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Dungeon Drafters News

Official Release Date!

[h3]Hey everyone โœŒ We've got some exciting news! ๐ŸŽ‰[/h3]
[h2]๐Ÿ”ฅDungeon Drafters will be released on๐Ÿ”ฅ[/h2]
๐Ÿ“…April 27th!๐Ÿ“…


Can you believe it? We can't wait for you all to finally get your hands on it! Along with this great news, we released a new trailer! Check it out:

[previewyoutube][/previewyoutube]

[h3]Add us to your Wishlist so you'll be notified as soon as the game drops![/h3]

You will be able to play Dungeon Drafters on April 27th! The game will be released on the PC platform and we will be super excited to see you finally getting your hands into the game! ๐Ÿฅณ

As for consoles, we are currently working with our publisher on the porting. We want the game to reach your favorite console as soon as possible, but that does not depend only on our side, since it is a complicated process that has a lot of people involved.

Music Collab


We have some extra news to share! As you may remember, we promised a special collaboration as part of our Kickstarter extra goal. And now, we're happy to announce that it's finally done!



We had the honor of working with the talented Hiroki Kikuta, a renowned composer known for notable games like Secret of Mana. We decided to collaborate with him on the game's Arena song, which is a special dungeon that includes most of the Kickstarter extra content.

The song is pure Kikuta magic! It's simply amazing, and we can't wait for you to listen to it!

Click here to Listen to it!

Development Report


In addition to preparing for the release, we are also putting in a lot of effort to continue improving the game!

  • Final Revisions

We're completely finished adding content for quite some time now! Over the next weeks we'll be fine-tuning and polishing the game to release it in the best and most beautiful state possible. โœจ

Since we started the development a lot has changed, and our standards of quality have changed as well. We've created a lot of content that no longer holds to the quality that we want the game to have on its final version. So, we are working hard to polish a few harsh edges here and there. This includes improving VFX, reviewing level design, smoothing out art, fixing bugs, and improving QoL.

New Card VFX

Magma City Reworked Content

Fixed Bug-List on our Dev Discord server

  • Final Game UI

During the closed playtest that we've made in November we also noticed a couple of details that we wanted to change in the interface. For example, recently we reworked the dungeon interface structure, making so that cards are draw from the left, and discard on the right, allowing players to have a better visibility of what is happening with their cards. At this point, all interfaces are finished, and we're now polishing them to make them as intuitive and visually appealing as possible.

New In-Dungeon UI

We've also noticed that there was a lack of teaching the game in the Adventurer's Town. Players would get lost with all of the content, and some would never figure out how to travel to a dungeon or open the deck builder. That's why we designed the in-game guide! ๐Ÿ“– Which will help players figure out tons of information about the game while playing.

Town Map available on the Guide!

Lengthy In-game Guide to help players!

The guide includes a list of cards, bestiary, NPCs key information and a map to help you navigate around! As you make progress in the game, more content is discovered in the guide, making it a reliable source to check information about entities and mechanics in the game.

  • Save System!

Back in November, we've received feedback that a save system in-dungeon would be great. That's because we learned that runs in Dungeon Drafters can take up to hours, depending on your playstyle, deck, and knowledge about the game. ๐Ÿ’พ After much trial and error, we found a way to allow players to save mid-run and keep their progress when leaving inside a dungeon.

Save Shrine on the Second Floor of a Dungeon!

You can now safely save your progress without having to return to the Adventurer's Town. For those who like to take the crawling part slow, you can finish just a single floor and resume your session later!

No saving on the boss floor though ๐Ÿ˜‰

  • Cutscenes

We're almost done with the cutscenes we talked about in the last Kickstarter update, and let us just say, they're pretty cool and visually stunning. We're not showing much because of... spoilers!

A Frame from a Explorer's Cutscene

  • Localizations

We're almost finished with all the localizations! ๐Ÿ—จ๏ธ While we promised only English, Japanese and Brazilian Portuguese on the game's Kickstarter, we eventually agreed on also localizing for French, LATAM Spanish, German, Korean, Traditional and Simplified Chinese, and Russian.

