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Kalyzmyr News

Patch 1.2

Hello Warriors, we are fixing bugs as we hear about them so please let us know any issues! Here is the list of fixes for Steam builds:

  • Fixed player leveling up at the start of the game in some cases
  • Fixed Ghosty kill count not increasing for achievements
  • Fixed general kill count not increasing for achievements
  • Fixed ascending floor achievements not counting

Kalyzmyr released for Android!

For those who wants to continue bloodshed on the go, Kalyzmyr is released on Google Play Store! Check it out!

Don't forget to check the our next game, Dekamara!

v1.1 Bug Fix

Hello Warriors, hope your bloodlust isn't quenched yet!

After the release, we've been getting automated crash reports and thanks to your feedbacks, we've also discovered some bugs that otherwise would be not possible to find. If there is any bug that's not fixed with this patch, please let us know here or on our Discord.

Happy hunting and check out our upcoming title, Dekamara!

  • Fixed stunned enemies no dying
  • Fixed players level up each time they spawn(after level changes or player dies etc..)
  • Fixed dying in the first defense stage of the new level resulting in broken state.
  • Spike traps now can hit air type enemies.
  • Fixed crash if players earn a reward on Boss Challenge room.

Kalyzmyr is out of Early Access!

Hello everyone and hope you are having a great new year so far! I’m happy to announce that Kalyzmyr is finally released out of early access!

In the full release, we made some balance changes, preventing players finishing the game before utilising their equipment and skills to their fullest.

Crystal now can be used to enter boss challenge rooms. In this room, you’ll be facing the current levels boss to prove your worth for huge amounts of materials to upgrade your equipment. Crystal is rare so you should think twice before facing a boss.

Some parts of the tutorial will be given as a background text, it is now less intrusive and even if you ignore or forget some parts, you can get back to that text and read it again. As a reminder, you can reset tutorials anytime from the options menu.


There are also some minor bug fixes, please let me know if you encounter any bugs! Enjoy and don’t forget to check out Android when it’s released soon!

Kalyzmyr 0.9 is Here!

After the long silence, v0.9 is finally here!

Before anything, I want to talk about the development process of Kalyzmyr. Even though it's a small project, we've encountered most hardships with this one, which alone made continuing the development almost impossible. This started as a jam game, and now I think it should've ended as one. But we just simply wanted to finish what we started, so we pushed on regardless of the obstacles we faced. If this game was on Itch, we would cancel it long ago. But since it's on Steam, we took it more serious, though highly I doubt we are going to get anywhere with this project.

With that said, as for the changes to the game, basically everything is changed, including the defense phase, so there is no changelog. New trailer should give you an idea about the changes. This is the final update before the full release, I just wanted give 1 month before full release to give some time for bugfixes and balance changes.

If you like our work, please see our other projects on our Itch page. Take care!

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