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Microcivilization News

BETA: High numbers hotfix

[p]Hi,[/p][p][/p][p]because some players managed to produce resources over the maximum numerical values I had to cap the multipliers to prevent being locked from the game with instant crashes. I've decided to release this as a separate tiny hotfix to unblock anyone daring to use funny combos.[/p][p]If you run into any issue please let me know. This is a simplistic patch so hopefully there are no undesired side effects.[/p][p][/p][h2]0.11.8 Hotfix[/h2]
  • [p]Reaching very high multipliers to resource production is now capped to 1,000,000 % (million percent) to minimize the likelihood of number overflow preventing you from playing.[/p]
[p][/p][p]Cheers,[/p][p][/p][p]Ondrej[/p]

Patch 0.11.7

0.11.7 Patch
[p][/p][p]Hi,[/p][p][/p][p]i've released a small patch targeting some of the more severe issues.[/p]
  • [p]Devotion White Lotus perk will now ask for 6 Tiles until Division of Labor after reaching Myth era (mainly to prevent getting soft-locked by too many starting technologies catapulting you past the Permanent Settlements)[/p]
  • [p]You should no longer capture Black Lotus by non-active Idols. This should limit your maximum to 12 per run for 4 level 10 Idols.[/p]
  • [p]You should no longer be able to steal other civ territory through Devotion.[/p]
  • [p]Red lotus bonuses from Technology and from the Penitent Perk are now working correctly at Tier 4.[/p]
  • [p]Ceremony rewards cap increased from 100 to 200. [/p]
[p][/p][p]With luck this might get the Beta to a relatively playable state - I do not expect to be doing more patches during next week (having some time off with my family) - but I'll get right back to finishing the Myth era in the early days of July.[/p][p][/p][p]Cheers,[/p][p][/p][p]Ondrej[/p]

BETA: Classical era part 1 added to v0.11

[p]Hi,[/p][p][/p][p]even though It's a bit risky I decided to make some more content and add that to the Beta test of 0.11.[/p][h2]Myth Era[/h2][p]Since a lot of you have asked me to expand the end of the update to play a bit more in Tier 4, I decided to do some small chunk of playable content there. It's only as much as I was able to put together in two days and very likely is going to be buggy and horribly unbalanced but I think it's worth the extra trouble.[/p][p]Note: Please be aware this is just a first part of the Myth Era (a.k.a. Classical era in Tier 1). I have some core features planned which were too bit to do. Namely extending the tech tree and adding more Judgement fights and new Hero type as well as a scenario to defeat Locusts forever. We'll see when this happens.[/p][p][/p][p][/p][p][/p][h2]Beta support this and next week[/h2][p]I will be stabilizing the existing beta version this week with this new extension and then be off most of the days the week 23th-29th. After that I will resume the normal Beta and will continue with these patches finishing this extension and hopefully releasing Beta to public during July. [/p][p][/p][p]Thanks a lot for your support in Beta, as usual if you spot any issue let me know on discord or steam community,[/p][p][/p][p]Cheers,[/p][p][/p][p]Ondrej[/p][p][/p]
0.11.6 Minor Update
  • [p]Extended Tier 4 by adding Classical era (this time around called Myth era). For the moment it has the same Technology tree as old Classical era but extensions are planned.[/p]
  • [p]Changed the ascension tree structure for Tier 4 - you now have different upgrades available for T4 Classical (Myth) Era including workshop magnification, all 7 world wonders and auto skills.[/p]
  • [p]Tier 4 tree has steeper pricing for all upgrades. You will have to also spend Red, Black and White lotuses to gain some of the optional upgrades.[/p]
  • [p]Vagabonds eat half food[/p]
  • [p]Research trait on idols removed, added -% death instead[/p]
  • [p]No longer gain Gold Lotus from non-ceremonial wonders.[/p]
  • [p]Ceremonial wonders now continue producing Red lotuses on Tier 4.[/p]
  • [p]Fixed spirit culture drop amounts.[/p]
  • [p]Slightly updated wonder ability values to work with Magnification.[/p]
  • [p]Cannibalism Cookout quest now grants a Barracks-like single use boost instead of a generic damage boost.[/p]
  • [p]Meta-Powers (Horn, Consonant, Hymn) persistence code has been changed to make future changes easier but as a result your amounts from older save will not be picked up and you will start at zero. Sorry about that.
    [/p]

Beta Patch 0.11.5

0.11.5 Hotfix
  • Infused Heroes correctly save Idol charge progress
  • Infused Heroes correctly get locked when using their Idol power
  • Upgrading Heroes should no longer interfere with Idol infusion
  • Merging recipes should no longer work on Infused heroes (must remove idol via dismantle first)
  • Golden Calf (the unique Idol) now using correct Level restrictions 1-10
  • Meta-Powers (Horn, Consonant, Hymn) are correctly loaded after saving (the fix is retrospective so you regain any that you 'apparently' lost)

Beta 0.11 Patch

Hi,

a couple of small fixes were added in a few small patches. Here's a summary of them.

0.11.4 Hotfix
  • Having 1 Free Tech level and no Adopted technologies should no longer prevent Ancestral tech tree from spawning
  • Some (hopefully all) Hero slot equipping restriction bugs were fixed
  • Generic Ancestral techs renamed , no longer called Future era
  • Sorting no longer unfuses idols
  • Heroes from all slots should be correctly kicked out on reaching Tier 3
  • Lowered tech costs on Tier 4 after emerging from T3


0.11.3 Hotfix
  • Lotus perk should no longer cause game to crash on start
  • Hero slot 5 should be correctly unlocked in tier 2
  • Loading game with active lotus perk on should no longer cause forced load to ascension
  • White lotus Pledges now reset correctly after restarts
  • Game crashing when pressing/hovering Ascension button in some corner case


0.11.2 Hotfix
  • Heroes from 0.10 should now be loaded correctly unchanged from previoud game version.



Thanks everyone

Ondrej