into the new place and have a ton of new stuff to show, let's jump right in!

Warrior - Crushing blow: Perform a massive swing, dealing and taking double damage this round of combat. If the unit is killed, fear any enemies around the unit until the end of their next turn.

Hero - Heroic Charge: Charge an enemy within 3 tiles, knocking aside any units in the path, and staggering them if they're enemies. Unit gains fortify equal to 50% of their def, rounded down.

Rogue - Concealed Movement - If there are no enemies within 1 tile on turn start, gain Hidden, letting you pass through enemy ZoC.

Scout - Keen Eye - At the start of your turn, apply the Marked status to the enemy with the least HP within 3 tiles, reducing their defense and avoid.

Arland promoting into one of the three promotion options of the Defender class: Knight, Sentinel, Crusader
Changelog
- Almost all advanced classes complete: Raider, Warrior, Hero, Lancer, Scout, Longbowman, Hunter, Blade, Rogue, Sentinel, Crusader, Knight.
- 2 Abilities for each class, along with a custom model that will change the appearance of your unit.
- New status effect - Feared: Reduces unit's ATK and HIT.
- New status effect - Marked: Reduces unit's DEF and AVD.
- New status effect - Hidden: Ignores enemy ZoC.
- New status effect - Fortified: Increases unit's DEF. Clears all negative status effects.
- New status effect - Bleed: Lose percentage of your HP at the start of each turn. Note: An enemy dying from this status will still give EXP to the unit who caused it!
Future
- Finish remaining advanced classes: Priest, Acolyte.
- Chapter 6 map and events complete.
- Chapter 7 map and events complete.
- Tentatively update the demo so people who play it can get the new art style and QoL changes.
I want to let the work do the talking, so I won't blather on too much, but thank you all so much for your support, especially through these past 2 months of life transitions. I'm nailing down a new cadence that is allowing me to move a lot quicker, let's see how much we can crank out in July!
Best,
Eldin T.