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Chivalry 2 News

Chivalry 2 Hotfix 2.10.2


Good morrow, knights! A minor hotfix (2.10.2) has been released with new anti-cheat protections.

[h2]General[/h2]
  • Updated anti-cheat security on all platforms.

As our 2.10.1 Hotfix notes mentioned, our team has been working hard on this next stage of anti-cheat protection for Chivalry 2. This security update will help stop users who have been bypassing our anti-cheat protections and add further tools our moderation team can use to address cheaters and their multiple accounts.

We believe this security update will help curb the use of cheats within Chivalry 2, although we know there may still be outliers that bypass even the new protection. Not to worry; our staff and moderation team will be on hand working hard to address any future tickets and reports regarding cheaters.

If you believe you have encountered a user in-game who may be cheating, here are some steps to report them.

[h3]How to report a suspected cheater:[/h3]

In-Game Reporting:
  • Open the in-game scoreboard.
    • Xbox Button: Menu Button > Scoreboard
    • PS Button: Start Button > Scoreboard
    • PC Key: TAB
  • Navigate the scoreboard till you find the offending user.
  • Select the user and use the "Report" option.
ChivMail Reporting:
  • To Access the ChivMail bot you'll need to join our Official Discord.
    • ChivMail can be found on the top right of the User List once you've entered the Discord.
  • Use either a screen capping software or an HD mobile device to capture video of the suspected user.
  • Attach this video in a message to the ChivMail Bot on Discord in addition to the suspected user's in-game username.
    • Videos should be around 30 seconds long and clearly show the suspected user using in-game cheats if possible. (If the video is too large for Discord, it can be uploaded unlisted onto a streaming platform like Youtube)
  • This will start a ticket on the topic that our moderators can respond to if additional information is needed.
  • Additional Step for EGS / Steam Users - Acquire the user's PlayerID:
    • Open the console by pressing ( ~ ) or ( NUMPAD - ) (If your console does not open, you may have to "Enable developer console" in GAME SETTINGS) (Rebindable in the setting if necessary)
    • Type the command "listplayers" and hit ENTER (This copies the player list to your clipboard)
    • Open any Word processing application (Notepad, Microsoft Word, etc) and press CTRL + V to paste the player list.
    • Find the offending player's name and ID # and include them in your ChivMail report. (For example - Username - 12AB34CD56EF78GH)
Patch Troubleshooting:
For any users receiving the "Easy Anti-Cheat is not installed." Launch Error: please attempt to validate your game files.

Chivalry 2 Hotfix 2.10.1


Good morrow, knights! A minor hotfix (2.10.1) has been released with crucial bug fixes.

[h3]General[/h3]
  • Fixed a bug that caused a player to be disconnected from a server when spawning at particular points on the Duelyard map.
  • Fixed a bug with the skill-based team balance feature that did not correctly allocate players between attack and defense.
  • Fixed a bug that prevented some players from being banned correctly from Unofficial Servers.


Now that the skill-based team balancing feature has been fixed, it will also be re-enabled for all platforms once this Hotfix has gone live. Although this Hotfix was smaller, we wanted to address these more pressing bugs first while our team continues to work on fixes for our other known issues.

We have also contributed significant time towards further testing the next layer of anti-cheat we mentioned in our Community Blog.
While we test this next stage in the fight against cheaters, we will continue to act against those who bypass our protections to cheat within Chivalry, promote cheats, encourage the use of cheats to others, or break our Code of Conduct in any additional ways.

Chivalry 2 Unofficial Servers FAQ – Follow up


Today, we wanted to address more frequently asked questions regarding the newly added Unofficial Servers with Nitrado to keep players in the loop as we work on improvements.

Torn Banner Studios and Nitrado are dedicated to making Unofficial Servers the best experience possible for the Chivalry 2 Player Base.

[h3]Why is my server having unstable performance?[/h3]
  • Since the release of Unofficial Servers, we’ve been tracking the community response very closely. After observing many reports and matches, it’s clear that small matches are performing nicely. Yet, as the scale of participating players increases, the server’s performance decreases for all involved. We understand that this performance degradation has made genuine 64-player matches difficult, and the issues have disproportionately affected those spending the most to host a server. We hear you and are working hand in hand with Nitrado to resolve these problems as soon as possible.

