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Dungeon Drafters News

Development Report - The 1.1 Update is Close!

Hey everyone! Fressato here āœŒļø Lead Designer of Dungeon Drafters.

Excited to be here sharing our recent progress over the past couple of months! Can't wait for you all to check out what I've got for the community today. Enjoy! šŸŽ®

News
[hr][/hr][h2]Awards and Nominations[/h2]

[h3]We've Won the Busan Indie Connect 2023 Grand Prix Award![/h3]


ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā€ŠThanks to MoldMoldNukaCola from our Discord Server for the Picture.

The Grand Prix Award is the pinnacle of recognition at the BIC festival! The incredible support, patience, and unwavering encouragement that our community gave to us as a small indie team and for Dungeon Drafters as a whole have brought us to this moment. Heartfelt thanks to each and every member of our community!

And we were also nominated not only in other categories, but other events too. The sheer honor of being mentioned alongside exceptional titles has filled our development team with immense happiness, even if we were not selected as winners. We extend our gratitude to all of those who gave us the opportunity to be there!

Until now, nominations include:

  • BIG Festival Best Brazilian Game 2023
  • BIG Festival Best International Game 2023
  • Bitsummit Best International Game 2023
  • BIC Excellence in Game Design 2023
  • BIC Jury Prize 2023


Once again, a heartfelt thank you to all!

[h2]Strategy Festival![/h2]

We're thrilled to be part of the Steam Strategy Fest! Due to Steam guidelines and the recent Dangen Publisher Sale, we can't offer consecutive discounts. However, we're excited to at least participate in the event with other fantastic strategy games and commemorate this genre alongside our community!

https://www.youtube.com/watch?v=xYp3ugqPxiA

[h2]Last Sales[/h2]



We'd like to extend our gratitude to all who engaged and warmly embraced the influx of new players from our recent Summer Sale and Dangen Publisher Sale! Our community has expanded significantly, and witnessing daily additions of fresh faces is truly exhilarating!

Now, let's talk about the development progress!


Development Progress - 1.1 Update!
[hr][/hr]
I want to emphasize that while we won't be introducing a ton of new content, we do have some exciting additions planned to enhance the overall gameplay experience. Here are the upcoming changes for the 1.1 update that are either good to go or already in progress!

[h2]New content[/h2]
  • [h3]Training Room[/h3]
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The Training Room is in the works, just as we promised. You can step right in with any deck, even those that aren't valid (think less than 40 cards). Inside, you'll find handy pads designed to enhance testing within the room. These pads offer features like reshuffling, card drawing, and room resetting. Our goal is to empower players to experiment with synergy concepts without the obligation of a full dungeon run.


  • [h3]New Town Music[/h3]
[previewyoutube][/previewyoutube]
Responding to community feedback, we're introducing a fresh town song for players who achieve the secret ending! Our composer enthusiastically agreed to create a brand-new track. This decision was made due to time constraints posed by backend coding, making the implementation of an in-game jukebox unfeasible for now. This means that players will no longer have to endure a tension-filled tune after conquering the ultimate evil. And rest assured, the new song will also find its place in the official OST.


  • [h3]Enhanced Tower 3 Song[/h3]
Our composer extended and enhanced the third Tower track, stretching it from 02:28 to 04:55 minutes. With many players investing significant time battling through the final set of combats within the Tower, the music needed a refresh to reduce repetitiveness and heighten tension. This updated composition will also find its place in the OST.


[h2]QoL Improvements[/h2]

  • [h3]Better UI in general[/h3]
We've enhanced the user experience by adding more tooltips, refining card selection when handling a large hand, improving tile selection visibility, and more.


  • [h3]Better controller responsivity [/h3]
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀
We're actively leveraging community feedback to enhance controller responsiveness and gameplay experience, both within and outside of combat scenarios.


  • [h3]Better deckbuilding UI[/h3]
Introducing fresh archetype filters for the Deckbuilder! Plus, we've enhanced overall responsiveness and card sorting based on community feedback.


  • [h3]Better Card Shop UI[/h3]
The shop now features an Archetype Filter and an additional icon to show equipped cards.


  • [h3]More tutorials[/h3]
The game will now include a death tutorial that activates after the player's first death, often caused by the tutorial boss. Additionally, a save tutorial will trigger the first time the player comes across a Quill Shrine. Not only that, but now the guide will have some extra entries and explanations that were missing.


  • [h3]Audio improvements[/h3]
Our sound team is enhancing game audio and crafting additional SFX we found lacking.


