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Escape The Mad Empire News

Patch Notes EA 0.17.0.12384

  • Tons of loc or loc related UI-fixes
  • Added Smart Inventory Transfer on enchanting and Identificator device
  • preventing level-up when morphed (to avoid issues)
  • Fixed armor exploit (equipping/de-equipping was refreshing armor points)
  • Skill upgrade text improvements
  • Fixed some UI elements not being dragged in sync with the cursor
  • Clear body & soul, cursed heal and other similar skills are now castable on portraits
  • 'Ready state icon' on devices when something requires our attention
  • Fixed issue with middle mouse button not triggering tactical pause
  • Fixed issue with barrel thrown in a pit
  • Fixed soft-lock if someone left the game while completing the Soul Infusion quest
  • Fixed Double or Fail skill
  • Fixed Molten Gold skill
  • Fixed an issue with keybinding


The Imperial Guard

We arrive at the end of the week! And it's time for us to talk about our favorite aquaman-impersonator: The Imperial Guard!



The imperial guard is a semi-tanky character with a lot of buffs for themselves and teammates. It's almost like they're used to guarding important and prestigious people? I don't know... That seems far fetched... But either way, they also have an interesting repertoire of skills. Let's have a look!



Mighty Trident might not be a very powerful skill, however, its' range, infinite charges and low cooldown makes it a great starter or ending skill to use for any engagement! (Unless you're standing in water, read: lightning attacks on page 372).



Invigorating defence is a great skill to be used mid fight. As you can read, it gives +4 heal when taking damage, making them even more of a tank! It really puts the "Guard" in "Imperial".



Save The Emperor, or as I call it, big bird (no relation to sesame street once again), is one of the best tanking skills & saving skills there is. I like to use it on a teammate about to die OR on my ravager together with a rage skill.

Thank you for making this launch week excellent and we'll keep pushing bug and hotfixes moving forward. After that, we'll go back to pushing out sweet, sweet content. Cheers!

- Devteam & Lizz the Community Manager

Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky

Hot Fix EA 0.17.0.12354

- Fixed a issue with constitution. The bad interaction with the skill Borrow Lifeforce could damage the stat of the character during a rest.

The Black Guard

It's me, again.

This time I bring you: The Black Guard!



The Black Guard (although no one has ever seen under their helmet) is another strong character, that wields Nerotic powers together with various powerful blows to their opponents!



Chain Attack is one of their most powerful attacks. It resets its cooldown and charge after use, although making the power weaker with each use - still can truly turn a fight. (Although, when fighting small mushrooms is probably better to save it for a bigger creature)


Dark prison has huge potential in battle, as it essentially removes a foe from the fight for 30s. Helpful for a strong enemy to take a time-out, so you can regroup and take it on with help from your teammates.


This one is my favorite. It's not only an insanely powerful AoE, but also has a 10% chance of instantly killing any enemy. Also - no AoE damage to friendlies. Always nice whenever a skill isn't hurting your priest whos' out of healing.

Once again - I want to take a moment to thank you all for the warm reception to the launch and amazing feedback we keep getting on the discord. It's a been hectic so we're still catching up to all steam discussions, messages & posts all over. Please bear with us if we still haven't answered!

XOXO - Devteam & Community Manager Lizz


Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky

Update Notes: EA 0.17.0.12352

- Lowered instability per level and changed the cap to 50 at level 10.
- Blood Priest: doubled blood mana gained from Soak Blood