[h3]Why don’t Unofficial Servers offer Gold or XP?[/h3]
  • At launch, we chose not to have Unofficial Servers provide Gold or XP as the potential for server hosts and players to abuse the system was relatively high. We want Gold, especially XP, to signify your time and dedication to Chivalry 2. Our team is looking into how we can prevent this potential abuse and at the opportunity of bringing Gold and XP to Unofficial Servers in some capacity in the future.

[h3]Why are all servers capped at 1GB of RAM?[/h3]
  • Per Nitrado, The visual presentation of RAM usage is dynamic and covers the upper range of the graph. The RAM limit is not capped at 1GB. The game server gets as much RAM as needed. The hard limit is beyond the scope of what a Chivalry 2 server will ever require to guarantee the quality of the game experience for all customers.

[h3]How was the pricing for Unofficial Servers determined?[/h3]
  • Initial prices for Unofficial Servers were set with the guidance of Nitrado and the resources needed to support up to 64 players on a single server. We’ll be working with Nitrado to see if the opportunity to offer future sales is possible.

[h3]Were Unofficial Servers stress-tested before launch?[/h3]
  • Yes, Unofficial Servers were stress-tested before launch. Although we did all we could internally, it wasn’t feasible for us to match the scale that has been able to be achieved once the feature went live to the public player base. A larger scale has revealed specific bugs and problems we are working to improve.

[h3]What protections are available around DDOS attacks?[/h3]
  • Our first FAQ states that Nitrado servers all come with basic DDOS protections. We’ve already implemented an extra layer on top of the basic DDOS Protections and are continuing to explore additional server protections. These are expected after Update 2.10 since they will take longer to implement on the development side.

[h3]Will Torn Banner work with other server providers for Unofficial Servers?[/h3]
  • Both Torn Banner Studios and Nitrado are dedicated to improving the Unofficial Server experience with the help of players and their feedback. At this time, we don’t plan to host Unofficial Chivalry 2 servers through partners other than Nitrado.

[h3]Why can’t we rent a US Central server?[/h3]
  • Currently, US Central is not a region that Nitrado natively supports. At the moment, Nitrado has yet to share any plans to add US Central servers, but we have passed on the community feedback that US Central servers would be appreciated. We have been and continue to communicate with them regarding this request.

[h3]Why can’t we skip maps in Unofficial Servers?[/h3]
  • Our primary command to skip maps has some instability tied to it that we are currently looking into. Therefore, we are exploring alternate commands to make available to server admins that could fill a similar role while we work on improving the stability of the primary command. We’ll let the community know through our Official Social channels if additional commands become available.

[h3]Can we get the opportunity to purchase a higher tick-rate server?[/h3]
  • Complete confidence in a tick rate change option would require game-wide testing on all modes, maps, and all possible player counts. With community concerns already around server stability, we consider this outside of scope at this time.

[h3]Why are TO objectives set at 10 minutes for each phase by default?[/h3]
  • We didn’t have an opportunity to complete the review of all stage times across all maps before the release of unofficial servers, as most of the time dedicated to this feature was devoted to adding it as an option. When time permits, we’ll look to set up default times in the Nitrado web interface. In the meantime, this information is available via our FAQ.

[h3]Known Bugs around Unofficial Servers we are investigating:[/h3]
  • Servers showing capped at 1GB Ram
  • Inability to kick/ban some users
  • Man At Arms spawning without primary weapons in LTS
We’d also like to assure players that we continue working on resolutions for many of the known bugs we announced after the release of Update 2.10. We’ll be sure to let players know right away once we have a Hotfix on its way!

Chivalry 2 - Duel of the Fêtes Update is Out Now!



The Duel of the Fêtes Update (2.10) is now available on all platforms for Chivalry 2!

[previewyoutube][/previewyoutube]

Chivalry 2’s Fête For All Update introduces Unofficial Server Support, Skill-Based Team Balance, Three Free-For-All maps - Frozen Wreck, Bazaar and Duel Yard, a Team Deathmatch Map - Frozen Wreck, Region Selection, quality of life improvements and more. Read on below.

