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🌟 UPDATE 1.1.1 🎉 A one Year Anniversary!

[h3]As Dungeon Drafters approaches its first anniversary, we're filled with gratitude for the journey we've embarked on together since the game's PC release on April 27, 2023.[/h3]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Exclusive Promo Art Created for the First Anniversary Celebration!

[h3]▪️ Hey everyone! :SlimeHat: Fressato here to share some news.[/h3]
It's a bittersweet moment as we share some pivotal news about the game's future. With careful consideration, we have decided to conclude active development on Dungeon Drafters. This decision comes as most of our team transitions to an exciting new project, necessitating a shift in focus and resources. This new venture involves a change in engines and a dedication to ensuring the success of Manalith Studios' next chapter. We are committed to continuing to make awesome games for all of you!

However, this is far from a goodbye to Dungeon Drafters. Our commitment to supporting you, our incredible community, remains unwavering, and our engagement with everyone will continue. We love sharing and learning about the game with everyone! Beyond ongoing non-development related support, we're eager to share and complete various Dungeon Drafters extra projects we have in the pipeline. Plus, we’re preparing something special for our one-year anniversary celebration, so stay tuned for a surprise we can't wait to unveil ;)

I personally suggest that everyone keeps an eye on our Twitter/X and Discord for sneak peeks and updates on all things related to Dungeon Drafters and beyond.

In light of this transition, we're determined to celebrate Dungeon Drafters' anniversary in style and give back to you, our players. Although some gifts will be revealed throughout the month, we're kicking things off with something special everyone can enjoy right away.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      A Peaceful Day on the Island

[h2]✨ Introducing UPDATE 1.1.1![/h2]This update addresses numerous issues identified and reported over the last few months, including some pesky persistent bugs that have been around since the game's release. We're optimistic that this includes a fix for the infamous memory leak.
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It's important to note that while the console versions may receive some minor, exclusive hotfixes due to platform-specific bugs, these hotfixes are primarily handled by Dangen with our guidance on critical issues. We anticipate a slight delay in console updates due to store approval processes but expect everything to be available as soon as possible.
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[h3]🎉 Thank you for an incredible year with Dungeon Drafters, and here's to celebrating together with this final update![/h3]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀          What does A New Tomorrow hold?



▪️ UPDATE 1.1.1 📃 Patch Notes ▪️
[hr][/hr][h2]
  • MEMORY LEAK FIX!
[/h2]
  • The pesky memory leak issue, which persisted on some specific computers even after our attempts to work around it, should now be completely resolved! While we still recommend users experiencing any frame drops to set their refresh rate to 60 fps, crashes related to Unity’s memory issues should no longer occur.

[h2]
  • Card Changes
[/h2]
[h3]Balance Related[/h3][hr][/hr]
  • Warning Summons: Cards that summon warning-based traps (e.g., Killing Arrow, Avalanche Slam, Star Relocate) no longer allow stacking warnings on existing ones.
  • Sow: Updated to require selection of 4 tiles to summon Health Fruits, bringing more flexibility compared to the previous fixed summoning positions.
  • Sound the Horn: Expanded from a 5x5 to a 7x7 box around around the player and Stun has been increased from 1 to 2.
  • Shuriken: Teleport casting is now limited to diagonal tiles only, effectively creating an 'X' pattern for teleportation.
  • Cardinal Shot: Damage increased from 3 to 4, with Stealth also increased from 3 to 4 on polyhit. The area of effect has been adjusted closer to the player to improve the usability of the card.
  • Heroic Stand: Now grants Immunity 3, previously dealing only Immunity 2.
  • Marsh: Damage to rooted entities increased from 1 to 2.
  • Quick Jump: Range reduced from 7x7 to 5x5 box around the player.
[h3]Bug Fixes[/h3][hr][/hr]
  • Stalactite and Double Shot Softlock: Both issues have been resolved.
  • Ghastly Shroud: Fixed casting that now prevent selecting tiles that can cause certain game-breaking scenarios.
  • Overload: Can now be correctly cast over traps.
  • Petrify Preview: Accurately indicates re-drawing Petrify upon discard.
  • Tornado Field Trap: Adjusted to prevent falling into holes.
  • Tempest: Now applies stun to entities summoned on its tiles during the casting period. For instance, a mummy emerging from a destroyed sarcophagus by Tempest's Damage will now be stunned.
  • Pounce: Addressed a bug that could potentially lead to a softlock, although no reports of this issue were received.
  • Puppet Master: Now consistently applies charm to entities that were originally enemies.
  • Trap Interactions: Fixed issues with certain summoned traps conflicting with in-dungeon trap tiles, ensuring proper overrides.
[h3]Miscellaneous Adjustments[/h3][hr][/hr]
  • Card Traits: Numerous cards have received a revision of their traits to more accurately represent their actions.
  • Directional Shield Effect Card: Preview now correctly shows only in the determined direction, enhancing clarity, the casting selection remain unchanged as it was previously correct.
  • Kunai, Infinite Kunai, and Hook: Previews have been polished for clearer communication of the cards' effects.
  • Crystal Trick: Now accurately shows the effective area of damage from the Trick Effigy when casting.
  • Origin Orbs: Enhanced with additional visual effects and indicators.
  • Finishing Move: Received a minor timing adjustment for smoother execution.
  • Frozen Meteor: Visual and timing fixes have been made.
  • Slimy Fireball: Received a slight visual polish.

