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Microcivilization News

Beta status update

[p]Hi,[/p][p][/p][p]I hope you are all well. In this brief update I'd like to take a look at the ongoing beta status and briefly talk about some outstanding features to be added.[/p][p][/p][h2]When is Beta coming live?[/h2][p]As I indicated earlier, I will be off most of the days this week until July spending some time with my family. Beta is currently in a stable state with no critical issues known (We do have a plenty of bugs raised but hopefully nothing preventing players to play for now).[/p][p]When I am back I expect to finish tweaking bugs and add missing things to the beta. My expectation is to release beta in mid July. But it depends how far I will go with adding extra features. [/p][p]If there are reasons to expand the version more, I might extend the beta phase a little to make the game experience more cohesive at the cost of releasing later.[/p][p][/p][h2]Extra stuff coming to beta[/h2][p]Beginning from July I will resume working on the Beta features, finishing up what I started - the MYTH ERA. I have a list of things to add:[/p]
  1. [p]More Unique Idols along with a Bundle to spend duplicates.[/p]
  2. [p]Artist Hero class - unequippable heroes providing passive effects directly from inventory (a.k.a. diablo charms). Dropped exclusively from Judgements.[/p]
  3. [p]Maybe: Hero Sets - special effects when multiple heroes of a set are equipped. Provided by Artist Heroes (technical details to be still decided). [/p]
  4. [p]More Judgement fights in the Tier 4 tree.[/p]
  5. [p]Expanding Judgement combat mechanics.[/p]
  6. [p]Adding Red-Lotus-based meta power to fight Judgements.[/p]
  7. [p]Maybe: generic Judgement spawning (not just fixed bosses in tree, but an ongoing mechanism spawning Judgement fights similar to Risks mechanism for crises)[/p]
  8. [p]Achievements for tier 3 (and likely for Myth era as well)[/p]
  9. [p]Sounds & effects for new actions.[/p]
  10. [p]Maybe: Music tracks. I have a couple of tracks in progress so in case I manage to finish them, I will add them to the game.[/p]
  11. [p]Maybe: New crisis types[/p]
  12. [p]Maybe: Update for unique crises on map.[/p]
  13. [p]Maybe: Upgrading diplomacy and civilization warfare.[/p]
  14. [p]Maybe: Adding Nemesis eradication scenario to Myth era (eventually I'd like at least one Nemesis eradicated per Tier 4 Era, meaning we might need extra nemesis or two).[/p]
[p]Note: The 'maybe' means 'maybe it will be added to the beta, maybe it will be added later'. But it WILL be done. [/p][h2]After Beta[/h2][p]This update I want to keep things brief and not dig into details too much because a lot still depends on beta decisions.[/p][p]When we're out of Beta I will issue a bigger plan update along with new Roadmap. But I think largely the roadmap is still accurate. Only thing I am considering is to break the future 0.12 version into smaller releases with just a miniature or non-existent beta stages. [/p][p]That way I could add Tier 4 historical Eras one by one and get feedback sooner before taking a dive for 1.0 release.[/p][p][/p][p]This is all for today,[/p][p][/p][p]See you all later,[/p][p][/p][p]Ondrej[/p]

BETA: High numbers hotfix

[p]Hi,[/p][p][/p][p]because some players managed to produce resources over the maximum numerical values I had to cap the multipliers to prevent being locked from the game with instant crashes. I've decided to release this as a separate tiny hotfix to unblock anyone daring to use funny combos.[/p][p]If you run into any issue please let me know. This is a simplistic patch so hopefully there are no undesired side effects.[/p][p][/p][h2]0.11.8 Hotfix[/h2]
  • [p]Reaching very high multipliers to resource production is now capped to 1,000,000 % (million percent) to minimize the likelihood of number overflow preventing you from playing.[/p]
[p][/p][p]Cheers,[/p][p][/p][p]Ondrej[/p]