[h2]Update Highlights[/h2]
  • New Major Feature - Unofficial Server support with Nitrado
  • New Major Feature - Skill Based Team Balance
  • New Feature - Region Selection Options
  • New Campaign Pass - “Fête-for-All”
  • New TDM map - “Frozen Wreck”
  • New FFA maps - “Frozen Wreck, Bazaar, Duelyard”
  • Combat Changes and Balance
  • QoL Improvements


[h2]New Major Feature - Unofficial Server Support![/h2]

The highly requested Unofficial Server support feature is now live! Players can now rent their own servers through Nitrado and customize them to their liking. Looking to organize a community event? Want to play only Brawl with your friends and nothing else? This is the place to go! Players will find a “Rent A Server” button directly in-game below when viewing the Server Browser, allowing them to begin the Unofficial server process.

Unofficial Servers have the following customizable features:
  • Votekick Parameters
  • Custom Class Limits
  • Custom Length Warmup Timer
  • Custom Length Match Timer (Team Objective)
  • Custom Length Match Timer (Non-Team Objective)
  • Custom Match Score Limit (Non-Team Objective)
  • Custom Match Player Count (Max of 64 players)
  • Ability to turn horses on or off
  • Ability to restrict players to third person or first person
  • Ability to disable combat zones
  • Passworded Server Support
  • Local Admin Support
  • Local Kicks / Bans
  • Local In-Game Server / Admin Messaging

Want to know more? Check out our Unofficial Server FAQ!

With the release of unofficial servers, our standalone duel servers will become social spaces. It will be up to the players how they use these spaces, therefore we will no longer be actively moderating for “RDM” (Random Death Match Instances i.e. attacking players randomly like you would in the free-for-all gamemode). Players must still however comply with our Code of Conduct and ToS.

[h2]New Major Feature - Skill Based Team Balancing[/h2]

Teams will now balance players with an algorithm derived from global rank before the start of a given match. Once balanced, players will be unable to switch teams unless in the event of unbalanced player counts or when switched automatically by the game to maintain team balancing parameters.

The following modes will have Skill Based Team Balancing enabled:
  • 64 Player Team Objective (Matchmaking Queue)
  • 40 Player Mixed Modes (Matchmaking Queue)
  • Last Team Standing (Limited Time Queue and Standalone Servers)
This feature is currently not available for 3v3 Arena and Unofficial Servers, but we are exploring the option to add it in the future.

Additional Notes:
This feature was designed to help balance the start of a match, while still maintaining tight restrictions post-balancing around team size discrepancies. It behaves differently than a Skill Based Matchmaking system that would create entire lobbies of similarly skilled players ultimately requiring a much larger scope of work and introducing more risk. Due to the size of most of our lobbies, it made more sense for us to apply the balancing within the match itself.

Just before a match begins after all players have loaded in, the server will perform a shuffle taking into consideration players' global ranks as well as their premade parties before assigning them a team. The system is built to prioritize parties staying together. The balance algorithm in use is not solely trying to achieve a 1:1 balance according to global rank.

After the shuffle is complete, teams must not create an imbalance of more than 1 player at any one time, or Team Switching will be restricted. For example: if there are two teams of 16 players and one player in spectate, that player can swap to either team as the new numbers would be 17 vs 16 (an imbalance of 1). But if there is a team of 17 and a team of 16, the player in spectate will be unable to swap to the team of 17, as that would create 18 vs 16 (an imbalance of 2).

Both 64 and 40-player matches in the server browser remain unaffected by this new feature as they are currently treated as a more social space for playing Team Objective and Team Deathmatch.


[h2]New Feature - Region Selection[/h2]

Players will now have the option to select their Matchmaking region of preference. This option is available in the Game Options menu. 

The following selections are available:
  • North America West
  • North America Central
  • North America East
  • South America West
  • West Europe
  • London
  • Paris
  • East Oceania
  • East Asia
  • South Korea
  • Japan
Please note that matchmaking search time and latency may be impacted depending on the region selected.

[h2]New Maps - Frozen Wreck, Bazaar and Duel Yard![/h2]


New Team Deathmatch and Free-For-All Map - Frozen Wreck

Marooned Masons fight with cold steel on thin ice to survive their shipwreck in the desolate north. Avoid ice crumbling beneath your feet, or break it beneath your opponents to plunge them to an icy grave.


New Free-For-All Map - Duel Yard

Test your mettle, hone your skills and prove your might in single combat at the duel yard.


