1. Escape The Mad Empire
  2. News

Escape The Mad Empire News

Highlight: Randomator

Are you a fan of gambling? Like to take risks? Enjoy a little... reward? Like to take a ride on the wild side? Enjoy a fellow game of cards? Why not slots? Are you a- okay, you get it - Well NOW (if you unlock it) you can use the randomator!

What is the randomator?
The new A.M.I Technology has realized an NEW and INNOVATIVE way to produce gear for your (heroes) journey!



Simply drop ONE (OR THREE!) gear items into the device, and POOF!

You've now transformed it into a (OR THREE!) new random items for you to use throughout your (heroes) journey!



Terms & Conditions Apply. Only creates items with the same rarity. Gamble responsibly. Do not place fingers, limbs or organic objects into the device. We are not responsible for eventual items creating mysterious voices not heard by anyone else. Do not listen to the voices under any circumstance. Do not use the randomator if you are pregnant, allergic to yeast, or have asthma.

Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky

Highlight: biome screenshot teasers

Highlight day!

Today we bring you some teaser screenshots! What could be hiding behind those question marks??

Some of you might know already if you're part of the discord... however a few of them are also brand new!
Take a look! ːtobdogː ːhappymeatː



As an extra, here's a NEVER BEFORE seen animated shroom!



More to come! Stay tuned ːLIS_pixel_heartː

Assassin skills highlight!

[h2]Greetings, fellow adventurers![/h2]

Sorry for being quiet for a while. We've been cooking (working) on new classes, class skills and, of course there are a lot more than these three, biomes, armors, weapons, and MUCH more!!! We just felt like these skills had a certain... je ne sais quoi... as they say. (The assassin is not french)

However, for now we're thrilled to give you a sneak peek at some of the new visuals for the Assassin class, along with how these powerful abilities can be used in the heat of battle!



[h3]Hide[/h3]
Need to scope out the upcoming rooms or slip past enemies unnoticed? The Assassin’s Hide ability has you covered. When activated, it grants Stealth for 16 seconds, making you completely invisible to enemies. Plus, your first attack after breaking Stealth has an increased crit chance - perfect for that devastating first strike (which, of course, reveals your location upon attack... so be careful!)



Hide is the perfect tool for sneaky scouting, setting up an ambush, or simply getting the drop on your enemies when the time is right.

[h3]Decoy[/h3]
Things aren’t looking great—your entire party’s been overwhelmed by that horrible insect. But don’t panic—Decoy is here to save the day! This ability creates a false target that draws enemy attention, giving you another target for enemies to focus on!



Decoy can be a game-changer when your team is in a tight spot, giving you the breathing room you need to turn the tide of battle.
[h3]Death Blink[/h3]
This attack is very powerful! It blinks (teleports) you close to your target and unleashes a strike with increased damage! The range is larger than shown in this image, just keep that in mind. Can be used to initiate a fight or finish it... Your choice.



Take that, beetle!

Moving forward, we’ll be spotlighting more things every week, maybe even more tips for battle! (Although, you might not be battling only beetles... Can't help you there) There’s a lot to look forward to, but I can’t give away too much just yet... Let’s just say something big is on the horizon, and you won’t want to miss it.

Until then, sharpen those blades and prepare for what’s to come!

Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky

Dive into the Campaign Mode with our new Demo!

Greetings, Adventurers!

We've got a treat for you today—it's a new and updated demo!

Dive into our updated Campaign mode and recruit, train, and manage a team of adventurers! Take them out on runs through randomly-generated maps and bring back a variety of loot and resources that can be used to gear up your team or improve the facilities and features in your base... and perhaps unlock new classes to take on your forays!

As always, we look forward to hearing your feedback on all the new and updated features... including the classes that are new since the last demo! Come let us know what you think on our community Discord or here on Steam's discussion forums!

So, what are you waiting for? Those dungeons won't loot themselves!

Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky

A New Playtest Arrives!

Greetings, Adventurers!

We've been hard at work since you last heard from us, and we're happy to announce that another round of playtesting is underway! If you signed up for one of our earlier playtests, make sure to check your email inboxes; we've been rolling out invites over the last few days! Those who already participated in prior playtests will already have access to the new playtest, as well! And if you haven't signed up yet... what are you waiting for? There's always a chance we'll send out even more invites!

The current playtest focuses on the Campaign mode, where you can recruit, train, and manage your adventurers. It's recently been revamped with a new structure and content, and is now centered around a 'run'-based approach on randomly-generated maps. You'll be rewarded with various resources regardless of your success or failure (though exactly what you get will depend upon that!) that can be used to purchase various things—including, perhaps, rare classes—so that win or lose, you'll still be able to progress through the meta-game and unlock new features at your base.

In addition, we've added a total of four new classes for you to try: the Assassin and Cultist, as well as the two hybrid classes, General and Centurion!

We look forward to hearing your feedback on the adjustments to the campaign mode, as well as the new classes!

Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky