Adventure mode continued...
[p]Hello,[/p][p]Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change significantly.[/p][p][/p]
Example of an early chaos world. It consists of just two scenarios reaching Classical era and various optional upgrades on the sides. Note that most upgrades can be purchased repeatedly. [/p][p][/p][h2]3. Scenarios[/h2][p]Your task is to 'tame' the world by completing its scenarios. There is no generic 'Start new civilization button', you can only play Scenarios one by one.[/p][p]Each scenario is semi-randomly generated - it has a Primary objective and a set of Secondary objectives. [/p][p]These objectives are your source of Gold Lotus score here as opposed to Campaign, where score is mainly granted by reaching civilization milestones like population or crises defeated. [/p][p]In addition to this score, each World will also have a special resource similar to Coal&Oil which will act as multiplier to the end lotus score.[/p][p][/p][h2]4. Returning Home[/h2][p]After completing all Scenarios, you will unlock the ability to leave the world forever. All upgrades you bought here will be fully refunded. In fact you will gain a percentage interest on the total amount of Gold lotus you spent. [/p][p]That way each journey through a Chaos world can not only gain Gold lotus via Scenario score but also multiply the lotus you invest into the upgrades.[/p][p][/p][h2]5. Rest and Recover[/h2][p]After finishing a Chaos world, you will return to Homeworld in the same state you left it. With newly gained Lotus you will be able to unlock new permanent upgrades, build new stuff in Homeworld and perhaps attempt to reach for higher Tiers.[/p][p][/p][p]This is the gist of how Adventure mode is designed at the moment. The variation of it will be also determined by Difficulty Tiers and something i call World 'Flavor'. So there should be some extra dimension here that will make the experience different than the Campaign mode.[/p][p][/p]
Player will be able to place Strategic Resources in any layout they want. The amount of changes will be limited by certain upgrades and will also cost Jade lotus - a new meta-game resource exclusive for Adventure mode. Note: Diamonds resource here is one of the new 'Flavor-specific' resources which boosts Gold lotus gain (similar to Oil in campaign mode).[/p][p][/p][h2]Jade lotus[/h2][p]Jade lotus is a new type of Lotus which will replace Red lotus (red lotus will be exclusive to Campaign, while Jade lotus will be exclusive to Adventure).[/p][p]There are pretty much three core ideas about it:[/p]
Adventure mode flow
[p]Your typical adventure game will begin in a so called Homeworld. This is your stable world where you can do whatever you want. There's no research here, no ascending, no score. This world just exists and you can experiment here.[/p][p]You also get regular opportunities to enter different world.[/p][h2]1. Chaos World Spawn[/h2][p]Every now and then a new world will appear at your doorstep. You will see some very limited info about this world (size and type) but most will be concealed. If you want to, you can enter this world. Or you don't have to and can chill in Homeworld a bit more. Entirely up to you.[/p][h2]2. Entering Chaos World[/h2][p]If you choose to enter the Chaos world, you will leave whatever Population and buildings you had in your homeworld. At that point you will be 'moved' to a new world with its own randomly rolled map, rules and ascension upgrades.[/p][p][/p][p][/p][p]Map strategic resources
[p]One frequent idea i keep hearing from players is to have strategic resources selectable by player instead of random roll. People are looking for other means to achieve perfect layout for their build. Something that would give them full control on placing resources and terraforming the land.[/p][p]I agree with the reasoning and want such control system as well but I do also like the reroll mechanism of Campaign mode - I think it has some kind of magic of its own. And so because I want to have everything I decided to keep the existing system in Campaign mode while introducing a completely new system to the Adventure mode.[/p][p][/p][h2]Static World Maps[/h2][p]As I explained above each chaos world will consist of a serie of miniscenarios - basically normal civilizaiton runs but with some unique objectives and rules. What is important is that all of them will be played on the same map repeatedly. [/p][p]The world map for each world will be generated randomly once and cannot be rerolled. While the player stays in this world the Map will stay same even between ascensions. [/p][p]In between scenarios, players will be able to 'upgrade' this map by adding strategic resources and changing biome (lowland/hills/water). That bit gives them full control but also will require some 'resources' to have a notable impact.[/p][p][/p][p]- [p]It can only be reliably 'farmed' in Homeworld (exact mechanism of this is to be designed).[/p]
- [p]It has a max limit cap. E.g. you can only have up to 10 in the beginning.[/p]
- [p]Most 'cool' power-ups in Chaos Worlds will cost a Jade lotus.[/p]
- [p]Each Strategic Resource placed into map consumes 1 Jade Lotus.[/p]
- [p]Each map tile changed to different biome consumes 1 or more Jade Lotus.[/p]
- [p]Each Ascension upgrade purchased more than once also costs 1 Jade lotus each time.[/p]
- [p]Adding extra Perk Slots for your civ costs 1 or more Jade lotus.[/p]
- [p]Resetting your map to rearrange strategic resources costs Jade lotuses[/p]
- [p]Special random rewards generated in Ascension tree will cost Jade lotus to access.[/p]
- [p]New Meta power to fight Judgements for Jade lotus[/p]