New Free-For-All Map - Bazaar

Spill blood on sand and silk as you skirmish in the Bazaar at Baudwin.

[h3]Additional Map Changes[/h3]
Bridgetown
Stage 1
  • Fixed an issue where players with horses could only advance the progress bar once
  • Fixed an issue where the siege crossbow could destroy a fence but not damage an object behind it

Stage 3
  • Fixed an issue where the siege crossbow could damage the gate objective if penetrating another object
Bulwark
  • Fixed an issue where certain assets were missing textures under low quality video settings
Darkforest
  • Fixed an exploit where the VIP could use the bookshelves to avoid attacks
  • Fixed an issue where the wagon would not grant ammo for, Siege Crossbow bolts, Mallets, and Barricades.
Galencourt
  • Fixed an issue with Galencourt monks having misplaced textures or layered meshes
Montcrux
  • Fixed an issue where the Siege Crossbow bolts would not shoot through exploded zones
  • Improved bot navigation
  • Added map to Offline mode
General
  • Fixed an issue where male peasants would not roam around the map


[h2]New Campaign - Fête-for-All[/h2]


Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armory items as they play. The Fête For All Campaign Pass has no time limit, so you can earn rewards at your own pace

Play the 'Fête For All' Campaign Pass at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.

[h2]Customization[/h2]
[h3]Armour[/h3]
Archer
  • Tenosia
    • Tenosia Raider
    • Elite Tenosia Raider
Vanguard
  • Free-For-All
    • Reik Armour
    • Druid Helmet
      • Raptor Helm
      • Hildeswine Helm
      • Hind Helm
  • Agatha
    • Heraldic Poor Gallowglass
    • Heraldic Veteran Gallowglass
  • Mason
    • Heraldic Askandir Veteran Armor
Footman
  • Free-For-All
    • Monk Robes
      • David’s Robes
      • Georges’ Robes
      • Michel’s Robes
  • Agatha
    • Weathered Broe Helmet
    • Broe Helmet
    • Painted Broe Helmet
    • Royal Broe Helmet
Note: Although shown with a Quarterstaff to create the best promotional shot, Monk Robes can't be used with the Quarterstaff weapon as part of the Footman cosmetics. Knight
  • Free-For-All
    • Agatha Heir Crown
    • Rudhelm Heir Crown
  • Agatha
    • Heraldic Jousting Armour

[h3]Heraldry[/h3]
Mason
  • High Forge Hammer
  • Brotherhood Ravens

[h3]Weapons[/h3]
Messer
  • Standard Vantearian Messer
  • Great Vantearian Messer
  • Knightly Vantearian Messer
  • Vantearian Wraith Blade
Siege Crossbow
  • Cranequin
  • Reinforced Cranequin
  • Superior Cranequin
  • Markgraf Cranequin
Sword
  • Worn Arathaneian Sword
  • Arathaneian Sword
  • Arathaneina Flamberge
  • Knightly Arathaneian Sword

[h3]Hair[/h3]
  • All hair options are now available for all head options

[h3]Nicknames[/h3]
  • The Eagle
  • The Lion
  • The Monk
  • The Druid

[h3]Voice[/h3]
  • Heir Crown and Voice Bundle (Free-For-All)
    • Agatha Heir
    • Heir of Rudhelm
  • Druid Armour and Voice Bundle (Free-For-All)
    • Ailean
    • Hylltun
    • Iain
    • Tearlach
  • Monk Armour and Voice Bundle (Free-For-All)
    • André
    • David
    • Georges
    • Marc
    • Michel
    • Pierre

[h3]General[/h3]
  • Fixed an issue where weapon customization would not be present on first spawn
  • Fixed an issue with the Mason Gold Vine Jousting Knight armour’s normal map
  • Fixed an issue where the Sword of Glory heraldry would incorrectly change armour and helmets
  • Added skirt physics to the Agathian Templar armour
  • Slightly adjusted metallic values for a few armour and helmets
  • Made the Mason Jousting Helmets compatible with the Dreadnought set
  • Added the ability to rotate the character in the Customization screen
    • To rotate the character, hold left click on the character and drag with the mouse.
    • For controllers, use the Left Thumbstick input to rotate left and Right Thumbstick input to rotate right.

