New hand gestures and more...
63 days have gone since the last release of Zephyrus Prelude... and here VR 🙂 again fresh, crispy features new content elements and more fun... thanks to our talented developer team.
We have all put in a lot of blood, sweat, and tears but the result is definitely high class.
We are pleased to announce the latest improvements!
For more insider tip click to our Dev Diary on DISCORD
Whats new?
Fixes:
Known issues:
What comes next?
We have all put in a lot of blood, sweat, and tears but the result is definitely high class.
We are pleased to announce the latest improvements!
For more insider tip click to our Dev Diary on DISCORD
Whats new?- Support Valve Index headset
- New hand gestures and hand collision with the environment
- Volumetric environment audios on Quest 2 and Pc build
- Tunok voices in the tutorial
Fixes:
- The inGame menu was not working during the dwarf curse
- Performance issues on Quest platform in case of multiplayer sessions
Known issues:
- Q1 shadow does not follow the player's head properly
What comes next?
- Add survive the waves mode
- Add new battle magic
- Add new enemies
- Expanding mana usage
- Add new game mechanics
- Add new map