Dev Update (August 2024)
Hey everyone!
Survived a round of layoffs IRL. It shook me up, so progress slowed a bit, but not by much!
Chapter 6 is all done, and it's one of the best ones yet. A huge turning point in the story, new victory/defeat conditions, and side objectives.

We also added some new status effects for chapter 6: Burn and Poison.
Burn: Lose 1 HP, doubling each turn until extinguished by standing still for one turn. Cannot block while burning. Unblockable status effect.

Poison: Lose X HP at the start of each turn. Healing received reduced by half.

Burn is the first status effect that isn't blocked by shields, which I think will add a lot of variety to enemy attacks. Even if you have a unit with a tower shield, you still need to be careful about enemies that can inflict burn (torch carriers in Ch6 for example).
I also saw a lot of people in their playthroughs keep trying to click enemies in range before selecting a tile to move to. This was also heavily requested in the feedback forms, so I've added it into the game! A simple QoL, but something I think a lot of people will use. I also made it so it will respect the path indiciator.
As always, thank you all for your continued support. A rough month, but being able to always unleash my creative energy on the game really is becoming therapeutic. I'm falling in love with level/environment design and I hope you're all enjoying what I'm cooking up.
All the best,
Eldin T.
Survived a round of layoffs IRL. It shook me up, so progress slowed a bit, but not by much!
Chapter 6 is all done, and it's one of the best ones yet. A huge turning point in the story, new victory/defeat conditions, and side objectives.

We also added some new status effects for chapter 6: Burn and Poison.
Burn: Lose 1 HP, doubling each turn until extinguished by standing still for one turn. Cannot block while burning. Unblockable status effect.

Poison: Lose X HP at the start of each turn. Healing received reduced by half.

Burn is the first status effect that isn't blocked by shields, which I think will add a lot of variety to enemy attacks. Even if you have a unit with a tower shield, you still need to be careful about enemies that can inflict burn (torch carriers in Ch6 for example).
I also saw a lot of people in their playthroughs keep trying to click enemies in range before selecting a tile to move to. This was also heavily requested in the feedback forms, so I've added it into the game! A simple QoL, but something I think a lot of people will use. I also made it so it will respect the path indiciator.

Changelog
- Chapter 6 map and events complete. (Raided Village)
- Finish remaining advanced classes: Priest, Acolyte.
- New status effect - Burn: Lose 1 HP, doubling each turn until extinguished by standing still for one turn. Cannot block while burning. Unblockable status effect.
- New status effect - Poison: Lose X HP at the start of each turn. Healing received reduced by half.
- Clicking an enemy unit in range will auto-move you and bring up battle info UI.
- Bleed status updated to also reduce movement by half.
- New Victory condition: Defend area for X turns.
- New Defeat condition: Certain units entering area (torch wielders).
- New healing AI.
- New ally units: town elder and militia.
- New playable units: Kaelith and Cassidy.
- New items: Stat growth rings, improve growth of a particular stat by 20%.
- Fixed an issue with forge UI re-rendering when backing out after making a refinement.
- Fixed an issue where changing weapons would keep re-animating the battle info UI.
- Fixed an issue where level up UI now properly shows the previous level before leveling up.
Future
- Chapter 7 map and events complete. (Dungeon)
- Chapter 8 map and events complete. (Mountain pass)
- (Probably overambitious, but I'm gonna push for it) Chapter 9 map and events complete. (Port town)
As always, thank you all for your continued support. A rough month, but being able to always unleash my creative energy on the game really is becoming therapeutic. I'm falling in love with level/environment design and I hope you're all enjoying what I'm cooking up.
All the best,
Eldin T.