June Dev Update ☾
Hello again!
Can hardly believe it’s been a month already. Last month was AAPI month and now happy Pride month from the U.S.! For the wrapping up of AAPI month in May (and being Asian-American myself), we wanted to dedicate an artwork that illustrated this concept of the “psychic nowhere,” one of the many key themes that inspired the game way back when. The story we hope to one day tell though, is not being forever stuck in this labyrinth…

And for dev-related updates! We’ve been head down at the desk putting some final touches on more cutscenes and additional art + animations. Here’s one of my favorite one’s from this past month and probably also one of my favorites thus far. Besides that my focus has been on fixing visual bugs like sorting issues but that’s no fun to show :P

In May, we also hit our 3rd anniversary of working on this game. So just want to say thanks for sticking through with us all this time.
Onwards! See you next month and best wishes for summer!
- J
Can hardly believe it’s been a month already. Last month was AAPI month and now happy Pride month from the U.S.! For the wrapping up of AAPI month in May (and being Asian-American myself), we wanted to dedicate an artwork that illustrated this concept of the “psychic nowhere,” one of the many key themes that inspired the game way back when. The story we hope to one day tell though, is not being forever stuck in this labyrinth…

And for dev-related updates! We’ve been head down at the desk putting some final touches on more cutscenes and additional art + animations. Here’s one of my favorite one’s from this past month and probably also one of my favorites thus far. Besides that my focus has been on fixing visual bugs like sorting issues but that’s no fun to show :P

In May, we also hit our 3rd anniversary of working on this game. So just want to say thanks for sticking through with us all this time.
Onwards! See you next month and best wishes for summer!
- J