We're currently testing to ensure everything is working smoothly. Our publisher is helping a ton with localization and reached out to the best professionals out there to ensure the game will have a solid translation.

ja-JP Localization!

pt-BR Localization!

fr-FR Localization!

Dungeon Drafters is actually a very hard game to localize. Text space is often too small, terms need to be super consistent to ensure mechanics can be correctly understood, and lore dialogues have nuances based on characters personality and values.

We want to reach as many players as possible, and we hope every language received enough love from our localizers as we asked them to! โค๏ธ

Thank you


Since the Kickstarter campaign, we've been putting all of our energy into ensuring that the game is the best it can be. Our efforts will continue until the very last moment! As the release date approaches, we feel a mix of excitement and nervousness.

It's incredibly meaningful to us to be able to share this journey with all of you, and we'd like to express our gratitude to everyone who has participated thus far. We hope you're as thrilled as we are and that you'll enjoy the game as much as we do!

Warm regards,
Rafael Fressato ๐Ÿ˜Š

๐Ÿ“•๐Ÿ”ฅ DUNGEON DRAFTERS - Deck Building & Battles!

[h2]๐Ÿ—“๏ธ Join us for a live Q&A on Dungeon Drafters! ๐Ÿ—“๏ธ[/h2]

[h3]
In this stream, we will answer all of your questions about the game! We're looking forward to hearing your thoughts and feedback.

๐ŸŽฎ From mechanics to characters, we'll delve deep into the game's features and give you a closer look at the world of Dungeon Drafters.

๐Ÿ”ฅ If you're looking for more information on the upcoming deck-building Mistery Dungeon, this is the perfect opportunity for you! ๐Ÿ”ฅ

Hope to see you there! ๐Ÿ˜‰
[/h3]

๐Ÿ“•๐Ÿ”ฅ DUNGEON DRAFTERS - Unleash the power of Cards!

[h2]๐ŸŽฎ Join us for an exclusive sneak-peek at Dungeon Drafters, the upcoming deck-building Mistery Dungeon![/h2]

[h3]Get ready for an epic adventure as we showcase thrilling battles and deep deck customization. Help us build an amazing deck, battle fierce monsters, and uncover exciting secrets.

Don't miss your chance to see the game in action and add it to your Steam Wishlist. We hope to see you there! ๐Ÿ”ฅ๐Ÿ˜‰[/h3]

Release Window and Events

Hey there! โœŒ I'm Lucas Demo, producer of Dungeon Drafters, and today I'm here to announce the release window for the game, talk about recent events that we are taking part in, and also give updates on how the development is going.

[h2]Release Window[/h2]

Oh yes! ๐Ÿ™Œ Dungeon Drafters will be released in the second quarter of 2023. After many years of long and hard work, we are finally approaching a version of the game that we are happy with. We know that during this journey we faced a few delays, but at the end of the day we are truly glad about how the game is turning out.



The closed playtest helped us a lot to visualize aspects that we needed to address. We are focusing on finishing the final parts of development, and working on related things necessary to prepare the release.

[h2]Events[/h2]

Part of releasing Dungeon Drafters is, of course, building the hype. Because of that, we recently took place in two big events. One of them, the Taipei Game Show, just ended today. It was amazing to see our game community expanding, and we got excited to localize Dungeon Drafters and take part in this event.



The second event, which is starting today, is Steam Next Fest. This is huge. Many players will be looking at Dungeon Drafters for the next week, and we might have a lot of new people joining the community. We are glad that the game seems to have a decent spot among other amazing titles in such a massive event.

For that occasion, we've prepared a new demo of the game (and hopefully the final demo that we have to work on), which features changes to decks and all six playable characters.



