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DEVLOG #3



[h2]Greetings![/h2]

In this devlog we'd like to talk about a pretty big gameplay update when playing as a possessed.




Old and slow attack ːsteamthumbsdownː



New fast and beautiful ːsteamthumbsupː

[h3] We got rid of damage on touch.[/h3]
The gameplay felt clunky. Since the game has the ability to move around a little when you hit it, sometimes you could accidentally bump into an opponent and take damage. Now in these sections of the game, damage will only come from enemies' weapons.



This may be in contrast to the gameplay for the human-shaped character, where the damage on touch is left unchanged, but in the initial stages of the game there will be a story tutorial. There, these differences will be explained story-wise and shown through gameplay.

[h3]We also increased the attack speed of the hero and introduced finishing moves.[/h3]

They will need to be unlocked in the store for Dark Essence currency.

[h3] A rating system has also been added [/h3]
If the player will alternate finishing blows with special abilities - the rating will increase. Depending on your rating, you will receive a different amount of Dark Essence when killing enemies.



That's all for now. Thank you so much for staying with us! See you around!