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ARKSYNC - FULL RELEASE - 3.0.4.0

[p]Hope you're all having a great Wednesday! As for me, after 2 intense months preparing the full release of Arksync, I'm heading back to my regular job today... and daydreaming about the day I can work on Dykom Software full-time. I'll keep doing whatever it takes.

If you're enjoying Arksync, leaving a review on Steam really helps the game reach more players. And a huge thank you to everyone who already has, it honestly makes my day every time.

Alright to the nitty gritty...


🔻Miscellaneous Updates
[/p]
  • [p]Fixed a bug getting stuck on mission select. With the new default controller layout you couldn't select a mission. So from now on all in game UI like this uses the "A" to enter "B" to exit while disabling character inputs. The mission select now shows the button to press based on your controller. I'll be doing this for the Locker and Mod Bench soon too.[/p]
  • [p]When dodging you'll be getting more feedback. A subtle ricochet sound plays along with a notification showing how much damage you avoided. I know many miss this key detail, so hopefully this solves that.[/p]
  • [p]Automated enemy spawning. Some have been under the impression there's only a few enemies in the game while at the beginning of the game. There's more, but they show up as you get more E-Disks. Before, the enemy spawner had access to all enemies by E-Disk 35, but now you'll be encountering all enemies by E-Disk 25. For reference the Sentinel shows up at E-Disk 4, Minotaur Mech at 7, Cataract at 9, Railsythe at 15, Minotaur Missile Mech at 20, and Flak Tank at 25.[/p]
[p][/p][p]Thanks everyone! If you bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing![/p][p][/p][p]- Mike Garn / Dykom Software[/p]