[h2]
  • Curio Changes
[/h2]
[h3]Balance Related[/h3][hr][/hr]
  • Barbed Wire: Damage on rooted entities has been increased from 1 to 2.
  • Odd Incense: Charge increased from 1 to 2.
  • Horai Mask: Charge decreased from 5 to 3.
  • Abacus Charm: Charge Increased from 6 to 7
  • Spear Charm: Charge decreased from 4 to 3.
  • Sandals Charm: Charge decreased from 7 to 5.
  • Anvil Charm: Charge decreased from 5 to 3.
  • Porcupine Hat: Charge decreased from 2 to 1.
  • Clean Mirror: Charge increased from 2 to 3.
  • Land's Bounty: Charge decreased from 5 to 4.
  • Vampire Hood: Charge decreased from 3 to 2.
  • Smoke Bomb: Charge increased from 1 to 2.
  • White Stone: Charge decreased from 10 to 7.
  • Megistus Boots: Charge decreased from 10 to 5.
[h3]Miscellaneous Adjustments[/h3][hr][/hr]
  • Stormbringer: Enhanced Visual Effects, now more aligned with the curio's theme.

[h2]
  • Boss Changes
[/h2]
[h3]Ancient Effigy[/h3][hr][/hr]
  • Effigy Hands will now display a proper Death Animation upon being defeated.
  • A "connection line" visual effect now connects the Effigy with its hands.
  • Multiple checks have been added to Effigy Hands to prevent them from being positioned opposite of the intended direction.
[h3]Dyna, the Dragon Sorceress[/h3][hr][/hr]
  • Attacks that apply Root now will apply Disease instead, for better consistency with other similar abilities.
  • Adjustments made to disable collisions in Dragon Form while attacking, addressing potential bugs.
  • Enhanced summoning state visual effects during higher miasma.
  • Minor timing adjustments to her Counter sequence upon death for smoother flow.
  • A visual bug that affected Witchcraft Warlock moving animation when summoned by Dyna has been fixed.
[h3]Champion Urmah & Champion Nuesh[/h3][hr][/hr]
  • Visual effects and timing for Nuesh have been adjusted to enhance the boss fight flow.
  • Urmah has received an improved visual effect for its Enraged state.
  • Higher Miasma “Crowd Cheer” now functions properly with Reflection summons and display appropriate visual effects.
[h3]Unknown Being Xuaih[/h3][hr][/hr]
  • Fixed a softlock issue where the game would freeze if the original Xueih was sleeping and a clone received the fatal blow.
  • Mitosis calculation has been made more complex, increasing difficulty in predicting and keeping clones together.
  • Plague Split attack now also applies Root to better synergize with the boss's other behaviors.
  • Various fixes implemented for targeting and teleport preview clarity.
[h3]Primeval Spirit Hinokami[/h3][hr][/hr]
  • High-miasma over-magma damage has received visual and timing adjustments for smoother execution.
[h3]Demon Lord[/h3][hr][/hr]
  • Significant polish applied.
  • Cards now closely mimic player cards without major value changes, aimed at improving consistency.
  • Almost all preview states have been adjusted to improve clarity on the Demon Lord's attacks. Note that some previews, by the game's nature, were not possible to implement. However, all are related to cards the player has access to and can understand outside of the battle.

