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Stats

Attributes represent different aspects of a character's performance. The basic attributes of a character are divided into two types: Physical and Ball Skill

Physical:


Name

Subjects affected



Stamina

Stamina consumption rate and recovery rate;First touch ability in tired situation



Run

Dribble speed,Dashing speed,moving speed;Execution speed of some breakthrough skills



Strengh

The results of body conflicts



Jump

Maximun Jump height



Agility

Steering speed, effective angle of slide tackle, acceleration of dashing



Ball Skills:


Name

Subjects affected



DribbleSpeed

Dribble speed, Excution speed of some dribble skills



DribbleTech

Excution speed of some feint skills; Probability of your dribble being tackled; Steering ability



ShotPower

Excution speed of shots; Shot power



ShotTech

Excution speed of shots; shot power; Probability of your shots being blocked



ShotAccuracy

Excution speed of shots; Shot dispersal range



Groundpass

Maximun ground pass speed; Ball speed of ground passes; Excution speed of ground passes; Eccution speed of the reciever's catching and moving(recieving your ground passes); Probability of your ground passes being blocked



Lobpass

Maximun lob pass speed; Ball speed of lob passes; Excution speed of lob passes; Eccution speed of the reciever's catching and moving(recieving your lob passes); Probability of your lob passes being blocked



ThroughPass

Maximun through pass speed; Ball speed of through passes; Excution speed of through passes; Eccution speed of the reciever's catching and moving(recieving your through passes); Probability of your through passes being blocked



StandTackle

The success rate of Stand tackle; Stand tackle range



SlideTackle

The success rate of Slide tackle; Slide tackle range



DribbleDefense

The success rate of using Tackle-type actions against passes and shots



KickDefense

The success rate of using Tackle-type actions against dribble



Response

Time required to reach maximum dash speed; Probability of ball control in the event of a successful tackle; Speed of restoring balance; Trigger probability and success rate of Automatic Tackle



Header

Success rate when competing for Airal balls



Balance

Speed of restoring balance