[h2]Combat[/h2]
Blocking
  • Adjusted backstab angle checks to be more consistent
    • Certain perks like that backstab perk on Ambusher would not grant its bonus reliably. This led to an opportunity to improve the back hit detection in combat, making it more consistent in receiving the bonus for the class and to reward skillful footwork and swing manipulation in general.
Counters
  • Fixed an issue where countering a projectile after a world hit would result in automatically throwing your weapon
Dismemberment
  • Fixed an issue where chopped heads would have default customization on current gen systems 
  • Fixed chopped head physics not activating properly on current gen systems
    • Note: this fix was not applied to last gen consoles for performance reasons.
Feints
  • Fixed an issue where unintentional feints would occur after multiple swings and counter attempts
Jabs
  • Jab release time is now consistent across all weapons
  • Fixed an issue where jabs could go through another user’s jab after feint
  • Fixed an issue where attacks would not play out after a frame perfect jab
  • Fixed an issue where jabs would come out slower than intended when feinting from a counter
Parry
  • Made parry more consistent when canceling from a successful combo
  • Fixed an issue where parry would be inconsistent when canceling from a combo feint to parry
Sprint Attack
  • Increased the windup time by 0.115 seconds to reduce ability to instantly hit
  • Added a condition where unsuccessful sprint attacks would result in a recovery state
    • Sprint attacks have been observed to allow players to bring up parries immediately even when failing to land said attack. Conditions have been added to further prevent this, allowing an opponent to more reliably punish a failed sprint attack.
Stabs
  • Heavy stabs now thwack against teammates
  • Fixed an issue with polearms having shaft hits to the side during a stab
General
  • Fixed an issue where arrow trails would linger when blocking an arrow
  • Fixed an issue where items would attach to the right hand after throwing an offhand item
  • Fixed an exploit where attacks could be desynced between players
  • Fixed an exploit where healing could be activated early when bandaging
  • Fixed an exploit where ammoless dropped javelins could be picked up to replenish ammo
  • Fixed an exploit where two-handed weapons would sometimes look like they were equipped as a one-handed weapon

[h2]Weapons and Carryables[/h2]
Barricades
  • Fixed an exploit where barricades could be used to slide and gain boosts in momentum
Catapult
  • Fixed an issue where catapults could scoop up unaware players when firing at max power
  • Made firing behavior more consistent upon remounting
Falchion
  • Adjusted the blade length of the Shamshir set to bring closer to hitbox length
Highland Sword
  • Special attack is no longer halted by an Active Parry
  • Increased damage by 5 for all attacks (excluding overheads, jab, and kick)
  • Fixed an issue where world hit tracers would cause the weapon to hit the floor unintentionally
  • Fixed an issue where the weapon’s level rank would not display correctly in loadout selection
Katars
  • Extended the size of tracers slightly
Siege Crossbow
  • Fixed an issue where bows would have missing shadows in first person mode
  • Fixed an issue where the reloading audio would be delayed by a second
  • Fixed an issue where fire bolts would not damage or penetrate objects
  • Fixed an issue where bolts would deviate from path after penetrating objects
  • Fixed an issue where bolts would not penetrate through non-objective destructibles
  • Fixed an issue where bolts could damage and penetrate objective destructibles
  • Fixed an issue where bolts would not damage pavise shields
Sword
  • Adjusted the blade length of the Royal Guard Sword set to bring closer to hitbox length
Throwing Knives
  • Fixed an issue where falling with throwing knives equipped would result in not pulling out throwing knives again after recovery

[h2]Matchmaking[/h2]
  • As of February 29th, improved stability of matchmaking servers in regards to periods of really poor performance and disconnect messages
  • Added Matchmaking Region Selection in Game Options

[h3]Matchmaking Queue[/h3]
40 Player Mixed Modes
  • Added Coxwell back in
  • Added Dark Forest back in
  • Added TDM Hippodrome back in
  • Added TDM Frozen Wreck
Limited Time: Free-for-All
  • Added Bazaar
  • Added Frozen Wreck
Training Grounds
  • Added Coxwell back in
  • Added Dark Forest back in

[h3]Server Browser[/h3]
Duel Servers
  • Removed map rotation
  • Added Duelyard as the main map
  • Renamed Duel Servers from “Duels” to “Social"
Added Unofficial Server support Fixed an issue where server browser would hide full or near full servers for specific users

