A New Playtest Arrives!
Greetings, Adventurers!
We've been hard at work since you last heard from us, and we're happy to announce that another round of playtesting is underway! If you signed up for one of our earlier playtests, make sure to check your email inboxes; we've been rolling out invites over the last few days! Those who already participated in prior playtests will already have access to the new playtest, as well! And if you haven't signed up yet... what are you waiting for? There's always a chance we'll send out even more invites!
The current playtest focuses on the Campaign mode, where you can recruit, train, and manage your adventurers. It's recently been revamped with a new structure and content, and is now centered around a 'run'-based approach on randomly-generated maps. You'll be rewarded with various resources regardless of your success or failure (though exactly what you get will depend upon that!) that can be used to purchase various things—including, perhaps, rare classes—so that win or lose, you'll still be able to progress through the meta-game and unlock new features at your base.
In addition, we've added a total of four new classes for you to try: the Assassin and Cultist, as well as the two hybrid classes, General and Centurion!
We look forward to hearing your feedback on the adjustments to the campaign mode, as well as the new classes!
Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky
We've been hard at work since you last heard from us, and we're happy to announce that another round of playtesting is underway! If you signed up for one of our earlier playtests, make sure to check your email inboxes; we've been rolling out invites over the last few days! Those who already participated in prior playtests will already have access to the new playtest, as well! And if you haven't signed up yet... what are you waiting for? There's always a chance we'll send out even more invites!
The current playtest focuses on the Campaign mode, where you can recruit, train, and manage your adventurers. It's recently been revamped with a new structure and content, and is now centered around a 'run'-based approach on randomly-generated maps. You'll be rewarded with various resources regardless of your success or failure (though exactly what you get will depend upon that!) that can be used to purchase various things—including, perhaps, rare classes—so that win or lose, you'll still be able to progress through the meta-game and unlock new features at your base.
In addition, we've added a total of four new classes for you to try: the Assassin and Cultist, as well as the two hybrid classes, General and Centurion!
We look forward to hearing your feedback on the adjustments to the campaign mode, as well as the new classes!
Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky