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Microcivilization News

0.12.8 Patch

[p]Small patch targeting mostly a blocking issue with players unable to generate some Tier 3 maps early on or in the Conquistador scenario:[/p]
  • [p]Fixed a Map generator crashing issue[/p]
  • [p]Immortal crisis like Taming mammoths should no longer allow using units when all exhaustable HP and attacks destroyed.[/p]
  • [p]Damage-based stun now limited to 40s per blow.[/p]
  • [p]Fixed adjacency description on Graphene plantations[/p]

0.12.7 hotfix

[p]Hello,[/p][p][/p][p]I just released a tiny patch addressing game crashes in a few cases. This is just to address the most impactful problems I am seeing now - separately a patch for functional bugs and balancing will be done later on.[/p][p][/p][p]Thanks everyone for their help,[/p][p][/p][p]Ondrej[/p]

Tier 4 Update

[p]Hello,[/p][p]as promised I'm releasing the new 0.12 version LIVE:[/p]
  • [p]Hero ability rebalance[/p]
  • [p]Tile-based Trade route system replacing old trading[/p]
  • [p]Simplification of Black lotus farming (now Indigo)[/p]
  • [p]New Hard difficulty[/p]
  • [p]Auto-skill update including new Auto-expansion ability.[/p]
  • [p]New Map generation update with many features now under player control[/p]
  • [p]New Strategic resources[/p]
  • [p]Rare technologies rebalance[/p]
  • [p]Theater & Hero farming redesign[/p]
  • [p]New wonders.[/p]
  • [p]Changes to Predicament/Disaster system[/p]
  • [p]Access to Tier 4 tree Medieval, Renaissance, Industrial and Modern eras.[/p]
  • [p]New Artists to boost your meta-game[/p]
  • [p]New Judgements to fight.[/p]
[p][/p][p]Thanks to everyone for very efficient Beta test. [/p]

Beta 0.12.6 Patch

[p]Hello,[/p][p]a small patch with a couple more bug fixes today:[/p][p][/p]
  • [p]Fixed a bug causing crash due to Autonomy gain numerical overflow when picking high-tier autonomy rewards and having lots of population.[/p]
  • [p]Fixed Wonder slots traits now giving correct wonder slot number (1 each)[/p]
  • [p]Heroes should no longer drop obsolete Trade route cargo traits, instead now have Trade route costs discount trait[/p]
  • [p]I reverted my previous change in Hero resource trait scaling, so they now give original higher values.[/p]
  • [p]Idol of conscience now scales trait power slower with upgrades (a level 10 idol traits are now same power as on a level 100 hero instead of level 200 hero it was originally)[/p]
  • [p]Perseverance traits should no longer carry over to starting a new game[/p]
  • [p]Black lotuses are now capped at 500 instead of 200. [/p]
[p]Cheers,[/p][p][/p][p]Ondrej[/p]

Beta 0.12.5 Hero levelling Hotfix

[p]Hi,[/p][p][/p][p]there seems to have been one severe bug in 0.12 that was detected only today. I've released a hotfix for the following just now:[/p]
  • [p]Leveling up different heroes in quick succession may result in corrupted save (not persisting target level of all heroes affected, only some)[/p]
[p]Unfortunately this bug is caused by a save optimization and so in this case the fix does not kick in retrospectively (you wont get your levels back up automagically like with other hero-related fixes in the past). [/p][p]So in case you lost a fortune of culture and are forced to repeat some painful grind feel free to email me to [email protected] with your save and I'll happily cheat back your levels [/p][p][/p][p](you need to tell me which hero and what level you would like, I'll be your Santa today). If there isnt 10,000 of you asking I'll try address that asap :)[/p][p][/p][p]Sorry for the inconvenience,[/p][p][/p][p]Ondrej[/p]