May Dev Update
Hi there!
This past month, I decided to work on a few details like further fleshing out some existing cutscenes. Here’s an effect from one that turned out pretty nicely ☾

A lot of the inspiration for this came from a particular scene in the manga Homunculus by Hideo Yamamoto. Basically in the scene, you get a closeup view of sand only to realize the pulverized rock is made of symbols, so this was a take on that. I was introduced to the manga back in the winter of 2020 and would highly recommend it…although, it’s very very twisted in a number of ways and actually quite disturbing.
Anyways, besides that, if you played an earlier version of the demo, you may have noticed movement feels slightly different now. I actually tried making it feel a bit heavier to lend more to the atmosphere. For example now you’ll automatically stop when walking into wall or objects.
So basically just a compilation of small things this month! But I really do think they help add to the overall feeling.
More to come next month!
- J
This past month, I decided to work on a few details like further fleshing out some existing cutscenes. Here’s an effect from one that turned out pretty nicely ☾

A lot of the inspiration for this came from a particular scene in the manga Homunculus by Hideo Yamamoto. Basically in the scene, you get a closeup view of sand only to realize the pulverized rock is made of symbols, so this was a take on that. I was introduced to the manga back in the winter of 2020 and would highly recommend it…although, it’s very very twisted in a number of ways and actually quite disturbing.
Anyways, besides that, if you played an earlier version of the demo, you may have noticed movement feels slightly different now. I actually tried making it feel a bit heavier to lend more to the atmosphere. For example now you’ll automatically stop when walking into wall or objects.
So basically just a compilation of small things this month! But I really do think they help add to the overall feeling.
More to come next month!
- J