1. Night Loops
  2. News
  3. ✧ July Dev Update ✧

✧ July Dev Update ✧

Welcome again!

A lot happened this past month, so I’ll try recapping the best I can without making this too long :P

First off! We attended our first ever in-person event, the Delta H Con 15th anniversary anime & gaming convention in Houston, TX! Just want to say, thanks to all the folks there and I truly enjoyed getting to hear your live feedback/critiques. Our game was actually initially developed with only playtesting with just a few friends & acquaintances out of a small Chicago apartment, so getting some outside critique (along with the playtesting help from our publisher!) I’m sure will certainly improve the final experience in the end. So alas, here’s a few pics of our table and STICKERS!!



Next up, I was hard at work at the ol’ desk fixing more bugs and making some QOL improvements. I figured it’s best to just compile these in a list:

  • Snow Woman mask now will not activate off tilemaps and on certain areas where it can appear buggy
  • Standardized reset behavior for Labyrinth puzzle in Celestial Gardens
  • Fixed shadows in special intros for the three “New World” canvases
  • Fixed screenshake on XXX World & Underworld maps
  • Fixed Default Ending message randomizer
  • Fixed camera snapping on entrance for a few maps
  • More fixes to sorting order of sprites
  • Fixed remaining music & sfx clicks
  • Deleted unused sprites & art (now the game is under 2GB yay!)
  • Other small fixes


Actually a lot of these are hardly noticeable when playing the game, but I still think valuable fixes nonetheless.

One thing that is pretty nifty to show though is some new tile art! (I included what the original tile pixel art looks like too)



And finally, that is all from last month.

See you around the corner in August!

- J