  • [h3]Visual Improvements[/h3]
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀
Minor animation tweaks, new trait icons, and other small enhancements are included.


  • [h3]Better communication on Cards/Curio Text[/h3]
Enhancing card and curio communication is vital, as they form the essence of the game. We've streamlined text, ensuring consistency, and addressed any existing issues.


  • [h3]More consistent AI Patterns[/h3]
Certain enemies with similar behaviors displayed problems involving irregular patterns. Now, all such enemies will consistently follow patterns, enhancing the player's learning curve while preserving the game's overall challenge.


  • [h3]Better communication on enemies previews[/h3]
This typically occurs organically with more consistent patterns, but even enemies with irregular patterns received some enhanced previews. For example, the Ancient Effigy's petrify preview has been improved.


  • [h3]Additional NPC pop-ups[/h3]
We aim to enhance accessibility for new players in grasping NPC availability. Thus, we've increased the frequency of pop-ups indicating new or available interactions.


[h2]Balancing[/h2]
The balancing document in the 1.0.7 patch notes still includes our primary planned changes, while there will be additional adjustments will be detailed in the upcoming 1.1 patch notes.


  • [h3]AI Pathing[/h3]
We've enhanced monster pathing. Now, they'll smartly consider traps and alternate routes when choosing their path towards their objective. However, they might still brave traps if it shaves off a considerable distance. This tweak shakes up various playstyles, buffing some and dialing down others.


  • [h3]We're buffing Warden[/h3]

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[h2]Bugfixes[/h2]
  • We're hard at work addressing numerous bugs, and we truly appreciate the active engagement of our community in identifying and reporting issues. As a small indie team, your contributions are invaluable in ensuring that our game reaches its fullest potential!


Future Plans
[hr][/hr]
  • [h2]Finishing 1.1
    [/h2]
We're gearing up to roll out the 1.1 Update as promised for the Q3 release! Stay tuned, it's on its way!


  • [h2]Console Release[/h2]
We're working closely with DANGEN and their porting teams to bring you an exciting console release in Q4!


  • [h2]Kickstarter Rewards[/h2]
Once those tasks are complete, we'll dive into crafting the Kickstarter backer rewards, which are currently in development, along with other secrets projects that are currently under wraps!




Thank You!
[hr][/hr]
We cannot describe our gratitude to the awesome Dungeon Drafters community for the incredible support you give us! A warm welcome to all the new players who joined us since our last update. We're excited for the game's healthy growth and everyone's enjoyment of the upcoming 1.1 update. Looking forward to having you with us until the end of September!

See you soon!
~ šŸ“• Fressato

šŸ”„ SALE & FESTIVAL ā¤ļø

Hey folks, Fressato here! āœŒļø

I hope everyone's having a great time playing Dungeon Drafters. I wanted to share some exciting news!


Summer Sale
[hr][/hr]Firstly, we're offering a 20% discount as part of the sale! Despite our recent release, we know many gamers keep an eye on their wishlists during this event. We hope to attract new players and grow our community every day.



BIG Festival
[hr][/hr]Additionally, we're thrilled to announce that Dungeon Drafters has been selected as a finalist in the BIG festival for both Best Brazilian Game and Best Game. These are significant honors, and we appreciate your support throughout our journey!





This week, during the Festival, we are in SĆ£o Paulo talking to other devs and reaching out everyone about the game! Wish us luck!

[h2]Thank You[/h2][hr][/hr]Thank you all for your continued support and for being an awesome community! Happy Sale!

~ Cheers!
šŸ“• Fressato

Community Items and Achievements!

We've provided a link to facilitate software translation. You can find it at: https://pastebin.com/5kTrJ25b


[h2]Hey there, Fressato here! āœŒļø[/h2]
I hope you're all having a fantastic time playing our game. We have some exciting news to share today: the release of our highly anticipated community items! We've put in a lot of effort to make sure everyone enjoys these new additions.


Community Items
[hr][/hr][h2]Point Shop[/h2]
We've introduced a range of backgrounds and emotes featuring our beloved game characters. Plus, we've listened to our incredible Discord Community and added extra emojis you requested. All of these are now available in our Point Shop!


ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā€ŠSome of the Emotes Available

ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā€Šā€Šā€Šā€Šā€Šā€ŠOne of the Backgrounds Available

[h2]Cards and Badges[/h2]
We're thrilled to announce the arrival of our Steam Trading Cards, stating this is kind of funny.
We couldn't miss the opportunity of utilizing the game's card as our theme! And we can't wait to see you collect and trade them all.


ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā€Šā€Šā€Šā€Šā€ŠSome of our Steam Trading Cards

Alongside the cards, we've also included some cool badges featuring the game's bosses. Show off your accomplishments and let the world know what you've conquered!


ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā €ā€Šā€Šā€ŠAll Badges Available

[h2]Localized Achievements[/h2]
We believe that gaming should be inclusive and accessible to players worldwide. That's why we've made it a priority to update all achievements with all available localizations. We apologize for the delay in implementing this, but now, everything should be working flawlessly.

Whether you're an English speaker or prefer another language, you can fully enjoy and understand the achievements!

Thank you!
[hr][/hr]Thanks everybody, for your incredible support. We genuinely appreciate each and every one of you. We hope these new community items and achievements will add a fresh layer of excitement to your gaming journey. Enjoy the game, collect your favorites, and have a blast showing off your accomplishments!

Cheers!
~ šŸ“• Fressato

ROADMAP! Future Plans and Update 1.0.7

We've provided a link to facilitate software translation. You can find it at: https://pastebin.com/EErjQncS


Hey there āœŒļø Lucas Demo, technical artist of the game!
Today I'm here to talk about our future plans and the 1.0.7 update



ROADMAP AND FUTURE PLANS
[hr][/hr]Since the release of Dungeon Drafters, we've been hard at work listening to player feedback and working on improving the game. In the first two weeks, we've already released seven updates that focused on fixing technical issues, softlocks, and bugs to provide a smoother gameplay experience.



However, we know that there are still some key changes that need to be made in order to make the game even better. That's why we're excited to announce our plans for Patch 1.1! This upcoming patch will bring major balancing changes, quality of life features, and more to the game. Which include:

  • [h3]Test Room[/h3]
To enhance the card testing and deck building experience, we're introducing a new feature that allows players to access a dedicated room from the Town to test their current deck without having to commit to an entire dungeon run.
  • [h3]Improvements to Deck Builder[/h3]
In response to community feedback, we are also working on solutions to improve the process of saving and deleting decks. Additionally, we plan to include an archetype filter to make it easier to browse and select cards for your deck.
  • [h3]Improvements to the Hand UI[/h3]
This will improve selecting cards when you have a huge number of them in hand.
  • [h3]Balance[/h3]
We're planning some major balance changes to the game! Our focus will be on adjusting the power level of cards and curios, as well as tweaking the difficulty of encounters in The Tower. Additionally, we'll be making improvements to Mob Behaviors and the Miasma System. If you're curious about what specific changes we have in mind, you can check out our list of planned adjustments at this link.
  • [h3]Option to disable screen shake[/h3]
As requested by the community.
  • [h3]Translation errors and inconsistent text[/h3]
We want to thank all the players who took the time to report any issues with text and translations. We are currently working closely with all of our localization teams to ensure that these errors are corrected for the upcoming patch 1.1.
  • [h3]Small improvements to the guide[/h3]
We plan to add a little bit more polishing to the game guide and also add entries that explain how card triggers work. Such as Grit, Precision, Kill, and Initiative.
  • [h3]Quality of Life[/h3]
We plan to make it easier to convert all your packs in the Booster Manipulator. As well as other minor improvements.
  • [h3]Gamepad Quality of Life[/h3]
We plan to make easier to identify if you are currently selecting a card or inspecting a tile while in gamepad mode. The current indications might be too subtle and we plan to make they more obvious in other to prevent players input mistake.


We want to make sure that these changes are done right, which is why we're taking the time to coordinate with localization teams and conduct extensive testing. Some of these planned improvements require a lot of work, and because of that it might take a while until we see the release of Patch 1.1


OTHER PLANS
[hr][/hr]As we continue to work on Patch 1.1, we'll also be actively addressing any crashes and bugs reported by our players. If needed, we'll release small patches in the meantime to address these issues and improve the overall gameplay experience.

[h3]CONSOLES[/h3]

Completing Patch 1.1 is crucial for us to fully focus on the game's development. We understand that many of our players are eagerly waiting for the console release, and we assure you that we are doing everything we can to make it happen as soon as possible. While we don't want to keep you waiting for too long, we must acknowledge that the console approval process can be lengthy and unpredictable. Regardless, we remain committed to bringing Dungeon Drafters to a wider audience, and we appreciate your support and patience as we work towards achieving this goal.



[h3]PHYSICAL ITEMS[/h3]

In addition to our ongoing efforts to enhance the game, we are also committed to fulfilling our obligation to deliver physical rewards to our Kickstarter backers who supported us back in 2020.