[h2]
  • Monster Changes
[/h2]
[h3]Balance Related[/h3][hr][/hr]
  • Blue Nautilus: Adjusted the Blue Nautilus's teleport behavior to prevent spamming, now mirroring the Green Nautilus by teleporting only when an enemy is nearby or moving one space to a random adjacent position otherwise.
  • Ember Sage: Now immune to burn.
  • Leaf Sage HP: Leaf Sage's health has been adjusted from 5 to 3.
  • Ice Golem: Adjusted behavior to move and then summon stalactites, preventing it to hit itself with their own stalactites.
  • Thermostat Gizmo: Introduced a relationship parameter akin to other Gizmos in the Glacial Library, mainly affecting the Ice Floor's disappearance timing between player-summoned and dungeon's thermostats, for a more consistent gameplay experience.
  • Ogre: Throw attack adjusted to properly execute splash damage, consistent with other throws in the game.
  • Jelly Slime: Jelly slime and its remnants have been adjusted to avoid summoning traps over neutral entities.
[h3]Bug Fixes & Miscellaneous Adjustments[/h3][hr][/hr]
  • Monster Targeting Behavior: Monsters will no longer target entities that have fallen into holes within the same round, instead defaulting to fallback behaviors or seeking new targets.
  • Multi-Hit Creatures Fix: Addressed a bug where multi-melee creatures could attack long-distant props that can move, such as twin gems, without moving.
  • Connection Line Visual Effect: A "connection line" visual effect has been added to monsters with important mechanical connections, akin to those seen with golems and their antennas or mages.
  • Hourglass Calculation Correction: A miscalculation in the Hourglass's behavior has been fixed, making it simultaneously less irritating more challenging to engage with.
  • Sandworm: Enhanced visual effects now enrich the Sandworm's Burrow state, and a proper sprite has been added for its appearance when frozen by the Sword Shrine.
  • Duelist: Received subtle visual fixes and polishing.
  • The Manalith: Received visual polish and adjustments.
  • Angel Champion and Shrouded Mummy: Corrected damage previews to reflect accurate damage values.
  • Scrolls Animations: Scrolls have been corrected and now properly display their death animations.
  • Hourglass Preview: The Hourglass now consistently displays the Timecraft trait in their actions.
  • Broodmother Summoning Fix: The Broodmother will no longer summon spiderlings on incomplete webs over chasms, preventing unintended falls. Now, they will wait for the web to form if necessary.
  • Catfish Preview: The preview for the Catfish Lure trait has been corrected from 1 to 3.
  • Ember and Leaf Sages: Casting visual effects have been polished.
  • Gravestone Preview: Gravestone has been updated to display its proper traits.
  • Chakram Sounds: Addressed and fixed sound issues related to all chakram projectiles.
  • Vermin Death Sounds: Fixed an issue with vermin enemies' death sounds playing twice.

