Known Bugs & Issues with Creature Keeper Launch Build
This list is comprised of bugs & issues we've collected throughout launch day. Such that players know we are going to address them first and foremost, and we communicate issues that may have affected players, or may in the future.
Known Bugs
- If you befriend a Denka into your party or storage before interacting with the first pocket garden sequence, which happens once you first arrive at Horn Tower, it will break the sequence.
This bug has been fixed internally, and will be patched asap
- Some players when launching the game cannot navigate the options or menus with their controller until they return to use their keyboard. Which then allows navigation for controllers.
- There are some sneaky sequence breaks existing specifically for content at the end of the game
- A few players are starting their game with default keybinds unbound
- In very rare cases players are experiencing saving issues, the only cases of this we've seen so far are with losing save 2 or 3 to save 1
- Miscellaneous bugs that may not hinder the gameplay experience much individually, but may collectively
Current Issues
- Player damage is too low when compared to creatures, and makes for non-interactive combat pacing at the beginning of the game
- Navigating menus with controllers is inconsistent when trying to move certain directions in certain menus
- Keyboard controls need improvement, in addition to keyboard prompts
- Playing Creature Keeper on Ultrawide is causing consistent crashes
- Tutorial sections involving dodging out of the way of Aren, and after the first battle with Aren are causing confusion, and are more unintuitive than we intended. The game is waiting for the correct inputs, but is being mistaken for freezing in most cases.
We are looking into short term solutions for this until it can be either be better instructed, or redesigned to prevent confusion.
- The "Black screen" sequence intro at very beginning of the game is causing confusion, especially with keyboard users, when there is not a prompt of which button to press to continue the sequence.
- Localization will be coming to Creature Keeper
- There is not enough visual feedback on when the game is saving. It saves every time you walk near a fast travel location and/or crystal. There is an icon in the bottom left of the screen when this occurs.
We are dedicated to making Creature Keeper the best game it can be, please keep your feedback & bug reports coming. We're watching, listening, and iterating. If there is something we missed in this list, let us know!
Indie forever,
Zach