Patch 0.11.7

0.11.7 Patch
[p][/p][p]Hi,[/p][p][/p][p]i've released a small patch targeting some of the more severe issues.[/p]
  • [p]Devotion White Lotus perk will now ask for 6 Tiles until Division of Labor after reaching Myth era (mainly to prevent getting soft-locked by too many starting technologies catapulting you past the Permanent Settlements)[/p]
  • [p]You should no longer capture Black Lotus by non-active Idols. This should limit your maximum to 12 per run for 4 level 10 Idols.[/p]
  • [p]You should no longer be able to steal other civ territory through Devotion.[/p]
  • [p]Red lotus bonuses from Technology and from the Penitent Perk are now working correctly at Tier 4.[/p]
  • [p]Ceremony rewards cap increased from 100 to 200. [/p]
[p][/p][p]With luck this might get the Beta to a relatively playable state - I do not expect to be doing more patches during next week (having some time off with my family) - but I'll get right back to finishing the Myth era in the early days of July.[/p][p][/p][p]Cheers,[/p][p][/p][p]Ondrej[/p]

BETA: Classical era part 1 added to v0.11

[p]Hi,[/p][p][/p][p]even though It's a bit risky I decided to make some more content and add that to the Beta test of 0.11.[/p][h2]Myth Era[/h2][p]Since a lot of you have asked me to expand the end of the update to play a bit more in Tier 4, I decided to do some small chunk of playable content there. It's only as much as I was able to put together in two days and very likely is going to be buggy and horribly unbalanced but I think it's worth the extra trouble.[/p][p]Note: Please be aware this is just a first part of the Myth Era (a.k.a. Classical era in Tier 1). I have some core features planned which were too bit to do. Namely extending the tech tree and adding more Judgement fights and new Hero type as well as a scenario to defeat Locusts forever. We'll see when this happens.[/p][p][/p][p][/p][p][/p][h2]Beta support this and next week[/h2][p]I will be stabilizing the existing beta version this week with this new extension and then be off most of the days the week 23th-29th. After that I will resume the normal Beta and will continue with these patches finishing this extension and hopefully releasing Beta to public during July. [/p][p][/p][p]Thanks a lot for your support in Beta, as usual if you spot any issue let me know on discord or steam community,[/p][p][/p][p]Cheers,[/p][p][/p][p]Ondrej[/p][p][/p]
0.11.6 Minor Update
  • [p]Extended Tier 4 by adding Classical era (this time around called Myth era). For the moment it has the same Technology tree as old Classical era but extensions are planned.[/p]
  • [p]Changed the ascension tree structure for Tier 4 - you now have different upgrades available for T4 Classical (Myth) Era including workshop magnification, all 7 world wonders and auto skills.[/p]
  • [p]Tier 4 tree has steeper pricing for all upgrades. You will have to also spend Red, Black and White lotuses to gain some of the optional upgrades.[/p]
  • [p]Vagabonds eat half food[/p]
  • [p]Research trait on idols removed, added -% death instead[/p]
  • [p]No longer gain Gold Lotus from non-ceremonial wonders.[/p]
  • [p]Ceremonial wonders now continue producing Red lotuses on Tier 4.[/p]
  • [p]Fixed spirit culture drop amounts.[/p]
  • [p]Slightly updated wonder ability values to work with Magnification.[/p]
  • [p]Cannibalism Cookout quest now grants a Barracks-like single use boost instead of a generic damage boost.[/p]
  • [p]Meta-Powers (Horn, Consonant, Hymn) persistence code has been changed to make future changes easier but as a result your amounts from older save will not be picked up and you will start at zero. Sorry about that.
    [/p]

Beta Patch 0.11.5

0.11.5 Hotfix
  • Infused Heroes correctly save Idol charge progress
  • Infused Heroes correctly get locked when using their Idol power
  • Upgrading Heroes should no longer interfere with Idol infusion
  • Merging recipes should no longer work on Infused heroes (must remove idol via dismantle first)
  • Golden Calf (the unique Idol) now using correct Level restrictions 1-10
  • Meta-Powers (Horn, Consonant, Hymn) are correctly loaded after saving (the fix is retrospective so you regain any that you 'apparently' lost)