Dev Update (October 2024)
Hey everyone!
Sorry for the late update, but I've narrowed down the release month to January 2025!!
I've been nose to the grindstone on polishing up the demo for the Steam Next Fest that we'll be participating in starting TOMORROW! Really excited to see how it goes, as it's usually a major source of visibility for indies. This one has over 3,000 games participating though so we'll have to wait and see.
We also have a shiny new trailer to announce the new launch month.
[previewyoutube][/previewyoutube]
Between all the demo updates and trailer creation, I also had time for finishing up chapter 8, focusing on a more tight experience. I have a new process for designing maps that I think is going to be super engaging:

The new demo is also released now, still up to chapter 3, but I've gotten a ton of feedback that I've already incorporated into the game.
For future changes, this next week I'll likely be focusing on doing the best i can in Steam Next Fest. During and after that it's pure chapter creation! At 12 hour days, chapter 8 took me ~4 days (map, new items, characters, events). I'm pulling 6-7 days a week right now so the goal is to have the chapters done by end of November. Leaving December/January for polish/playtesting.
Thank you everyone for the continued support. It feels surreal approaching the finish line, but there's still much work to be done, and I'll make sure to keep you all in the loop every step of the way.
Cheers,
Eldin T.
Sorry for the late update, but I've narrowed down the release month to January 2025!!
I've been nose to the grindstone on polishing up the demo for the Steam Next Fest that we'll be participating in starting TOMORROW! Really excited to see how it goes, as it's usually a major source of visibility for indies. This one has over 3,000 games participating though so we'll have to wait and see.
We also have a shiny new trailer to announce the new launch month.
[previewyoutube][/previewyoutube]
Between all the demo updates and trailer creation, I also had time for finishing up chapter 8, focusing on a more tight experience. I have a new process for designing maps that I think is going to be super engaging:

The new demo is also released now, still up to chapter 3, but I've gotten a ton of feedback that I've already incorporated into the game.
Changelog
- Chapter 8 complete.
- UI Revamp complete.
- NEW demo build pushed with all the changes.
- New trailer.
- New final logo for the game.
- Updated the Steam page with new trailer, screenshots, gifs, and descriptions.
- Updated all weapon icons.
- QoL: Turn indicators for player/enemy/ally phase.
- QoL: Hitting tab to focus on the next playable character.
- QoL: Button delay when popping up dialogue options.
- QoL: Objective UI shows at start of the chapter.
- Fixes to better support 4k.
- Windowed mode.
- Fix: Player input not being re-allowed sometimes after objective UI.
- Various other small fixes/QoL requested by people in the demo survey. I hit a good chunk of them, but if there's still something you really want to see let me know!
For future changes, this next week I'll likely be focusing on doing the best i can in Steam Next Fest. During and after that it's pure chapter creation! At 12 hour days, chapter 8 took me ~4 days (map, new items, characters, events). I'm pulling 6-7 days a week right now so the goal is to have the chapters done by end of November. Leaving December/January for polish/playtesting.
Future
- Chapter, chapters, and more chapters.
- Finish up remaining elite classes.
- Implement interesting items/weapons to enhance gameplay. (I'd love to hear your ability ideas to potentially put in the game!)
Thank you everyone for the continued support. It feels surreal approaching the finish line, but there's still much work to be done, and I'll make sure to keep you all in the loop every step of the way.
Cheers,
Eldin T.