[h2]Gamemodes[/h2]
Added Skill Based Team Balancing for the following modes in matchmaking:
  • Team Objective
  • Team Deathmatch
  • Last Team Standing

[h3]Team Objective[/h3]
  • Auto Balance no longer activates during the last stage of a given map
  • Auto Balance no longer activates during the last two minutes of a given objective
  • Fixed an issue where petard explosions would not always deal enough damage to kill players
  • Adjusted scoring calculation for the following damageable objectives:
    • Ramming Gate
    • Toppling Stone
    • Toppling Column
    • Toppling Statue


[h2]UI[/h2]
  • Fixed an issue where the Arrow Cam hint would display even when hints were disabled
  • General UI and Translation improvements


[h2]Misc[/h2]
  • Minor environmental texture and cinematic improvements
  • Fixed an instance where locally muted players would not stay muted after rejoin
  • Fixed an issue where players could not be reported when using a controller


[h2]Performance and Crash Fixes[/h2]
  • [Playstation] - Fixed an issue where gamma settings would reset
  • Fixed a crash that would occur when adding a friend from different platforms
  • Fixed a crash that would occur on the main menu when in an invalid network state
  • Fixed a crash that would occur when unfriending an offline friend
  • Multiple server crash fixes


[h2]Known Issues[/h2]
Unofficial Servers
  • Post Match Screen displays gold/xp when no gold/xp is awarded
  • Players temporarily appear with no customization or rank after entering a server after a crash (This resolved around 5 minutes after the crash and requires re-entering the server)
  • Servers left up over extended periods of time can have their timer desync. We generally recommend a server reset at most every few days
  • Travel to/from LTS maps causes players to be level 1 with level 0 classes and no admin powers
  • Workaround: re-enter the server after the map travel is complete
Cross-Platform Parties BETA
  • New leader's name does not display for other clients on pop-up banner when old leader leaves
  • In game UI may not list all players in the party
  • Xbox Series X cannot remove a Steam friend
  • Occasional "Travel To Session Failed" deyncs the party
  • Parties that take longer than 30 seconds to load in may not end up on the same team as the rest of the party
Console-specific Issues
  • Accepting VIP prompt does not always transition top player to VIP
  • PS4 - Travelling to the same map multiple times may soft-lock the player
Server-side Issues
  • Occasional connection lost hiccups on some servers
  • Duelyard has a chance of disconnecting a player occasionally



Chivalry 2 - Unofficial Servers FAQ



With the recent announcement of Unofficial Servers coming with Update 2.10, we wanted to take some time to go over some frequently asked questions regarding Unofficial servers and the creativity they could entail, but also the limitation included with their implementation.

[h3]What can I name my server?[/h3]

We would like you to name your server whatever you like! As long as it complies with the following:

  • Your server may not have “official” in the server name, or be made to imply it is a TBS Official Server in any capacity.
  • Your server must comply with our ToS and Code of Conduct policies.
  • No verbal abuse, racism, sexism, politics, religion, or inappropriate messages.
  • No inappropriate or adult conversations or links.

[h3]How can I reserve an Unofficial Server?[/h3]

Official details can be found on Nitrado’s hosting webpage: [This webpage will be linked once Update 2.10 launches]

After the launch of Update 2.10 there will also be an in-game button marked “Rent A Server” in the Standalone Server menu that will take you to the same webpage.


[h3]What is the recommended player count? (By Game Mode)[/h3]

Unofficial Servers allow players to customize their Chivalry experience in the way that they want. This freedom however is not without its risks.

When creating a match list, please reference the recommended player counts for each game mode. Deviating from this is allowed but can adversely affect the player experience and cause severe bugs (such as players not being able to spawn or crashing players out).

  • Team Objective (TO): 2-64 Players (2-52 if horses are enabled)
  • Team DeathMatch (TDM): 2-64 Players (2-52 if horses are enabled)
  • Last Team Standing (LTS): 2-64 Players
  • Free For All (FFA): 2-40 Players
  • Brawl: 2-40 Players
  • Last Peasant Standing: 2-40 Players
  • Volley: 2-40 Players

[h3]What settings can I customize?[/h3]

We offer a number of settings to tailor your experience how you like, including:

  • Playercount
  • Map List
  • Admin List
  • Ban List
  • Custom Password (Optional)
  • Custom Class/Subclass Limits
  • Custom Match/Stage Length
  • Custom Match Score (TDM/FFA)
  • Custom Warmup Length
  • Horse Toggle (Applies globally to maps with horse functionality built in)
  • Votekick Parameters
  • Out of Combat Zone Toggle
  • Camera Mode Toggle (First Person, Third Person, No Limit)

[h3]Can I create a server with 64 players plus horses?[/h3]

For stability reasons, servers with horses selected will be capped at 52 players at a time.