[h2]
  • Dungeon Changes
[/h2]
[h3]Tutorial[/h3][hr][/hr]
  • Tutorial Drops Adjustment: Tutorial rewards have been removed from the Rest Room. Instead, players will now begin their journey on the beach, equipped with 1,500 shards and a basic booster pack in their bag. Additionally, rewards after boss battles have been slightly increased. This change aims to mitigate frustration for new players following a challenging boss fight, discouraging any overjustification effects and enhancing the overall experience.
  • Tutorial Birds: Made a small visual adjustment to the birds on the Beach of the tutorial.
[h3]Glacial Library[/h3][hr][/hr]
  • Stalactites Polish: Enhanced the visual effects and sounds of stalactites hitting the ground for better visual feedback. This change has also been applied to the card.
  • Missing Antennas: All rooms have been revisited to ensure that antennas appear alongside the golems in all rooms.
[h3]Dune Dome[/h3][hr][/hr]
  • Dune Dome Ambush Rooms: Now apply Wound 2 to the player in addition to giving Stealth 1 to enemies.
  • Ground Spikes: Adjusted to deal 1 damage upon contact, instead of 2.
  • Dune Dome Obelisk: Updated and fixed the visual effects of the Obelisk that counts down the timer for the Jail.
[h3]Lost Wreckage[/h3][hr][/hr]
  • Possessed Chest Statues: Resolved a softlock issue involving the transformation of a Monster Sword Statue into another entity in the Possessed Chest rooms.
[h3]The Tower[/h3][hr][/hr]
  • Tower Floor Layout Revision: Some Tower floor layouts have been removed to avoid redundancy and improve engagement, addressing feedback that some configurations contained too many rooms.
  • Armor Stand Prop: Can now be interacted with cards and actions that perform movements.
  • Tower Pressure Plate Puzzle: Fixed an issue where a specific pressure plates could not be activated as it was placed over Chasms.
  • Tower's Pyro Crystal: Magma no longer remains indefinitely in a room after activation. It has been adjusted to disappear after a certain period, as it always should.
[h3]Town Arena[/h3][hr][/hr]
  • Arena Puzzles Adjustment: Sword, Tome, and Stone puzzles have been edited to counteract exploitative strategies, crediting MegaManBK7 for finding those.
  • Shinobi Arena Puzzle: Adjusted to align with the Shuriken teleport changes.
  • Arena Teleport Animation: Introduced a teleport animation upon entering a puzzle room in the arena.

[h2]
  • Miscellaneous Changes
[/h2]
[h3]Adjustments and Improvements[/h3][hr][/hr]
  • Guide’s Encyclopedia Revamp: Both monster and props sections of the Guide’s Encyclopedia have been uniquely reworked for enhanced distinction.
  • In-Town Shard Indicator: Introduced a small indicator at the bottom right of the screen in town to better indicate the possibility of displaying current shards and gems.
  • Sound Improvements: Added a variety of new sound effects ranging from NPC interactions to secret boss attacks.
  • Death Animation Loot Display: Adjusted to show loot lost in death animations 360º around the player, previously 180º.
  • Oracle Section Props: Ensured props shown in the oracle section of the town are relevant and make sense, focusing on puzzle props.
  • Text Adjustments: Implemented a series of text fixes and adjustments across the game, enhancing readability and information clarity.
  • Character Selection Sprites: The small sprites within the character selection have been adjusted for better spacing, addressing previously uneven negative space around them for a more visually balanced selection screen.
[h3]Bug Fixes[/h3][hr][/hr]
  • Saved Decks Navigation: A minor UI issue with vertical navigation in the Saved Decks list, affecting gamepad users with over 10 saved decks, has been resolved.
  • Stone Shrine and Petrify Softlocks: Addressed softlocks related to the Stone Shrine activation and receiving multiple Petrify effects in the training room.
  • Menu and Tutorial Lock Update: Menus will remain locked until all queued tutorial pop-ups are completed. This change prevents softlocks in specific situations.
  • Tome Shrine: Received an extra visual polish when activated.
  • Fishing Minigame Prompt: Corrected the exit prompt in the fishing minigame.
  • Quest Counter Fix: Corrected broken quest trackings.
  • Fishing Minigame: Fixed an issue with duplicated fish names.


❤️ Thank You!
[hr][/hr]
Thank you, everyone, for the incredible support, love, and joy we've shared in this community over the past year. On a personal note, as the Lead Designer of Dungeon Drafters, I am filled with immense joy every time I come across a comment on social media, a YouTube video, or a Twitch stream featuring our game. Rest assured, if it's possible to find it by searching for "Dungeon Drafters," I've seen it, and it warms my heart to witness so many people enjoying and sharing what we've created. Your enthusiasm and engagement have been overwhelming. The entire team is deeply grateful for everything we've experienced together thus far and excited for what the future holds!

Please continue to stay tuned for announcements, as mentioned earlier, and I eagerly look forward to interacting with you all soon. Here's to many more moments of shared enjoyment. You guys are incredible, and you made all the hard work truly worthwhile!

~ 📕 Fressato