[h2]Development Report[/h2]

Besides the effort that we are putting to prepare the release, we also have to keep working hard on the game itself. We still want to work on changes, balancing, and polishing.
  • VFX Rework

As you might expect, you learn a lot while developing 300 different cards in a video game. And once you finish working on the 300th card, the first one that you did no longer meets the quality standard. It is easy to find yourself in an infinite loop of reworking the visuals, but I believe we are doing our best to make spells look great.



Over the past few weeks, we've revisited many cards of the game to address issues and quality improvements, both in visual and sound effects. Here are a few of the spells that we put some extra love into, and they now look outstanding!

  • Deck builder and Text

Another element of the game that we've been putting a ton of effort, improvements in the deck builder interface, and also text consistency and readability.

One of the biggest challenges in creating a game with hundreds of unique cards is to find the standard to make all of them consistent while describing unique events and effects. Since the closed playtest, we've found better structures to describe how cards work, how they should look in the deck builder interface, and what are the key elements that make navigation more intuitive and informational.

  • Quality of Life

We also got a lot of requests to improve quality of life options. For that reason, the settings of the game now offer much more flexibility to the player, allowing you to customize what animations you want to skip, what is the base speed of animations in the game, and also give you the option to read the text in high resolution.



We sincerely hope that improvements in the settings will help Dungeon Drafters to be more accessible for all different players, and allow you to personalize the options that better suit your gameplay flow.
  • Music

Our amazing composer, Leonardo Lima, took the time to update the music that we had online. We now have updated versions of those songs on Soundcloud, featuring different dungeons and floors. If you want to have a preview of what our soundtrack will sound like in the final game, give a listen!
https://soundcloud.com/leonardolimasoundworks/sets/dungeon-drafters-oficial

  • Cutscenes

And finally, I want to report on our progress on the cutscenes of the game. Dungeon Drafters has evolved to a point where we feel like we have time and space to fit small scenes for contextualization, at the beginning of the game and special endings.



We wanted to visit retro games to get a reference of what these cutscenes could look like, how they can effectively present the world, and also stay relatively manageable from the production view.
Our artist, Lucas Bressan, is right now putting a lot of effort into creating these frames, and we hope that this, combined with the right sound, will create an immersive layer for players while accessing their nostalgia for old games opening!



[h2]Thank you[/h2]

Thank you very much for your support. I mentioned countless times how our community gave us amazing feedback, encouraged us to take the time to work on this game, and respected the decisions that we've made while the game evolved.

I'm thankful.

Best,
Lucas Demo

Development Report - October 2022

[h2]10TH MIX NEXT FESTIVAL[/h2]

Hey there, Lucas Demo here, producer of dungeon drafters. I'm happy to announce that we are taking part in the 10th MIX Next Festival today!



The demo version of Dungeon Drafters is once again available during the event and we would be glad to reach out to new players ๐Ÿ™‚

Not only that, but it's been a while since we last talked about the game, so let's take a quick look at how development is going so far.

[h2]DEVELOPMENT REPORT[/h2]

In the last dev report, we mentioned working on the game tutorial, and in fact, we did finish it. Dungeon Drafters now has a proper tutorial that teaches the player the core systems of the game.



After a shipwreck, our adventurer wakes up on the shore of the Misty Grove Ruins, where they will learn about combat, cards, shrines, and ultimately, death!



Not only we finished working on the shore, but working on the starting Boss fight made us rethink our previous work. We decided to spend time polishing all boss battles. We wanted to make sure it looks gorgeous and plays well.



Another cool thing we did since the last report was the Kickstarter NPCs!

As you might remember, some support tiers included the opportunity to co-design a character in the game. Our art director, Lucas Bressan, collaborated with those backers to create amazing-looking artwork.



You can interact with Kickstarter NPCs at the Adventurer's Town.



Boss fights and tutorials were essentially the two biggest milestones we had to finish. The work is not complete tho. We now start another journey. It is time to polish miscellaneous stuff around the game, do bug-fixing, and playtesting.

Make sure to follow us on Discord to keep an eye on how this is going.

Thank you very much for following us. I appreciate your support,
Best,
Demo