[h3]Are Unofficial servers cross-platform?[/h3]

Yes, Unofficial servers are cross-platform.

[h3]What DDOS Protections are available on my server?[/h3]

Nitrado Servers all come with basic DDOS Protections on their servers. In addition, we are exploring additional protections for users post Update 2.10.

[h3]Can I set multiple admins on Unofficial servers?[/h3]

Yes, the server owner can allow multiple trusted users to help admin their server.

[h3][PC Only Feature] What permissions do admins have on Unofficial servers?[/h3]
  • "KickById",
  • "BanById",
  • “UnbanById”
  • "adminsay",
  • "serversay",
  • "ADDBOTS",
  • "REMOVEBOTS",
  • "TBSManuallyStartGame",

Although we’d love for both Xbox/Playstation and PC Server Admins to have the same level of permissions within their server, without access to the in-game console these commands are unable to be performed if you aren’t playing on PC.

[h3]How does banning work on Unofficial servers?[/h3]

Admins can ban a player through the admin ban command (see above) and unban through the related unban command. If server owners wish to remove a ban on a player, it is their discretion to remove that player from the ban list.

Global game bans that have been applied by moderators/staff indirectly apply to Unofficial servers, as banned players cannot play Chivalry 2 in any capacity during their ban.

NOTE: Currently there is no total list of players banned visually to the player, so if server owners would like to keep track of which accounts they have banned they will have to do so independently. This may change in the future.

NOTE: It is completely within the discretion of the server owner who they want to ban for whatever reason. These bans are local to the Unofficial server and cannot be appealed to our Moderators or Torn Banner Studios unless there is evidence of wrongdoing that breaks our ToS.

[h3]Can RDMs (Random Death Match) be reported to Chivmail?[/h3]

No, it is up to the discretion of the server owner to moderate their servers. 

[h3]Do we earn experience/gold while playing on an Unofficial server?[/h3]

Since the experience is completely tailored to the server owner’s preferences, we are currently unable to regulate experience rates within Unofficial servers. Therefore no experience/gold is awarded while playing on an Unofficial server.

[h3]Do global player mutes apply on Unofficial servers?[/h3]

Yes, muted players are also unable to talk on Unofficial servers.

[h2]Keep-In-Mind[/h2]

[h3]Class Limits[/h3]

Setting restrictions on all classes or subclasses will have negative consequences if all of the slots for each class are filled. For example, if each class or subclass is set to 10% before filling, then only 40% of your team will be able to spawn. This can also have effects on team swapping between teams and from spectator mode.

[h3]Team Objective Base Stage Times[/h3]

Through the web interface, server owners can set the base stage times of each team objective map.

For example, across each stage of Coxwell, a base time of 5 minutes could be set.

  • Stage 1: 5 Minutes
  • Stage 2: 5 Minutes
  • Stage 3: 5 Minutes
  • Stage 4: 5 Minutes
  • Stage 5: 5 Minutes

Now, this is reflected a little bit differently in the way maps calculate overall stage time. If players take 3 minutes to complete stage 1, there are 2 minutes left remaining.

Each map has a set “Carryover” time between objectives, which is how much time remains on a previous stage that can be added to the next stage.

So if Stage 1 takes 3 minutes (with 2 minutes remaining), with a carryover time of 2 minutes. (Stage 2 base 5 minutes + 2 minutes carryover = 7 minutes).
If stage 1 takes 4 minutes however with only 1 minute remaining, it would only add the extra minute.
(Stage 2 = base 5 minutes + 1 minute carryover = 6 minutes)

In a third case, if stage 1 takes 1 minute (4 minutes remaining), it can only add a max of 2 minutes of those 4 remaining minutes to the next stage.
(Stage 2 = base 5 minutes + 2 minutes carryover = 7 minutes)

Please keep this in mind when setting your base stages.