Since creating physical rewards, like the deck of cards, is not our primary area of expertise, we will be investing the necessary time and effort to carefully study and figure out the best way to produce these rewards.


We are also excited to explore potential collaborations to bring even more physical content to Dungeon Drafters in the future. We can't wait to share more details with you as they become available *wink wink*, and we appreciate your ongoing support and enthusiasm for our game.

PATCH NOTES FOR UPDATE 1.0.7
[hr][/hr]
[h2]Balance Changes and Fixes[/h2]
  • We have updated the requirements to access the hidden treasure in the Glacial Library. The room will no longer open only if the player inflicts direct damage on any monster enemy during combat.
  • Harmony Rune reduces the miasma level to 1 when equipped.

[h2]Polish and Communication[/h2]
  • Retaliate now displays an effective VFX indicating its ability to cause damage over distance.
  • Blink Circle's VFX has been updated to ensure that its visual effects are accurately triggered.
  • Captivate's VFX has been changed to match the visual effects of the Siren ability that inspires the card.

[h2]Important Bug Fix[/h2]
  • Players reported that the Penguin monster on Glacial Library and cards Bad Breath and Goblin Torch were causing crashes on some PCs. After careful investigation, we found that particle effects were the likely culprit. We have addressed this issue by reworking the VFX on these three items. If the problem persists, please inform us immediately.

[h2]Bug Fixes[/h2]
  • Monsters and Gizmos now properly wait for their action turns, counters, and death throws.
  • Traps no longer activate during dash/zip movements, such as Shaman gust fields, and now only activate once movement ends on top of a trap.
  • Poison effects now work properly with timecraft cards/curios.
  • Eye of the Storm no longer softlocks the game in certain situations.
  • Game prompts now display correctly, even when multiple joysticks are connected to the game.
  • Crystal Shield curio now correctly gives shields in the intended direction.
  • Entities falling down a chasm with stun no longer have visual effects on the next floor.
  • Spiderling preview is now correctly showing all entity actions.
  • Special chest rooms in Lost Wreckage had a minor problems when throwing entities into chasms, this is now fixed.
Thank you!
[hr][/hr]We're extremely grateful for your ongoing support and feedback, which is a vital part of helping us improve Dungeon Drafters. We're committed to carefully analyzing all of your comments and suggestions to make the game even better. Thank you for being a part of this journey with us!

Best,
~ šŸ“•Demo

1.0.6 Update and a Peek into the Future

We've provided a link to facilitate software translation. You can find it at: https://pastebin.com/WypJUHCF


Hello everyone āœŒļø


Today, I'm excited to announce the release of the 1.0.6 update! This update brings some new changes and improvements that we hope will make your experience even better. But that's not all we have to share!


[h3]Tomorrow, a Roadmap![/h3]
I also wanted to give you a heads up that tomorrow, we'll be publishing a Steam post that will give you a sneak peek at our roadmap for the 1.1 update. We're really excited about some of the changes and features we have planned, and we can't wait to share them with you.

But for now, let's focus on the 1.0.6 update.

Patch Notes
[hr][/hr]
[h2]Balance Changes and Fixes[/h2]
  • The walking range of the Stalking Trickster has been decreased from 5 to 4.

[h2]Quality of Life[/h2]
  • Improved mob pathing to reduce instances of mobs walking back and forth between tiles.
  • Enhanced readability of The Manalith, Bolt Smite, and Thunder Smite for easier understanding.

[h2]Bug Fixes[/h2]
  • Fixed an issue where Transcend was not working properly.
  • Resolved the problem of Final Boss Solar Appear that was causing the game to soft-lock.
  • Rollback no longer duplicates itself.
  • Wasp and Beetle are now prevented from self-destructing under certain conditions when close to props. In addition, all insects will explode if they are unable to reach or get closer to their targets.
  • Multiple improvements made to mob action cards and tags.
  • The issue of the cursor being visible in-game when using a Controller has been fixed.
  • The problem of canceling a card that was never fully executed, without indicating that you are still in the state of "selecting a card to cast" has been resolved.
  • A small almost unnoticeable collider missing in a room in the Glacial Library has been fixed.
  • The Disease effect with timecraft cards is now functioning properly.
  • Traps and Hazards are now properly displayed on the appropriate layers.

[h2]Known Issues[/h2]
  • Monsters and Gizmos are not taking their action turns as they should.
  • Poison is causing some problems with timecraft cards.
Thank you!
[hr][/hr]
Thank you for your continued support, hope you all enjoy this new update!

Best regards,
~ šŸ“•Fressato