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Zephyrus Prelude News

The triple good news for today

Zephyrus Prelude 3.3
and
Zephyrus Prelude Demo 1.7
are released today
plus
only 8 days left to the start of Steam VR Fest!!


The demo is even smoother than ever... on Quest 1 as well :)

Zephyrus Prelude 3.3
  • Tunok (NPC)
  • Water Elemental
  • Grabbable items in last scene
  • Voices
  • The performance issues on levels 1 and 2 are fixed

New hand gestures and more...

63 days have gone since the last release of Zephyrus Prelude... and here VR 🙂 again fresh, crispy features new content elements and more fun... thanks to our talented developer team.
We have all put in a lot of blood, sweat, and tears but the result is definitely high class.
We are pleased to announce the latest improvements!
For more insider tip click to our Dev Diary on DISCORD Whats new?

  • Support Valve Index headset
  • New hand gestures and hand collision with the environment
  • Volumetric environment audios on Quest 2 and Pc build
  • Tunok voices in the tutorial



Fixes:
  • The inGame menu was not working during the dwarf curse
  • Performance issues on Quest platform in case of multiplayer sessions


Known issues:
  • Q1 shadow does not follow the player's head properly


What comes next?
  • Add survive the waves mode
  • Add new battle magic
  • Add new enemies
  • Expanding mana usage
  • Add new game mechanics
  • Add new map

FREE DEMO of Zephyrus

We're pleased to announce that you can try the Zephyrus VR game for FREE on
@htcvive, @metaquest among others.
Feel free to try the full version that offers a stunning VR experience on three-level.
#quest2 #vr #indiegamedev

Zephyrus Prelude 3.1 ...and more

A quick update on where we are


The latest release notes:

New feature:
  • New tutorial steps for character controls


Improves:
  • Better plasma impact effects
  • The Sleepy curse becomes shorter
  • Mana bubbles give more mana on the ‘Abandoned Shrine’ map -Crystals shining on the ‘The Bridge of Truth’ map


Fixes:
  • Strange noise at start room on ‘The Bridge of Truth’
  • Missing plasma sound on the ‘Abandoned Shrine’ map
  • Performance and graphical issues on Lobby, Result and all maps


Known issues:
  • The inGame menu is not working during the dwarf curse


Next phase of development:
  • Add new battle magic
  • Add new enemies
  • Expanding mana usage
  • Add new game mechanics
  • Add new map

Zephyrus Prelude 3.0

In this update, we introduce The bridge of Truth. This is a whole new map that completes the story of The Dark River Ruins and the Abandoned Shires. The new map is with an entirely new biome.
[previewyoutube][/previewyoutube]
Besides that, the following new features are also added:
  • New traps
  • New enemies
  • New battle magic
  • New side quest for every map


The following Bugs are fixed:
  • Incorrect spatial sounds fixed
  • Tons of performance issues fixed
  • If a button is being pressed continuously during scene changing then always the SetupRoom scene appeared


Known issues:
  • Strange noise at start room on Level 3
  • The inGame menu is not working during the dwarf curse