[h3]Admin Commands Syntax[/h3]

To access the in-game console to submit these commands first a player needs to be on PC. Next, you’ll need to navigate to your Settings > Options > Game Tab > General > “Enable Console” > Enabled. Finally, once in-game the console can be opened with the ~ key by default.

  • KickById [ID] “Reason”
  • BanById [ID] [Length in Hours up to 999999] "Reason"
  • UnbanID [ID]
  • Adminsay “Message”
  • Serversay “Message”
  • ADDBOTS [Amount]
  • REMOVEBOTS 1 1
  • TBSManuallyStartGame

To find a player's ID within a match first open the console with the ~ key. Next type the command ListPlayers. This will copy a list of player names and IDs to your clipboard. Paste this to a local notepad or Word document. Search through the list of players to find the ID you are looking for, and apply that ID to the command in the [ID] section.

[h3]Supported Maps[/h3]

The supported maps and their map identifier names can be found below:

Team Objective

  • TO_Coxwell
  • TO_DarkForest
  • TO_Lionspire
  • TO_RudhelmSiege
  • TO_Falmire
  • TO_Galencourt
  • TO_Raid
  • TO_Stronghold
  • TO_Bulwark
  • TO_Library
  • TO_Bridgetown
  • TO_Montcrux
Team Deathmatch

  • TDM_Wardenglade
  • TDM_Wardenglade_horse
  • TDM_TournamentGrounds
  • TDM_FightingPit
  • TDM_Courtyard
  • TDM_Hippodrome
  • TDM_Desert
  • TDM_FrozenWreck
Free For All

  • FFA_FightingPit
  • FFA_Wardenglade
  • FFA_TournamentGrounds
  • FFA_Courtyard
  • FFA_Hippodrome
  • FFA_Desert
  • FFA_Duelyard
  • FFA_FrozenWreck
  • FFA_[REDACTED]
Last Team Standing

  • LTS_Wardenglade
  • LTS_TournamentGrounds
  • LTS_FightingPit
  • LTS_Courtyard
  • LTS_Galencourt
  • LTS_Falmire
Last Peasant Standing

  • PR_LTS_Raid
Brawl

  • BRAWL_GreatHall
  • BRAWL_RudhelmHall
  • BRAWL_Cathedral
  • BRAWL_Midsommar
Volley

  • BOW_Galencourt
  • BOW_Falmire
  • BOW_Wardenglade
Note: Unofficial Servers do not currently support Arena Maps

[h3]Team Objective Default Stage Codes[/h3]

More information on stage codes can be found at the bottom of our FAQ hosted on the Chivalry website.
These are the default stage codes for each team objective map (when customizing stage time): 

  • Darkforest: 10, 15, 20, 30, 40, 55, 75
  • Lionspire: 10, 15, 20, 30, 40
  • Rudhelm: 10, 15, 20, 30, 40, 50
  • Falmire: 10, 15, 20, 30, 40, 45, 47, 50
  • Galencourt: 10, 20, 30, 35, 40, 50, 55
  • Aberfell/Raid: 10, 20, 30, 40, 50
  • Stronghold: 10, 20, 30, 40, 45, 50
  • Bulwark: 10, 20, 30, 35, 40
  • Library/Azkandir: 10, 20, 30, 35, 40
  • Coxwell: 10, 20, 30, 40, 50
  • Bridgetown: 10, 20, 30, 40, 50
  • Montcrux: 10, 20, 30, 40

[h3]Map Rotation[/h3]

Servers always start with the default map after a server restart, in this case FFA_Duelyards

After the next map begins, your map list will follow your set rotation.

Note about the map order: the server holds an index of the current map in the map order. If the server is 3 maps in, and the server restarts, a server restart will cause the server to go to FFA_Duelyards as the default, and then navigate to map index 4. 

[h2]Known Issues[/h2]
  • Post Match Screen displays gold/xp when no gold/xp is awarded
  • Players temporarily appear with no customization or rank after entering a server after a crash (This resolved around 5 minutes after the crash and requires re-entering the server)
  • Servers left up over extended periods of time can have their timer desync. We generally recommend a server reset at least every few days
  • Travel to/from LTS maps causes players to be level 1 with level 0 classes and no admin powers. (Workaround: re-enter the server after the map travel is complete.)