1. Creature Keeper
  2. News
  3. Bestiary, Perks, Befriending and More!

Bestiary, Perks, Befriending and More!

[p]Hello Creature Keepers!

Below is an overview of all the changes currently available to tinker with in the public beta version of CK. Anybody can jump in and share their thoughts and ideas! There will be some simple steps to opt in towards the end of this post if you're interested. I'd like to get this update pushed by sometime next week.
[/p][p][/p][p]General Menu QoL[/p]
  • [p]When scrolling down or up when you’re at the edges of menus, the menu will continue scrolling until it reaches the limit[/p]
[p][/p][p]Player Changes[/p]
  • [p]Reduced base dodge time to 1.0 seconds from 2.0 seconds[/p]
  • [p]You can now increase base dodge time to 2.5 seconds by getting upgrades from the bestiary[/p]
  • [p]Your dodge buff now includes +50% increased movement speed[/p]
  • [p]Your dodge invulnerability period is now the same as the length of the dodge buff. Previously it was locked to 1.0 seconds even though the dodge benefits lasted for 2.0 seconds[/p]
  • [p]The player damage multiplier that was introduced in a previous patch (500%) has been reduced to 400%[/p]
  • [p]You can now increase the player's damage to effectively 900% with player increases with Bestiary Upgrades[/p]
  • [p]You can now increase the player's crit multiplier to 200% from Bestiary upgrades. It was locked in at 50% previously[/p]
  • [p]Fixed a bug where everything in the game had -50% crit multiplier. Watch out for back attacks![/p]
  • [p]The player's crit multiplier is 50% by default, this means they do an additional 50% damage when critting[/p]
  • [p]Decreased the healing from creature hearts by 50%[/p]
  • [p]You can now increase the amount healed by hearts when petting creatures by +30 with player increases which will scale with creature heart bonuses[/p]
  • [p]You can now increase your HP to 400 with Bestiary Upgrades
    [/p]
[p]Befriending Changes[/p]
  • [p]You can now use your fruit to grant up to three Innate Perks for creatures you’re befriending![/p]
  • [p]Innate Perks are permanent stat bonuses[/p]
  • [p]The fruits that you use influence what innate perks a creature can roll[/p]
  • [p]A creature’s stat ranks will influence what innate perks they can roll[/p]
  • [p]A creature cannot have two of the same Innate Perk[/p]
  • [p]There are descriptions for the rewards that you’re selecting[/p]
  • [p]You can hover over an Innate Perk to see what it does after you’ve rolled for it[/p]
  • [p]You start off with being able to select two rewards, which can be increased to 4 as you level up a creature’s Bestiary entry[/p]
  • [p]Rewards are: Innate Perks, Befriending the Creature, Fruit Trading, Hat Unlocks, Skill Gems[/p]
  • [p]There are indicators added to help guide how the system works[/p]
  • [p]You at max need 5 fruits to trade for a reward[/p]
  • [p]You can see progress towards unlocking a new Bestiary Point in a Bar at the top of the Befriending Screen[/p]
  • [p]Progress for the Bestiary Point persists between different creatures of the same species[/p]
  • [p]Filling the bar is not required to befriend the creature anymore. You must select the reward instead at any time[/p]
  • [p]The maximum rarity of Skill Gem you can get has been lowered to Uncommon (Green). Corrupted creatures still drop rare Skill Gems[/p]
[p]
[/p][p]Perk Changes[/p]
  • [p]The Perk system has been reworked! Equip as many Perks as your Perk Points allow. Each perk costs an amount of Perk points. You can have more than 4 perks now![/p]
  • [p]The number of Perk Points you have available is determined by your creature’s level[/p]
  • [p]At first you will start with no Perks, and rolling an Innate Perk unlocks that same Perk to be equipped with Perk Points[/p]
  • [p]Innate Perks you get from Befriending creatures are permanent and cannot be removed and also cost nothing [/p]
  • [p]Creatures from older saves will have their equipped perks converted to Innate Perks[/p]
[p]
[/p][p]Bestiary Changes[/p]
  • [p]There are new types of goals set for each creature which grant you Bestiary Points[/p]
  • [p]Many creatures have more Bestiary rewards that give the player bonuses to become stronger[/p]
  • [p]You can hover over the Bestiary Goals which gives you hints on how to finish the goal[/p]
  • [p]Some Bestiary Unlocks have been shuffled around and saves should transfer without issues[/p]
  • [p]UI has been moved around to make it so that button prompts don’t block text[/p]
  • [p]If you complete all the Bestiary Goals and don’t have enough points to fill up your constellation, you are given all of the remaining points that you need[/p]
  • [p]Info I Has a new effect : Allows you to trade fruit with this creature while befriending it.[/p]
  • [p]Info II Has a new effect : Unlocks a new Innate Perk and an extra reward node choice for creatures you befriend.[/p]
  • [p]Info IV Has a new effect : Unlocks a new Innate Perk and an extra reward node choice for creatures you befriend.[/p]
  • [p]Removed the Trade Reward goal
    [/p][p]
    Here's a quick guide to opting in to public beta branch!

    While I encourage everyone to use their preferred channels to share your thoughts, the overall conversation will be held in the discord channel associated with it: discord.gg/hf9UZsQ

    Instructions for accessing the beta build for Creature Keeper
    1.) To start, right click Creature Keeper in your library
    2.) Select Properties in the drop down that opens up
    3.) Select Beta on the left side of the window that pops up
    4.) Enter the code, "ElevatedBepBep" in the private betas field and press the check code button to get access
    5.) To finish, select the 'staging' beta branch option in the Beta Participation drop down [/p]
[p]

Looking forward to your input,

Fervir

[/p]